games/glbsp: Better icons and .desktop.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
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@ -1,5 +1,7 @@
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glbsp (OpenGL node builder for Doom engines)
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glBSP is a node builder specially designed for OpenGL ports of the
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DOOM game engine. It adheres to the "GL-Nodes Specification", which
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DOOM game engine. It adheres to the "GL-Nodes Specification", which
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means it adds some new special lumps to a WAD file that makes it easy
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and fast for an OpenGL DOOM engine to compute the polygons needed for
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drawing the levels.
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@ -8,13 +10,13 @@ There are many DOOM ports that understand the GL-Nodes which glBSP
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creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
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2.0, Vavoom, Doom3D and ZDoomGL.
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This script builds both the command-line (glbsp) and GUI (glBSPX)
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binaries of glBSP. If you don't need the GUI and/or don't want to
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install fltk, "export OMIT_GUI=yes" in the build script's environment.
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Optional dependency: fltk. If you need the GUI (glBSPX), install fltk
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before running this script. If you have fltk installed but don't want
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glBSPX, export FLTK=no in the script's environment.
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The package also includes a C header and a library (what would be
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known as libglbsp-dev on other Linux distributions). By default, a
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dynamic library is created. This works on x86 and x86_64 systems, but
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is untested on others. If you have trouble with the shared library,
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known as libglbsp-dev on other Linux distributions). By default, a
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dynamic library is created. This works on x86 and x86_64 systems, but
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is untested on others. If you have trouble with the shared library,
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"export STATIC=yes" in the build script's environment (and please
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contact the maintainer of this SlackBuild!)
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@ -2,3 +2,8 @@ if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
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if [ -x /usr/bin/gtk-update-icon-cache ]; then
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/usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1
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fi
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fi
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@ -6,6 +6,11 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20211008 bkw: BUILD=2
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# - include missing *.txt docs.
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# - make fltk an optional dep.
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# - include new-style icons.
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# - add .desktop for nodeview.
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# 20170621 bkw: fix build for -current (post-14.2)
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# 20151126 bkw: fix build for -current (preparing for 14.2)
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@ -13,7 +18,7 @@ cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=glbsp
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VERSION=${VERSION:-2.24}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -25,9 +30,6 @@ if [ -z "$ARCH" ]; then
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esac
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fi
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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@ -62,11 +64,8 @@ rm -rf $PRGNAM-$VERSION-source
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tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.gz
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cd $PRGNAM-$VERSION-source
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Use fltk-config --cflags and --ldflags instead of hardcoded values
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patch -p1 < $CWD/fltkconf.diff
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@ -90,7 +89,8 @@ make -f Makefile.unx install \
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gzip -9 $PKG/usr/man/man1/$PRGNAM.1
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a $PRGNAM.txt $PKG/usr/doc/$PRGNAM-$VERSION
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rm INSTALL.txt
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cp -a *.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/usr/lib$LIBDIRSUFFIX $PKG/usr/include/$PRGNAM
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@ -105,24 +105,37 @@ fi
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# /usr/include/glbsp.h as a symlink), I will do likewise.
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( cd $PKG/usr/include ; ln -s $PRGNAM/$PRGNAM.h $PRGNAM.h ) || exit 1
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# Build with OMIT_GUI=yes if you don't need the GUI (otherwise, fltk is
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# a build dep).
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if [ "${OMIT_GUI:-no}" = "no" ]; then
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INCLUDES="does not include"
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# Build with FLTK=no if have fltk but don't need the GUI.
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if [ "${FLTK:-yes}" = "yes" ] && [ -x /usr/bin/fltk-config ]; then
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INCLUDES="includes"
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make -f Makefile.unx glBSPX
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cp glBSPX $PKG/usr/bin
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mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/nodeview.desktop > $PKG/usr/share/applications/nodeview.desktop
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cat gui/icon.xpm > $PKG/usr/share/pixmaps/$PRGNAM.xpm
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cd nodeview
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sed -i "s/-O -g3/$SLKCFLAGS/" Makefile.unx
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make -f Makefile.unx
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make -f Makefile.unx bin
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cp nodeview $PKG/usr/bin
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cat README.txt TODO.txt > $PKG/usr/doc/$PRGNAM-$VERSION/nodeview.txt
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cd ..
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# 20211008 bkw: icons were extracted from included OSX icons with
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# libicns, like so:
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# icns2png -x gui/glBSPX.app/Contents/Resources/glbspx.icns
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# rm -f *x1.png
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for i in 16 32 48 128; do
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size=${i}x${i}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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cat $CWD/icons/glbspx_${size}x32.png > $dir/$PRGNAM.png
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done
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fi
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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sed "s,@INCLUDES@,$INCLUDES," < $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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PRGNAM="glbsp"
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VERSION="2.24"
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HOMEPAGE="http://glbsp.sourceforge.net/"
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DOWNLOAD="http://downloads.sourceforge.net/project/glbsp/glbsp/2.24/glbsp_src_224.tar.gz"
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DOWNLOAD="https://downloads.sourceforge.net/project/glbsp/glbsp/2.24/glbsp_src_224.tar.gz"
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MD5SUM="3f33320cd9cb58075e5e9d76f92940a5"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="fltk"
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REQUIRES=""
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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[Desktop Entry]
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Type=Application
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Name=NodeView
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GenericName=Doom Node Viewer
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Icon=glbsp
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Exec=nodeview %f
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Terminal=false
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Categories=Game;ActionGame;
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@ -14,6 +14,6 @@ glbsp: which means it adds some new special lumps to a WAD file that makes
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glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
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glbsp: needed for drawing the levels.
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glbsp:
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glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
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glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
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glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
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glbsp: This package @INCLUDES@ glBSPX and nodeview (fltk GUIs).
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glbsp:
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glbsp:
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