games/nethack: Added to 12.1 repository

This commit is contained in:
Wade Nelson 2010-05-11 22:53:45 +02:00 committed by David Somero
parent 0d24e30cd5
commit 312fe0137e
23 changed files with 2898 additions and 0 deletions

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games/nethack/README Normal file
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NetHack is a rogue-like game.
This build of NetHack provides the standard console interface as well as the
X11 and Qt interfaces.
The X11 and Qt interfaces as well as the graphical tileset can be enabled via
~/.nethackrc and/or ~/.Xdefaults. Menu entries are also provided for desktop
enironments that support XDG-style menus.
In order to save games, have scores listed in the top scores, and write to the
nethack logfile, your user must be in the 'games' group.
Additional documentation is provided at /usr/doc/nethack-3.4.3 and via the
nethack manpage.

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games/nethack/doinst.sh Normal file
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if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database usr/share/applications >/dev/null 2>&1
fi

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# NetHack Makefile.
# SCCS Id: @(#)Makefile.doc 3.4 1996/03/23
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
GUIDEBOOK = Guidebook # regular ASCII file
#GUIDEBOOK = Guidebook.ps # PostScript file
#GUIDEBOOK = Guidebook.dvi # TeX device-independent file
# Some versions of col need -x to keep them from converting spaces to tabs;
# some versions of col don't do the conversion by default and don't
# recognize the option. Sigh.
COLCMD = col -bx
#COLCMD = col -b
# The command to use to generate a PostScript file
# PSCMD = ditroff | psdit
PSCMD = groff
# Use the "cat" GUIDECMD if nroff and/or tbl and/or col are not installed
# Not appropriate for creating Guidebook.txt.
# GUIDECMD = cat Guidebook.txt
# The following works better with groff-1.18, eg on Linux
# GUIDECMD = tbl tmac.n Guidebook.mn | nroff -c -Tascii | $(COLCMD)
GUIDECMD = tbl tmac.n Guidebook.mn | nroff | $(COLCMD)
# the basic guidebook
Guidebook: Guidebook.mn
$(GUIDECMD) > Guidebook
# Fancier output for those with ditroff, psdit and a PostScript printer.
Guidebook.ps: Guidebook.mn
tbl tmac.n Guidebook.mn | $(PSCMD) > Guidebook.ps
# Guidebook.tex is the same as Guidebook.mn but formatted with LaTeX.
# - The invocation command for LaTeX may vary in different installations.
# - To print Guidebook.dvi you need to use a suitable dvi-driver.
Guidebook.dvi: Guidebook.tex
latex Guidebook.tex
GAME = nethack
MANDIR = /usr/man/man6
MANEXT = 6
# manual installation for most BSD-style systems
MANDIRCREATE = mkdir -p $(DESTDIR)/$(MANDIR)
GAMEMANCREATE = cp nethack.6
LEVMANCREATE = cp lev_comp.6
DGNMANCREATE = cp dgn_comp.6
RCVRMANCREATE = cp recover.6
DLBMANCREATE = cp dlb.6
# manual installation for most SYSV-style systems
# GAMEMANCREATE = nroff -man nethack.6 >
# LEVMANCREATE = nroff -man lev_comp.6 >
# DGNMANCREATE = nroff -man dgn_comp.6 >
# RCVRMANCREATE = nroff -man recover.6 >
# DLBMANCREATE = nroff -man dlb.6 >
manpages:
-$(MANDIRCREATE)
-$(GAMEMANCREATE) $(DESTDIR)/$(MANDIR)/$(GAME).$(MANEXT)
-$(LEVMANCREATE) $(DESTDIR)/$(MANDIR)/lev_comp.$(MANEXT)
-$(DGNMANCREATE) $(DESTDIR)/$(MANDIR)/dgn_comp.$(MANEXT)
-$(RCVRMANCREATE) $(DESTDIR)/$(MANDIR)/recover.$(MANEXT)
-$(DLBMANCREATE) $(DESTDIR)/$(MANDIR)/dlb.$(MANEXT)
# manual creation for distribution
DISTRIB = Guidebook.txt nethack.txt lev_comp.txt dgn_comp.txt recover.txt dlb.txt
distrib: $(DISTRIB)
@echo "Plain text documentation is up to date."
Guidebook.txt : Guidebook.mn tmac.n
$(GUIDECMD) > Guidebook.txt
nethack.txt : nethack.6
nroff -man nethack.6 | $(COLCMD) > nethack.txt
lev_comp.txt : lev_comp.6
nroff -man lev_comp.6 | $(COLCMD) > lev_comp.txt
dgn_comp.txt : dgn_comp.6
nroff -man dgn_comp.6 | $(COLCMD) > dgn_comp.txt
recover.txt : recover.6
nroff -man recover.6 | $(COLCMD) > recover.txt
dlb.txt : dlb.6
nroff -man dlb.6 | $(COLCMD) > dlb.txt
clean:
-rm -f Guidebook.aux Guidebook.log
spotless: clean
-rm -f Guidebook Guidebook.ps Guidebook.dvi
maintainer-clean: spotless
-rm -f $(DISTRIB)
# -rm -f Makefile

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# NetHack Makefile.
# SCCS Id: @(#)Makefile.src 3.4 2002/03/02
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about being unable
# to find 'makedefs')
# MAKE = make
# This makefile replaces the previous Makefile.unix, Makefile.xenix,
# Makefile.3B2, Makefile.att, and Makefile.tos.
# Set SYSTEM to one of:
# 'Sysunix' -- generic UNIX
# 'Sys3B2' -- AT&T 3B2, 3B5, etc.
# 'Sysatt' -- AT&T UNIXPC, 7300, 3B1
# 'SysV-AT' -- Microport 286 UNIX (put -DDUMB in CFLAGS)
# 'Systos' -- Atari
# 'SysBe' -- BeOS
SYSTEM = Sysunix
#
# Make sure that your bourne shell is specified here, as you have to spawn
# some of the commands (eg. depend) in bourne shell for them to work.
#
# For Systos users compiling on the ST, you'll either need a bourne shell
# clone or you'll need to do make depend, etc. by hand. In either case,
# the line below probably needs changing
SHELL=/bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Normally, the C compiler driver is used for linking:
LINK=$(CC)
# Pick the SYSSRC and SYSOBJ lines corresponding to your desired operating
# system.
#
# for UNIX systems
SYSSRC = ../sys/share/ioctl.c ../sys/share/unixtty.c ../sys/unix/unixmain.c \
../sys/unix/unixunix.c ../sys/unix/unixres.c
SYSOBJ = ioctl.o unixmain.o unixtty.o unixunix.o unixres.o
#
# for Systos
# SYSSRC = ../sys/atari/tos.c ../sys/share/pcmain.c ../sys/share/pcsys.c \
# ../sys/share/pctty.c ../sys/share/pcunix.c
# SYSOBJ = tos.o pcmain.o pcsys.o pctty.o pcunix.o
#
# for BeOS
#SYSSRC = ../sys/be/bemain.c ../sys/share/unixtty.c ../sys/share/ioctl.c
#SYSOBJ = bemain.o unixtty.o ioctl.o
# if you are using gcc as your compiler:
# uncomment the CC definition below if it's not in your environment
# if you get setcgtty() warnings during execution, you are feeding gcc
# a non-ANSI <sys/ioctl.h> -- either run fixincludes on it or use
# -traditional in CFLAGS
CC = gcc
#
# For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following:
#
# CC = gcc -ansi -D_BULL_SOURCE -D_XOPEN_SOURCE -D_POSIX_SOURCE
#
# If you are using GCC 2.2.2 or higher on a DPX/2, just use:
#
# CC = gcc -ansi
#
# For HP/UX 10.20 with GCC:
# CC = gcc -D_POSIX_SOURCE
#
# For cross-compiling, eg. with gcc on Linux (see also CXX further down):
# CC = arm-linux-gcc
#
#
# if you're debugging and want gcc to check as much as possible, use:
# CC = gcc -W -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wcast-qual -Wwrite-strings -DGCC_WARN
# flags may have to be changed as required
# flags for 286 Xenix:
# CFLAGS = -Ml2t16 -O -LARGE -I../include
# LFLAGS = -Ml -F 4000 -SEG 512
# flags for 286 Microport SysV-AT
# CFLAGS = -DDUMB -Ml -I../include
# LFLAGS = -Ml
# flags for Atari gcc (3.2.1)
# CFLAGS = -O -I../include
# LFLAGS = -s
# flags for Atari gcc (3.3)
# CFLAGS = -mshort -O2 -fomit-frame-pointer -I../include
# LFLAGS = -mshort -s
# flags for AIX 3.1 cc on IBM RS/6000 to define
# a suitable subset of standard libraries
# (note that there is more info regarding the "-qchars=signed"
# switch in file Install.unx note 8)
# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -O -I../include -qchars=signed
#
# Some of our subroutines are complex enough that this is required for full
# optimization under AIX 3.2 (I don't know about 3.1).
#
# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -D_ALL_SOURCE -O -I../include -qchars=signed -qmaxmem=5000
# flags for A/UX 2.01 using native cc or c89
# gcc predefines AUX so that's not needed there
# Remember to use -lcurses for WINLIB below !
# CFLAGS = -ZS -D_POSIX_SOURCE -O -I../include -DAUX
# flags for IRIX 4.0.x using native cc
# The include files are __STDC__, but have bugs involving const
# CFLAGS = -O -I../include -D__STDC__ -Dconst= -woff 100,293
# LFLAGS = -s
# flags for BSD/OS 2.0
# CFLAGS = -O -I../include -I/usr/X11/include
# LFLAGS = -L/usr/X11/lib
# flags for Linux
# compile normally
# CFLAGS = -O2 -fomit-frame-pointer -I../include
LFLAGS = -L/usr/lib
# OR compile backwards compatible a.out format
# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include
# LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib
# flags for BeOS
# on a Mac/BeBox:
#CC = mwcc
#CFLAGS = -r -I../include
#LINK = mwld
#LFLAGS = -map nethack.xMAP
# on Intel:
#CFLAGS = -O -I../include
#LINK = gcc
#LFLAGS = -Xlinker -soname=_APP_
# Only used for the Gnome interface.
# When including the Gnome interface, you need to include gnome specific
# directories. The ones given below is the usual spot for linux systems.
# The paths are for glibconfig.h and gnomesupport.h respectively.
#
GNOMEINC=-I/usr/lib/glib/include -I/usr/lib/gnome-libs/include -I../win/gnome
# flags for debugging:
# CFLAGS = -g -I../include
CFLAGS = -O -I../include
LFLAGS =
# The Qt and Be window systems are written in C++, while the rest of
# NetHack is standard C. If using Qt, uncomment the LINK line here to get
# the C++ libraries linked in.
CXXFLAGS = $(CFLAGS) -I. -I$(QTDIR)/include
CXX=g++
#LINK=g++
# For cross-compiling, eg. with gcc on Linux (see also CC further up):
#CXX=arm-linux-g++
#LINK=arm-linux-gcc
# Set the WINSRC, WINOBJ, and WINLIB lines to correspond to your desired
# combination of windowing systems. Also set windowing systems in config.h.
# Note that if you are including multiple tiled window systems, you don't
# want two copies of tile.o, so comment out all but the first.
#
# files for a straight tty port using no native windowing system
WINTTYSRC = ../win/tty/getline.c ../win/tty/termcap.c ../win/tty/topl.c \
../win/tty/wintty.c
WINTTYOBJ = getline.o termcap.o topl.o wintty.o
#
# files for an X11 port
# (tile.c is a generated source file)
WINX11SRC = ../win/X11/Window.c ../win/X11/dialogs.c ../win/X11/winX.c \
../win/X11/winmap.c ../win/X11/winmenu.c ../win/X11/winmesg.c \
../win/X11/winmisc.c ../win/X11/winstat.c ../win/X11/wintext.c \
../win/X11/winval.c tile.c
WINX11OBJ = Window.o dialogs.o winX.o winmap.o winmenu.o winmesg.o \
winmisc.o winstat.o wintext.o winval.o tile.o
#
# Files for a Qt port
#
WINQTSRC = ../win/Qt/qt_win.cpp ../win/Qt/qt_clust.cpp ../win/Qt/qttableview.cpp
# WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o
WINQTOBJ = qt_win.o qt_clust.o qttableview.o
#
# Files for a Gnome port
#
WINGNOMESRC = ../win/gnome/gnaskstr.c ../win/gnome/gnbind.c \
../win/gnome/gnglyph.c ../win/gnome/gnmain.c ../win/gnome/gnmap.c \
../win/gnome/gnmenu.c ../win/gnome/gnmesg.c ../win/gnome/gnopts.c \
../win/gnome/gnplayer.c ../win/gnome/gnsignal.c \
../win/gnome/gnstatus.c ../win/gnome/gntext.c ../win/gnome/gnyesno.c \
../win/gnome/gnworn.c
WINGNOMEOBJ = gnaskstr.o gnbind.o gnglyph.o gnmain.o gnmap.o gnmenu.o \
gnmesg.o gnopts.o gnplayer.o gnsignal.o gnstatus.o gntext.o \
gnyesno.o gnworn.o tile.o
#
# Files for a Gem port
WINGEMSRC = ../win/gem/wingem.c ../win/gem/wingem1.c ../win/gem/load_img.c \
../win/gem/gr_rect.c tile.c
WINGEMOBJ = wingem.o wingem1.o load_img.o gr_rect.o tile.o
#
# Files for a BeOS InterfaceKit port -- not ready for prime time
WINBESRC =
WINBEOBJ =
#WINBESRC = ../win/BeOS/winbe.cpp ../win/BeOS/NHWindow.cpp \
# ../win/BeOS/NHMenuWindow.cpp ../win/BeOS/NHMapWindow.cpp tile.c
#WINBEOBJ = winbe.o NHWindow.o NHMenuWindow.o NHMapWindow.o tile.o
#
#
WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) $(WINKDESRC)
WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ) $(WINKDEOBJ)
# on some systems the termcap library is in -ltermcap or -lcurses
# on 386 Xenix, the -ltermlib tputs() seems not to work; use -lcurses instead
# Sysatt uses shared library in lieu of this option
# Systos needs -lcurses16 if you use -mshort
# AIX 3.1 on RS/6000 likes -lcurses if TERMINFO defined in unixconf.h
# and -ltermcap otherwise
# Linux uses -lncurses (newer) or -ltermcap (older)
# Be uses -ltermcap
#
# libraries for tty ports
# WINTTYLIB = -ltermcap
# WINTTYLIB = -lcurses
# WINTTYLIB = -lcurses16
WINTTYLIB = -lncurses
# WINTTYLIB = -ltermlib
#
# libraries for X11
# If USE_XPM is defined in config.h, you will also need -lXpm here.
# WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
# WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11
#
# libraries for Qt
WINQTLIB = -L$(QTDIR)/lib -lqt-mt
#
# libraries for KDE (with Qt)
WINKDELIB = -lkdecore -lkdeui -lXext
#
# libraries for Gnome
WINGNOMELIB = -lgnomeui -lgnome -lart_lgpl -lgtk -lgdk -lpopt
#
# libraries for Gem port
WINGEMLIB = -le_gem -lgem
#
# libraries for BeOS
WINBELIB = -lbe
WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB) $(WINKDELIB)
# any other strange libraries your system needs (for Sysunix only -- the more
# specialized targets should already be right)
#
# on HP-UX 8.x, the malloc(3x) routines in libmalloc.a seem to align things
# better than the malloc(3) ones in libc.a
# LIBS = -lmalloc
#
# DPX/2's also use the malloc(3x) routines. In addition, if you are building
# for X11, you must include libinet.a.
# LIBS = -lmalloc -linet
#
# Linux NetHack uses some bsd style ioctl functions, thus it is necessary to
# use the bsd libs. (Only if still compiling as BSD in unixconf.h; recent
# versions compile fine using SYSV without this.)
# LIBS = -lbsd
#
# for CYGWIN32 aka cygwin 1.1.1
# LIBS = -lcygwin
#
# Solaris 2.x seems to work with the following
# LIBS = -lsocket -lnsl
#
# IRIX 4.0.x needs -lsun if NIS (YP) is being used for passwd file lookup
# LIBS = -lsun
#
LIBS =
# make NetHack
GAME = nethack
# GAME = nethack.prg
# if you defined RANDOM in unixconf.h/tosconf.h since your system did not come
# with a reasonable random number generator
# RANDOBJ = random.o
RANDOBJ =
# used by `make depend' to reconstruct this Makefile; you shouldn't need this
AWK = gawk
# ----------------------------------------
#
# Nothing below this line should have to be changed.
#
# Other things that have to be reconfigured are in config.h,
# {unixconf.h, pcconf.h, tosconf.h}, and possibly system.h
MAKEDEFS = ../util/makedefs
# timestamp files to reduce `make' overhead and shorten .o dependency lists
CONFIG_H = ../src/config.h-t
HACK_H = ../src/hack.h-t
# all .c that are part of the main NetHack program and are not operating- or
# windowing-system specific
HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \
do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \
dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \
files.c fountain.c hack.c hacklib.c invent.c light.c lock.c \
mail.c makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c \
mklev.c mkmap.c \
mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \
mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \
options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \
priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c \
rnd.c role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c \
spell.c steal.c steed.c teleport.c timeout.c topten.c track.c trap.c \
u_init.c uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \
windows.c wizard.c worm.c worn.c write.c zap.c
# all operating-system-dependent .c (for dependencies and such)
SYSCSRC = ../sys/atari/tos.c ../sys/share/pcmain.c ../sys/share/pcsys.c \
../sys/share/pctty.c ../sys/share/pcunix.c ../sys/share/random.c \
../sys/share/ioctl.c ../sys/share/unixtty.c ../sys/unix/unixmain.c \
../sys/unix/unixunix.c ../sys/unix/unixres.c ../sys/be/bemain.c
# generated source files (tile.c is handled separately via WINxxxSRC)
GENCSRC = monstr.c vis_tab.c #tile.c
# all windowing-system-dependent .c (for dependencies and such)
WINCSRC = $(WINTTYSRC) $(WINX11SRC) $(WINGNOMESRC) $(WINGEMSRC)
# all windowing-system-dependent .cpp (for dependencies and such)
WINCXXSRC = $(WINQTSRC) $(WINBESRC)
# .c files for this version (for date.h)
VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(GENCSRC)
# .c files for all versions using this Makefile (for lint and tags)
CSOURCES = $(HACKCSRC) $(SYSSRC) $(WINCSRC) $(GENCSRC)
# all .h files except date.h, onames.h, pm.h, and vis_tab.h which would
# cause dependency loops if run through "make depend"
# and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files.
#
HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \
config.h config1.h coord.h decl.h def_os2.h display.h dlb.h dungeon.h \
edog.h emin.h engrave.h epri.h eshk.h extern.h flag.h func_tab.h \
global.h hack.h lev.h macconf.h mfndpos.h micro.h mkroom.h \
monattk.h mondata.h monflag.h monst.h monsym.h obj.h objclass.h \
os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h region.h rm.h \
sp_lev.h spell.h system.h tcap.h timeout.h tosconf.h tradstdc.h \
trampoli.h trap.h unixconf.h vault.h vision.h vmsconf.h wintty.h \
winX.h winprocs.h wintype.h you.h youprop.h
HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\
lev_comp.h dgn_comp.h dgn_file.h
# the following .o's _must_ be made before any others (for makedefs)
FIRSTOBJ = monst.o objects.o
HOBJ = $(FIRSTOBJ) allmain.o alloc.o apply.o artifact.o attrib.o ball.o \
bones.o botl.o cmd.o dbridge.o decl.o detect.o dig.o display.o dlb.o \
do.o do_name.o do_wear.o dog.o dogmove.o dokick.o dothrow.o \
drawing.o dungeon.o eat.o end.o engrave.o exper.o explode.o \
extralev.o files.o fountain.o hack.o hacklib.o invent.o light.o \
lock.o mail.o makemon.o mapglyph.o mcastu.o mhitm.o mhitu.o \
minion.o mklev.o mkmap.o \
mkmaze.o mkobj.o mkroom.o mon.o mondata.o monmove.o monstr.o \
mplayer.o mthrowu.o muse.o music.o o_init.o objnam.o options.o \
pager.o pickup.o pline.o polyself.o potion.o pray.o priest.o \
quest.o questpgr.o read.o rect.o region.o restore.o rip.o rnd.o \
role.o rumors.o save.o shk.o shknam.o sit.o sounds.o sp_lev.o spell.o \
steal.o steed.o teleport.o timeout.o topten.o track.o trap.o u_init.o \
uhitm.o vault.o vision.o vis_tab.o weapon.o were.o wield.o windows.o \
wizard.o worm.o worn.o write.o zap.o \
$(RANDOBJ) $(SYSOBJ) $(WINOBJ) version.o
# the .o files from the HACKCSRC, SYSSRC, and WINSRC lists
$(GAME): $(SYSTEM)
@echo "$(GAME) is up to date."
Sysunix: $(HOBJ) Makefile
@echo "Loading ..."
$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS)
@touch Sysunix
Sys3B2: $(HOBJ) Makefile
@echo "Loading ..."
@$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) -lmalloc
@touch Sys3B2
Sysatt: $(HOBJ) Makefile
@echo "Loading ..."
@$(LD) $(LFLAGS) /lib/crt0s.o /lib/shlib.ifile -o $(GAME) $(HOBJ)
@touch Sysatt
Systos: $(HOBJ) Makefile
@echo "Loading ..."
@$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB)
@touch Systos
SysV-AT: DUMB.Setup $(HOBJ) Makefile
@echo "Loading ..."
@$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB)
@touch SysV-AT
SysBe: $(HOBJ) Makefile
@echo "Loading ..."
@$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS)
@xres -o $(GAME) ../win/BeOS/nethack.rsrc
@mimeset -f $(GAME)
@touch SysBe
DUMB.Setup: ../include/extern.h
cp ../include/extern.h ../include/extern.h.BAK
cat ../include/extern.h | \
sed -e '/^E\ int\ /!b' \
-e '/[^;/ ]$$/N' \
-e '/[(][*]occupation[)]/b' \
-e '/[(][*]afternmv[)]/b' \
-e '/float_down/b' \
-e '/done1/b' \
-e '/identify/b' \
-e '/Hear_again/b' \
-e '/hangup/b' \
-e 's/^\(.*\)$$/\/\* \1 \/\*\*\//' | \
sed -e '/^E\ void\ /!b' \
-e '/[^;/ ]$$/N' \
-e 's/^\(.*\)$$/\/\* \1 \/\*\*\//' \
>../include/extern.DUMB
cp ../include/extern.DUMB ../include/extern.h
@touch DUMB.Setup
all: $(GAME)
# dependencies for makedefs and its outputs, which the util
# Makefile is responsible for keeping up to date
#
# special rules, to force update of makedefs, real dependencies should be
# below in the 'make depend' output.
monst.o:
$(CC) $(CFLAGS) -c monst.c
@rm -f $(MAKEDEFS)
objects.o:
$(CC) $(CFLAGS) -c objects.c
@rm -f $(MAKEDEFS)
# Qt windowport meta-object-compiler output
qt_kde0.moc: ../include/qt_kde0.h
$(QTDIR)/bin/moc -o qt_kde0.moc ../include/qt_kde0.h
qt_win.moc: ../include/qt_win.h
$(QTDIR)/bin/moc -o qt_win.moc ../include/qt_win.h
qttableview.moc: ../include/qttableview.h
$(QTDIR)/bin/moc -o qttableview.moc ../include/qttableview.h
$(MAKEDEFS): ../util/makedefs.c $(CONFIG_H) ../include/permonst.h \
../include/objclass.h ../include/monsym.h \
../include/artilist.h ../include/dungeon.h ../include/obj.h \
../include/monst.h ../include/you.h ../include/flag.h \
../include/dlb.h ../include/patchlevel.h ../include/qtext.h
@( cd ../util ; $(MAKE) makedefs)
../include/onames.h: $(MAKEDEFS)
@( cd ../util ; $(MAKE) ../include/onames.h )
../include/pm.h: $(MAKEDEFS)
@( cd ../util ; $(MAKE) ../include/pm.h )
monstr.c: $(MAKEDEFS)
@( cd ../util ; $(MAKE) ../src/monstr.c )
../include/vis_tab.h: $(MAKEDEFS)
@( cd ../util ; $(MAKE) ../include/vis_tab.h )
# makedefs -z makes both vis_tab.h and vis_tab.c, but writes the .h first
vis_tab.c: ../include/vis_tab.h
tile.c: ../win/share/tilemap.c $(HACK_H)
@( cd ../util ; $(MAKE) ../src/tile.c )
../win/gnome/gn_rip.h: ../win/X11/rip.xpm
cp ../win/X11/rip.xpm ../win/gnome/gn_rip.h
# date.h should be remade any time any of the source or include code
# is modified. Unfortunately, this would make the contents of this
# file far more complex. Since "hack.h" depends on most of the include
# files, we kludge around this by making date.h dependent on hack.h,
# even though it doesn't include this file.
#
# hack.h depends on makedefs' output, so we know makedefs will be
# up to date before being executed
../include/date.h: $(VERSOURCES) $(HACK_H)
../util/makedefs -v
lint:
# lint cannot have -p here because (i) capitals are meaningful:
# [Ww]izard, (ii) identifiers may coincide in the first six places:
# doweararm() versus dowearring().
# _flsbuf comes from <stdio.h>, a bug in the system libraries.
@echo lint -axbh -DLINT ...
@lint -axbh -I../include -DLINT $(CSOURCES) | sed '/_flsbuf/d'
tags: $(CSOURCES)
@echo ctags -tw ...
@ctags -tw $(CSOURCES)
@( cd ../include ; ctags -tw $(HSOURCES) )
@( cd ../util ; $(MAKE) tags )
clean:
-rm -f *.o $(HACK_H) $(CONFIG_H)
spotless: clean
-rm -f a.out core $(GAME) Sys*
-rm -f ../include/date.h ../include/onames.h ../include/pm.h
-rm -f monstr.c ../include/vis_tab.h vis_tab.c tile.c *.moc
-rm -f ../win/gnome/gn_rip.h
depend: ../sys/unix/depend.awk \
$(SYSCSRC) $(WINCSRC) $(WINCXXSRC) $(GENCSRC) $(HACKCSRC)
$(AWK) -f ../sys/unix/depend.awk ../include/*.h \
$(SYSCSRC) $(WINCSRC) $(WINCXXSRC) $(GENCSRC) $(HACKCSRC) >makedep
@echo '/^# DO NOT DELETE THIS LINE OR CHANGE ANYTHING BEYOND IT/+2,$$d' >eddep
@echo '$$r makedep' >>eddep
@echo 'w' >>eddep
@cp Makefile Makefile.bak
ed - Makefile < eddep
@rm -f eddep makedep
@echo '# DEPENDENCIES MUST END AT END OF FILE' >> Makefile
@echo '# IF YOU PUT STUFF HERE IT WILL GO AWAY' >> Makefile
@echo '# see make depend above' >> Makefile
- diff Makefile.bak Makefile
@rm -f Makefile.bak
# DO NOT DELETE THIS LINE OR CHANGE ANYTHING BEYOND IT
# config.h timestamp
$(CONFIG_H): ../include/config.h ../include/config1.h ../include/tradstdc.h \
../include/global.h ../include/coord.h ../include/vmsconf.h \
../include/system.h ../include/unixconf.h ../include/os2conf.h \
../include/micro.h ../include/pcconf.h ../include/tosconf.h \
../include/amiconf.h ../include/macconf.h ../include/beconf.h \
../include/wceconf.h ../include/ntconf.h ../include/nhlan.h
touch $(CONFIG_H)
# hack.h timestamp
$(HACK_H): ../include/hack.h $(CONFIG_H) ../include/align.h \
../include/dungeon.h ../include/monsym.h ../include/mkroom.h \
../include/objclass.h ../include/youprop.h ../include/prop.h \
../include/permonst.h ../include/monattk.h \
../include/monflag.h ../include/mondata.h ../include/pm.h \
../include/wintype.h ../include/decl.h ../include/quest.h \
../include/spell.h ../include/color.h ../include/obj.h \
../include/you.h ../include/attrib.h ../include/monst.h \
../include/skills.h ../include/onames.h ../include/timeout.h \
../include/trap.h ../include/flag.h ../include/rm.h \
../include/vision.h ../include/display.h ../include/engrave.h \
../include/rect.h ../include/region.h ../include/winprocs.h \
../include/wintty.h ../include/trampoli.h
touch $(HACK_H)
#
tos.o: ../sys/atari/tos.c $(HACK_H) ../include/tcap.h
$(CC) $(CFLAGS) -c ../sys/atari/tos.c
pcmain.o: ../sys/share/pcmain.c $(HACK_H) ../include/dlb.h \
#../include/win32api.h
$(CC) $(CFLAGS) -c ../sys/share/pcmain.c
pcsys.o: ../sys/share/pcsys.c $(HACK_H)
$(CC) $(CFLAGS) -c ../sys/share/pcsys.c
pctty.o: ../sys/share/pctty.c $(HACK_H)
$(CC) $(CFLAGS) -c ../sys/share/pctty.c
pcunix.o: ../sys/share/pcunix.c $(HACK_H)
$(CC) $(CFLAGS) -c ../sys/share/pcunix.c
random.o: ../sys/share/random.c $(HACK_H)
$(CC) $(CFLAGS) -c ../sys/share/random.c
ioctl.o: ../sys/share/ioctl.c $(HACK_H) ../include/tcap.h
$(CC) $(CFLAGS) -c ../sys/share/ioctl.c
unixtty.o: ../sys/share/unixtty.c $(HACK_H)
$(CC) $(CFLAGS) -c ../sys/share/unixtty.c
unixmain.o: ../sys/unix/unixmain.c $(HACK_H) ../include/dlb.h
$(CC) $(CFLAGS) -c ../sys/unix/unixmain.c
unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
$(CC) $(CFLAGS) -c ../sys/unix/unixunix.c
unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../sys/unix/unixres.c
bemain.o: ../sys/be/bemain.c $(HACK_H) ../include/dlb.h
$(CC) $(CFLAGS) -c ../sys/be/bemain.c
getline.o: ../win/tty/getline.c $(HACK_H) ../include/func_tab.h
$(CC) $(CFLAGS) -c ../win/tty/getline.c
termcap.o: ../win/tty/termcap.c $(HACK_H) ../include/tcap.h
$(CC) $(CFLAGS) -c ../win/tty/termcap.c
topl.o: ../win/tty/topl.c $(HACK_H) ../include/tcap.h
$(CC) $(CFLAGS) -c ../win/tty/topl.c
wintty.o: ../win/tty/wintty.c $(HACK_H) ../include/dlb.h \
../include/patchlevel.h ../include/tcap.h
$(CC) $(CFLAGS) -c ../win/tty/wintty.c
Window.o: ../win/X11/Window.c ../include/xwindowp.h ../include/xwindow.h \
$(CONFIG_H)
$(CC) $(CFLAGS) -c ../win/X11/Window.c
dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../win/X11/dialogs.c
winX.o: ../win/X11/winX.c $(HACK_H) ../include/winX.h ../include/dlb.h \
../include/patchlevel.h ../win/X11/nh72icon \
../win/X11/nh56icon ../win/X11/nh32icon
$(CC) $(CFLAGS) -c ../win/X11/winX.c
winmap.o: ../win/X11/winmap.c ../include/xwindow.h $(HACK_H) ../include/dlb.h \
../include/winX.h ../include/tile2x11.h
$(CC) $(CFLAGS) -c ../win/X11/winmap.c
winmenu.o: ../win/X11/winmenu.c $(HACK_H) ../include/winX.h
$(CC) $(CFLAGS) -c ../win/X11/winmenu.c
winmesg.o: ../win/X11/winmesg.c ../include/xwindow.h $(HACK_H) ../include/winX.h
$(CC) $(CFLAGS) -c ../win/X11/winmesg.c
winmisc.o: ../win/X11/winmisc.c $(HACK_H) ../include/func_tab.h \
../include/winX.h
$(CC) $(CFLAGS) -c ../win/X11/winmisc.c
winstat.o: ../win/X11/winstat.c $(HACK_H) ../include/winX.h
$(CC) $(CFLAGS) -c ../win/X11/winstat.c
wintext.o: ../win/X11/wintext.c $(HACK_H) ../include/winX.h ../include/xwindow.h
$(CC) $(CFLAGS) -c ../win/X11/wintext.c
winval.o: ../win/X11/winval.c $(HACK_H) ../include/winX.h
$(CC) $(CFLAGS) -c ../win/X11/winval.c
tile.o: tile.c $(HACK_H)
gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
../win/gnome/gnmain.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnaskstr.c
gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
../win/gnome/gnmenu.h ../win/gnome/gnaskstr.h \
../win/gnome/gnyesno.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnbind.c
gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h ../include/tile2x11.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnglyph.c
gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
../include/date.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmain.c
gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
../win/gnome/gnsignal.h $(HACK_H)
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmap.c
gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
../win/gnome/gnbind.h ../include/func_tab.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmenu.c
gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmesg.c
gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnopts.c
gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
../win/gnome/gnmain.h $(HACK_H)
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnplayer.c
gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
../win/gnome/gnmain.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnsignal.c
gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
../win/gnome/gnomeprv.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnstatus.c
gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
../win/gnome/gn_rip.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gntext.c
gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnyesno.c
gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
$(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnworn.c
wingem.o: ../win/gem/wingem.c $(HACK_H) ../include/func_tab.h ../include/dlb.h \
../include/patchlevel.h ../include/wingem.h
$(CC) $(CFLAGS) -c ../win/gem/wingem.c
wingem1.o: ../win/gem/wingem1.c ../include/gem_rsc.h ../include/load_img.h \
../include/gr_rect.h ../include/wintype.h ../include/wingem.h
$(CC) $(CFLAGS) -c ../win/gem/wingem1.c
load_img.o: ../win/gem/load_img.c ../include/load_img.h
$(CC) $(CFLAGS) -c ../win/gem/load_img.c
gr_rect.o: ../win/gem/gr_rect.c ../include/gr_rect.h
$(CC) $(CFLAGS) -c ../win/gem/gr_rect.c
tile.o: tile.c $(HACK_H)
qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) ../include/func_tab.h \
../include/dlb.h ../include/patchlevel.h ../include/tile2x11.h \
../include/qt_win.h ../include/qt_clust.h ../include/qt_kde0.h \
../include/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
$(CXX) $(CXXFLAGS) -c ../win/Qt/qt_win.cpp
qt_clust.o: ../win/Qt/qt_clust.cpp ../include/qt_clust.h
$(CXX) $(CXXFLAGS) -c ../win/Qt/qt_clust.cpp
qttableview.o: ../win/Qt/qttableview.cpp ../include/qttableview.h
$(CXX) $(CXXFLAGS) -c ../win/Qt/qttableview.cpp
monstr.o: monstr.c $(CONFIG_H)
vis_tab.o: vis_tab.c $(CONFIG_H) ../include/vis_tab.h
allmain.o: allmain.c $(HACK_H)
alloc.o: alloc.c $(CONFIG_H)
apply.o: apply.c $(HACK_H) ../include/edog.h
artifact.o: artifact.c $(HACK_H) ../include/artifact.h ../include/artilist.h
attrib.o: attrib.c $(HACK_H)
ball.o: ball.c $(HACK_H)
bones.o: bones.c $(HACK_H) ../include/lev.h
botl.o: botl.c $(HACK_H)
cmd.o: cmd.c $(HACK_H) ../include/func_tab.h
dbridge.o: dbridge.c $(HACK_H)
decl.o: decl.c $(HACK_H)
detect.o: detect.c $(HACK_H) ../include/artifact.h
dig.o: dig.c $(HACK_H) ../include/edog.h
display.o: display.c $(HACK_H)
dlb.o: dlb.c $(CONFIG_H) ../include/dlb.h
do.o: do.c $(HACK_H) ../include/lev.h
do_name.o: do_name.c $(HACK_H)
do_wear.o: do_wear.c $(HACK_H)
dog.o: dog.c $(HACK_H) ../include/edog.h
dogmove.o: dogmove.c $(HACK_H) ../include/mfndpos.h ../include/edog.h
dokick.o: dokick.c $(HACK_H) ../include/eshk.h
dothrow.o: dothrow.c $(HACK_H) ../include/edog.h
drawing.o: drawing.c $(HACK_H) ../include/tcap.h
dungeon.o: dungeon.c $(HACK_H) ../include/dgn_file.h ../include/dlb.h
eat.o: eat.c $(HACK_H)
end.o: end.c $(HACK_H) ../include/eshk.h ../include/dlb.h
engrave.o: engrave.c $(HACK_H) ../include/lev.h
exper.o: exper.c $(HACK_H)
explode.o: explode.c $(HACK_H)
extralev.o: extralev.c $(HACK_H)
files.o: files.c $(HACK_H) ../include/dlb.h
fountain.o: fountain.c $(HACK_H)
hack.o: hack.c $(HACK_H)
hacklib.o: hacklib.c $(HACK_H)
invent.o: invent.c $(HACK_H)
light.o: light.c $(HACK_H) ../include/lev.h
lock.o: lock.c $(HACK_H)
mail.o: mail.c $(HACK_H) ../include/mail.h
makemon.o: makemon.c $(HACK_H) ../include/epri.h ../include/emin.h \
../include/edog.h
mapglyph.o: mapglyph.c $(HACK_H)
mcastu.o: mcastu.c $(HACK_H)
mhitm.o: mhitm.c $(HACK_H) ../include/artifact.h ../include/edog.h
mhitu.o: mhitu.c $(HACK_H) ../include/artifact.h ../include/edog.h
minion.o: minion.c $(HACK_H) ../include/emin.h ../include/epri.h
mklev.o: mklev.c $(HACK_H)
mkmap.o: mkmap.c $(HACK_H) ../include/sp_lev.h
mkmaze.o: mkmaze.c $(HACK_H) ../include/sp_lev.h ../include/lev.h
mkobj.o: mkobj.c $(HACK_H)
mkroom.o: mkroom.c $(HACK_H)
mon.o: mon.c $(HACK_H) ../include/mfndpos.h ../include/edog.h
mondata.o: mondata.c $(HACK_H) ../include/eshk.h ../include/epri.h
monmove.o: monmove.c $(HACK_H) ../include/mfndpos.h ../include/artifact.h \
../include/epri.h
monst.o: monst.c $(CONFIG_H) ../include/permonst.h ../include/align.h \
../include/monattk.h ../include/monflag.h ../include/monsym.h \
../include/dungeon.h ../include/eshk.h ../include/vault.h \
../include/epri.h ../include/color.h
mplayer.o: mplayer.c $(HACK_H)
mthrowu.o: mthrowu.c $(HACK_H)
muse.o: muse.c $(HACK_H) ../include/edog.h
music.o: music.c $(HACK_H) #interp.c
o_init.o: o_init.c $(HACK_H) ../include/lev.h
objects.o: objects.c $(CONFIG_H) ../include/obj.h ../include/objclass.h \
../include/prop.h ../include/skills.h ../include/color.h
objnam.o: objnam.c $(HACK_H)
options.o: options.c $(CONFIG_H) ../include/objclass.h ../include/flag.h \
$(HACK_H) ../include/tcap.h
pager.o: pager.c $(HACK_H) ../include/dlb.h
pickup.o: pickup.c $(HACK_H)
pline.o: pline.c $(HACK_H) ../include/epri.h ../include/edog.h
polyself.o: polyself.c $(HACK_H)
potion.o: potion.c $(HACK_H)
pray.o: pray.c $(HACK_H) ../include/epri.h
priest.o: priest.c $(HACK_H) ../include/mfndpos.h ../include/eshk.h \
../include/epri.h ../include/emin.h
quest.o: quest.c $(HACK_H) ../include/qtext.h
questpgr.o: questpgr.c $(HACK_H) ../include/dlb.h ../include/qtext.h
read.o: read.c $(HACK_H)
rect.o: rect.c $(HACK_H)
region.o: region.c $(HACK_H) ../include/lev.h
restore.o: restore.c $(HACK_H) ../include/lev.h ../include/tcap.h
rip.o: rip.c $(HACK_H)
rnd.o: rnd.c $(HACK_H)
role.o: role.c $(HACK_H)
rumors.o: rumors.c $(HACK_H) ../include/lev.h ../include/dlb.h
save.o: save.c $(HACK_H) ../include/lev.h
shk.o: shk.c $(HACK_H) ../include/eshk.h
shknam.o: shknam.c $(HACK_H) ../include/eshk.h
sit.o: sit.c $(HACK_H) ../include/artifact.h
sounds.o: sounds.c $(HACK_H) ../include/edog.h
sp_lev.o: sp_lev.c $(HACK_H) ../include/dlb.h ../include/sp_lev.h
spell.o: spell.c $(HACK_H)
steal.o: steal.c $(HACK_H)
steed.o: steed.c $(HACK_H)
teleport.o: teleport.c $(HACK_H)
timeout.o: timeout.c $(HACK_H) ../include/lev.h
topten.o: topten.c $(HACK_H) ../include/dlb.h ../include/patchlevel.h
track.o: track.c $(HACK_H)
trap.o: trap.c $(HACK_H)
u_init.o: u_init.c $(HACK_H)
uhitm.o: uhitm.c $(HACK_H)
vault.o: vault.c $(HACK_H) ../include/vault.h
version.o: version.c $(HACK_H) ../include/date.h ../include/patchlevel.h
vision.o: vision.c $(HACK_H) ../include/vis_tab.h
weapon.o: weapon.c $(HACK_H)
were.o: were.c $(HACK_H)
wield.o: wield.c $(HACK_H)
windows.o: windows.c $(HACK_H) ../include/wingem.h ../include/winGnome.h
wizard.o: wizard.c $(HACK_H) ../include/qtext.h ../include/epri.h
worm.o: worm.c $(HACK_H) ../include/lev.h
worn.o: worn.c $(HACK_H)
write.o: write.c $(HACK_H)
zap.o: zap.c $(HACK_H)
# DEPENDENCIES MUST END AT END OF FILE
# IF YOU PUT STUFF HERE IT WILL GO AWAY
# see make depend above

View File

@ -0,0 +1,266 @@
# NetHack Makefile.
# SCCS Id: @(#)Makefile.top 3.4 1995/01/05
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about unable to
# execute things like 'data' and 'rumors')
# MAKE = make
# make NetHack
PREFIX = /usr
GAME = nethack
# GAME = nethack.prg
GAMEUID = root
GAMEGRP = games
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
GAMEPERM = 02755
FILEPERM = 0664
EXEPERM = 0755
DIRPERM = 0775
# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
#
# note that 'make install' believes in creating a nice tidy GAMEDIR for
# installation, free of debris from previous NetHack versions --
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
GAMEDIR = $(PREFIX)/share/games/nethack
VARDIR = /var/lib/nethack
SHELLDIR = $(PREFIX)/bin
# per discussion in Install.X11 and Install.Qt
# VARDATND =
# VARDATND = x11tiles NetHack.ad pet_mark.xbm
VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm
# for Atari/Gem
# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
# for BeOS
# VARDATND = beostiles
# for Gnome
# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
VARDATD = data oracles options quest.dat rumors
VARDAT = $(VARDATD) $(VARDATND)
# Some versions of make use the SHELL environment variable as the shell
# for running commands. We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
CHOWN = chown
CHGRP = chgrp
#
# end of configuration
#
DATHELP = help hh cmdhelp history opthelp wizhelp
SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \
juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \
minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \
tower?.lev valley.lev wizard?.lev \
astral.lev air.lev earth.lev fire.lev water.lev
QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev
DATNODLB = $(VARDATND) license
DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
DAT = $(DATNODLB) $(DATDLB)
$(GAME):
( cd src ; $(MAKE) )
all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
@echo "Done."
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
Guidebook:
( cd doc ; $(MAKE) Guidebook )
manpages:
( cd doc ; $(MAKE) manpages )
data: $(GAME)
( cd dat ; $(MAKE) data )
rumors: $(GAME)
( cd dat ; $(MAKE) rumors )
oracles: $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
options: $(GAME)
( cd dat ; $(MAKE) options )
quest.dat: $(GAME)
( cd dat ; $(MAKE) quest.dat )
spec_levs: dungeon
( cd util ; $(MAKE) lev_comp )
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
dungeon: $(GAME)
( cd util ; $(MAKE) dgn_comp )
( cd dat ; $(MAKE) dungeon )
nhtiles.bmp: $(GAME)
( cd dat ; $(MAKE) nhtiles.bmp )
x11tiles: $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
beostiles: $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
NetHack.ad: $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
( cd dat ; $(MAKE) pet_mark.xbm )
rip.xpm:
( cd dat ; $(MAKE) rip.xpm )
mapbg.xpm:
(cd dat ; $(MAKE) mapbg.xpm )
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
nh16.img: $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
rip.img:
( cd util ; $(MAKE) xpm2img.ttp )
( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
( cd dat ; $(MAKE) GEM_RSC.RSC )
title.img:
( cd dat ; $(MAKE) title.img )
check-dlb: options
@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
dlb:
( cd util ; $(MAKE) dlb )
( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover: $(GAME)
( cd util ; $(MAKE) recover )
dofiles:
target=`sed -n \
-e '/librarian/{' \
-e 's/.*/dlb/p' \
-e 'q' \
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
cp src/$(GAME) $(DESTDIR)/$(GAMEDIR)
cp util/recover $(DESTDIR)/$(GAMEDIR)
-rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME)
sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
> $(DESTDIR)/$(SHELLDIR)/$(GAME)
# set up their permissions
-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME)
chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover
-$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME)
$(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME)
chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME)
dofiles-dlb: check-dlb
( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) )
# set up their permissions
-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) )
# set up their permissions
-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
update: $(GAME) recover $(VARDAT) dungeon spec_levs
# (don't yank the old version out from under people who're playing it)
-mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old
# quest.dat is also kept open and has the same problems over NFS
# (quest.dat may be inside nhdat if dlb is in use)
-mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old
-mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# touch time-sensitive files
-touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard*
-touch -c $(DESTDIR)/$(VARDIR)/save/*
touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
install: $(GAME) recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-mkdir -p $(DESTDIR)/$(SHELLDIR)
-rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR)
-mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
-rmdir ./-p
-$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
$(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile
-( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile ; \
chmod $(FILEPERM) perm record logfile )
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean:
( cd src ; $(MAKE) clean )
( cd util ; $(MAKE) clean )
# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:
( cd src ; $(MAKE) spotless )
( cd util ; $(MAKE) spotless )
( cd dat ; $(MAKE) spotless )
( cd doc ; $(MAKE) spotless )

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@ -0,0 +1,403 @@
# Makefile for NetHack's utility programs.
# SCCS Id: @(#)Makefile.utl 3.4 1997/04/19
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about unable to
# execute things like 'foo.o')
# MAKE = make
# if you are using gcc as your compiler,
# uncomment the CC definition below if it's not in your environment
CC = gcc
#
# For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following:
#
# CC = gcc -ansi -D_BULL_SOURCE -D_XOPEN_SOURCE -D_POSIX_SOURCE
#
# If you are using GCC 2.2.2 or higher on a DPX/2, just use:
#
# CC = gcc -ansi
#
# For HP/UX 10.20 with GCC:
# CC = gcc -D_POSIX_SOURCE
#
# if your make doesn't define a default SHELL properly, you may need
# the line below (Atari users will need a bourne work-alike)
# SHELL = /bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
# flags may have to be changed as required
# flags for 286 Xenix:
# CFLAGS = -Ml2t16 -O -LARGE -I../include
# LFLAGS = -Ml -F 4000 -SEG 512
# flags for 286 Microport SysV-AT
# CFLAGS = -DDUMB -Ml -I../include
# LFLAGS = -Ml
# flags for Atari GCC (3.2.1)
# CFLAGS = -O -I../include
# LFLAGS = -s
# flags for Atari GCC (3.3)
# CFLAGS = -mshort -O2 -I../include
# LFLAGS = -mshort -s
# flags for Apollos using their native cc
# (as long as it claims to be __STDC__ but isn't)
# CFLAGS = -DAPOLLO -O -I../include
# flags for AIX 3.1 cc on IBM RS/6000 to define
# a suitable subset of standard libraries
# (note that there is more info regarding the "-qchars=signed"
# switch in file Install.unx note 8)
# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -O -I../include -qchars=signed
# and for AIX 3.2:
# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -D_ALL_SOURCE -O -I../include -qchars=signed
# flags for A/UX 2.01 using native cc or c89
# gcc predefines AUX so that's not needed there
# CFLAGS = -ZS -D_POSIX_SOURCE -O -I../include -DAUX
# flags for IRIX 4.0.x using native cc
# SGI cc 3.10 will fail to compile makedefs with -O
# CFLAGS = -I../include -D__STDC__ -woff 100,293
# flags for Linux
# compile normally
# CFLAGS = -O2 -fomit-frame-pointer -I../include
LFLAGS = -L/usr/lib
# OR compile backwards compatible a.out format
# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include
# LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib
# flags for BeOS using the command line
# remember to uncomment flex and bison below
# BeOS on a Mac/BeBox:
#CC = mwcc
#CFLAGS = -I../include
# BeOS on Intel:
# the default values are fine
# flags for debugging:
# CFLAGS = -g -I../include
CFLAGS = -O -I../include
# LFLAGS =
LIBS =
# If you are cross-compiling, you must use this:
#OBJDIR = .
# otherwise, you can save a little bit of disk space with this:
OBJDIR = ../src
# yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c.
# if, instead of yacc/lex you have bison/flex, comment/uncomment the following.
# YACC = yacc
# LEX = lex
YACC = bison -y
# YACC = byacc
LEX = flex
# these are the names of the output files from YACC/LEX. Under MS-DOS
# and similar systems, they may differ
YTABC = y.tab.c
YTABH = y.tab.h
LEXYYC = lex.yy.c
# YTABC = y_tab.c
# YTABH = y_tab.h
# LEXYYC = lexyy.c
# ----------------------------------------
#
# Nothing below this line should have to be changed.
# timestamps for primary header files, matching src/Makefile
CONFIG_H = ../src/config.h-t
HACK_H = ../src/hack.h-t
# utility .c files
MAKESRC = makedefs.c
SPLEVSRC = lev_yacc.c lev_lex.c lev_main.c
DGNCOMPSRC = dgn_yacc.c dgn_lex.c dgn_main.c
RECOVSRC = recover.c
DLBSRC = dlb_main.c
UTILSRCS = $(MAKESRC) panic.c $(SPLEVSRC) $(DGNCOMPSRC) $(RECOVSRC) $(DLBSRC)
# files that define all monsters and objects
CMONOBJ = ../src/monst.c ../src/objects.c
OMONOBJ = $(OBJDIR)/monst.o $(OBJDIR)/objects.o
# files that provide access to NetHack's names
CNAMING = ../src/drawing.c ../src/decl.c $(CMONOBJ)
ONAMING = $(OBJDIR)/drawing.o $(OBJDIR)/decl.o $(OMONOBJ)
# dynamic memory allocation
CALLOC = ../src/alloc.c panic.c
OALLOC = $(OBJDIR)/alloc.o panic.o
# object files for makedefs
MAKEOBJS = makedefs.o $(OMONOBJ)
# object files for special levels compiler
SPLEVOBJS = lev_yacc.o lev_lex.o lev_main.o $(OALLOC) $(ONAMING)
# object files for dungeon compiler
DGNCOMPOBJS = dgn_yacc.o dgn_lex.o dgn_main.o $(OALLOC)
# object files for recovery utility
RECOVOBJS = recover.o
# object files for the data librarian
DLBOBJS = dlb_main.o $(OBJDIR)/dlb.o $(OALLOC)
# flags for creating distribution versions of sys/share/*_lex.c, using
# a more portable flex skeleton, which is not included in the distribution.
# hopefully keeping this out of the section to be edited will keep too
# many people from being confused by it...
# FLEXDIST = -L -S../sys/share/flexhack.skl
FLEXDIST =
#
# flags for creating distribution versions of sys/share/*_yacc.c, without
# line numbers so patches from version to version are practical
# YACCDIST = -l
YACCDIST =
# dependencies for makedefs
#
makedefs: $(MAKEOBJS)
$(CC) $(LFLAGS) -o makedefs $(MAKEOBJS)
makedefs.o: makedefs.c $(CONFIG_H) ../include/permonst.h \
../include/objclass.h ../include/monsym.h \
../include/artilist.h ../include/dungeon.h ../include/obj.h \
../include/monst.h ../include/you.h ../include/flag.h \
../include/dlb.h ../include/patchlevel.h ../include/qtext.h
../include/onames.h: makedefs
./makedefs -o
../include/pm.h: makedefs
./makedefs -p
../src/monstr.c: makedefs
./makedefs -m
../include/vis_tab.h: makedefs
./makedefs -z
# makedefs -z makes both vis_tab.h and vis_tab.c, but writes the .h first
../src/vis_tab.c: ../include/vis_tab.h
lintdefs:
@lint -axbh -I../include -DLINT $(MAKESRC) $(CMONOBJ) | sed '/_flsbuf/d'
# we defer this makedefs call to the src Makefile, since it knows all about
# the main src and include files date.h is a timestamp for
../include/date.h::
@( cd ../src ; $(MAKE) ../include/date.h )
# support code used by several of the utility programs (but not makedefs)
panic.o: panic.c $(CONFIG_H)
# dependencies for lev_comp
#
lev_comp: $(SPLEVOBJS)
$(CC) $(LFLAGS) -o lev_comp $(SPLEVOBJS) $(LIBS)
lev_yacc.o: lev_yacc.c $(HACK_H) ../include/sp_lev.h
lev_main.o: lev_main.c $(HACK_H) ../include/sp_lev.h ../include/tcap.h \
../include/date.h
# see lev_comp.l for WEIRD_LEX discussion
# egrep will return failure if it doesn't find anything, but we know there
# is one "_cplusplus" inside a comment
lev_lex.o: lev_lex.c $(HACK_H) ../include/lev_comp.h ../include/sp_lev.h
@echo $(CC) -c $(CFLAGS) lev_lex.c
@$(CC) -c $(CFLAGS) -DWEIRD_LEX=`egrep -c _cplusplus lev_lex.c` lev_lex.c
../include/lev_comp.h: lev_yacc.c
lev_yacc.c: lev_comp.y
$(YACC) $(YACCDIST) -d lev_comp.y
mv $(YTABC) lev_yacc.c
mv $(YTABH) ../include/lev_comp.h
lev_lex.c: lev_comp.l
$(LEX) $(FLEXDIST) lev_comp.l
mv $(LEXYYC) lev_lex.c
# with all of extern.h's functions to complain about, we drown in
# 'defined but not used' without -u
lintlev:
@lint -axhu -I../include -DLINT $(SPLEVSRC) $(CALLOC) $(CNAMING) | sed '/_flsbuf/d'
# dependencies for dgn_comp
#
dgn_comp: $(DGNCOMPOBJS)
$(CC) $(LFLAGS) -o dgn_comp $(DGNCOMPOBJS) $(LIBS)
dgn_yacc.o: dgn_yacc.c $(CONFIG_H) ../include/dgn_file.h ../include/date.h
dgn_main.o: dgn_main.c $(CONFIG_H) ../include/dlb.h
# see dgn_comp.l for WEIRD_LEX discussion
dgn_lex.o: dgn_lex.c $(CONFIG.H) ../include/dgn_comp.h ../include/dgn_file.h
@echo $(CC) -c $(CFLAGS) dgn_lex.c
@$(CC) -c $(CFLAGS) -DWEIRD_LEX=`egrep -c _cplusplus dgn_lex.c` dgn_lex.c
../include/dgn_comp.h: dgn_yacc.c
dgn_yacc.c: dgn_comp.y
$(YACC) $(YACCDIST) -d dgn_comp.y
mv $(YTABC) dgn_yacc.c
mv $(YTABH) ../include/dgn_comp.h
dgn_lex.c: dgn_comp.l
$(LEX) $(FLEXDIST) dgn_comp.l
mv $(LEXYYC) dgn_lex.c
# with all of extern.h's functions to complain about, we drown in
# 'defined but not used' without -u
lintdgn:
@lint -axhu -I../include -DLINT $(DGNCOMPSRC) $(CALLOC) | sed '/_flsbuf/d'
# dependencies for recover
#
recover: $(RECOVOBJS)
$(CC) $(LFLAGS) -o recover $(RECOVOBJS) $(LIBS)
recover.o: recover.c $(CONFIG_H) ../include/date.h
# dependencies for dlb
#
dlb: $(DLBOBJS)
$(CC) $(LFLAGS) -o dlb $(DLBOBJS) $(LIBS)
dlb_main.o: dlb_main.c $(CONFIG_H) ../include/dlb.h ../include/date.h
$(CC) $(CFLAGS) -c dlb_main.c
# dependencies for tile utilities
#
TEXT_IO = tiletext.o tiletxt.o $(ONAMING)
GIFREADERS = gifread.o $(OALLOC)
PPMWRITERS = ppmwrite.o $(OALLOC)
tileutils: tilemap gif2txt txt2ppm tile2x11
gif2txt: $(GIFREADERS) $(TEXT_IO)
$(CC) $(LFLAGS) -o gif2txt $(GIFREADERS) $(TEXT_IO) $(LIBS)
txt2ppm: $(PPMWRITERS) $(TEXT_IO)
$(CC) $(LFLAGS) -o txt2ppm $(PPMWRITERS) $(TEXT_IO) $(LIBS)
tile2x11: tile2x11.o $(TEXT_IO)
$(CC) $(LFLAGS) -o tile2x11 tile2x11.o $(TEXT_IO) $(LIBS)
tile2img.ttp: tile2img.o bitmfile.o $(TEXT_IO)
$(CC) $(LFLAGS) -o tile2img.ttp tile2img.o bitmfile.o $(TEXT_IO) $(LIBS)
tile2bmp: tile2bmp.o $(TEXT_IO)
$(CC) $(LFLAGS) -o tile2bmp tile2bmp.o $(TEXT_IO)
xpm2img.ttp: xpm2img.o bitmfile.o
$(CC) $(LFLAGS) -o xpm2img.ttp xpm2img.o bitmfile.o $(LIBS)
tile2beos: tile2beos.o $(TEXT_IO)
$(CC) $(LFLAGS) -o tile2beos tile2beos.o $(TEXT_IO) -lbe
tilemap: ../win/share/tilemap.c $(HACK_H)
$(CC) $(CFLAGS) $(LFLAGS) -o tilemap ../win/share/tilemap.c $(LIBS)
../src/tile.c: tilemap
./tilemap
../include/tile.h: ../win/share/tile.h
cp ../win/share/tile.h ../include/tile.h
tiletext.o: ../win/share/tiletext.c $(CONFIG_H) ../include/tile.h
$(CC) $(CFLAGS) -c ../win/share/tiletext.c
tiletxt.o: ../win/share/tilemap.c $(HACK_H)
$(CC) $(CFLAGS) -c -DTILETEXT ../win/share/tilemap.c
mv tilemap.o tiletxt.o
gifread.o: ../win/share/gifread.c $(CONFIG_H) ../include/tile.h
$(CC) $(CFLAGS) -c ../win/share/gifread.c
ppmwrite.o: ../win/share/ppmwrite.c $(CONFIG_H) ../include/tile.h
$(CC) $(CFLAGS) -c ../win/share/ppmwrite.c
tile2bmp.o: ../win/share/tile2bmp.c $(HACK_H) ../include/tile.h
$(CC) $(CFLAGS) -c ../win/share/tile2bmp.c
tile2x11.o: ../win/X11/tile2x11.c $(HACK_H) ../include/tile.h \
../include/tile2x11.h
$(CC) $(CFLAGS) -c ../win/X11/tile2x11.c
tile2img.o: ../win/gem/tile2img.c $(HACK_H) ../include/tile.h \
../include/bitmfile.h
$(CC) $(CFLAGS) -c ../win/gem/tile2img.c
xpm2img.o: ../win/gem/xpm2img.c $(HACK_H) ../include/bitmfile.h
$(CC) $(CFLAGS) -c ../win/gem/xpm2img.c
bitmfile.o: ../win/gem/bitmfile.c ../include/bitmfile.h
$(CC) $(CFLAGS) -c ../win/gem/bitmfile.c
tile2beos.o: ../win/BeOS/tile2beos.cpp $(HACK_H) ../include/tile.h
$(CXX) $(CFLAGS) -c ../win/BeOS/tile2beos.cpp
# using dependencies like
# ../src/foo::
# @( cd ../src ; $(MAKE) foo )
# would always force foo to be up-to-date according to the src Makefile
# when it's needed here. unfortunately, some makes believe this syntax
# means foo always changes, instead of foo should always be checked.
# therefore, approximate via config.h dependencies, and hope that anybody
# changing anything other than basic configuration also knows when not
# to improvise things not in the instructions, like 'make makedefs' here
# in util...
# make sure object files from src are available when needed
#
$(OBJDIR)/alloc.o: ../src/alloc.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/alloc.c -o $@
$(OBJDIR)/drawing.o: ../src/drawing.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/drawing.c -o $@
$(OBJDIR)/decl.o: ../src/decl.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/decl.c -o $@
$(OBJDIR)/monst.o: ../src/monst.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/monst.c -o $@
$(OBJDIR)/objects.o: ../src/objects.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/objects.c -o $@
$(OBJDIR)/dlb.o: ../src/dlb.c $(HACK_H) ../include/dlb.h
$(CC) $(CFLAGS) -c ../src/dlb.c -o $@
# make sure hack.h dependencies get transitive information
$(HACK_H): $(CONFIG_H)
@( cd ../src ; $(MAKE) $(HACK_H) )
$(CONFIG_H): ../include/config.h
@( cd ../src ; $(MAKE) $(CONFIG_H) )
tags: $(UTILSRCS)
@ctags -tw $(UTILSRCS)
clean:
-rm -f *.o
spotless: clean
-rm -f lev_lex.c lev_yacc.c dgn_lex.c dgn_yacc.c
-rm -f ../include/lev_comp.h ../include/dgn_comp.h
-rm -f ../include/tile.h
-rm -f makedefs lev_comp dgn_comp recover dlb
-rm -f gif2txt txt2ppm tile2x11 tile2img.ttp xpm2img.ttp tilemap
tileedit: tileedit.cpp $(TEXT_IO)
$(QTDIR)/bin/moc -o tileedit.moc tileedit.h
$(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt-mt

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@ -0,0 +1,18 @@
These files are the edited files from which the contents of the "patches"
directry were generated.
Makefile.src.slack corresponds to nethack-3.4.3/sys/unix/Makefile.src
Makefile.top.slack corresponds to nethack-3.4.3/sys/unix/Makefile.top
Makefile.utl.slack corresponds to nethack-3.4.3/sys/unix/Makefile.utl
config.h.slack corresponds to nethack-3.4.3/include/config.h
unixconf.h.slack corresponds to nethack-3.4.3/include/unixconf.h
Makefile-doc.slack corresponds to nethack-3.4.3/doc/Makefile.
nethack-3.4.3/doc/Makefile is generated by the setup.sh script in the
nethack-3.4.3/sys/unix directory. It is not present when the nethack-3.4.3
source tarball is initall unpacked.
For more information about these files, read the documentation contained
in the nethack-3.4.3 source tarball.

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/* SCCS Id: @(#)config.h 3.4 2003/12/06 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
#define CONFIG_H
/*
* Section 1: Operating and window systems selection.
* Select the version of the OS you are using.
* For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
* A "VMS" option is not needed since the VMS C-compilers
* provide it (no need to change sec#1, vmsconf.h handles it).
*/
#define UNIX /* delete if no fork(), exec() available */
/* #define MSDOS */ /* in case it's not auto-detected */
/* #define OS2 */ /* define for OS/2 */
/* #define TOS */ /* define for Atari ST/TT */
/* #define STUPID */ /* avoid some complicated expressions if
your C compiler chokes on them */
/* #define MINIMAL_TERM */
/* if a terminal handles highlighting or tabs poorly,
try this define, used in pager.c and termcap.c */
/* #define ULTRIX_CC20 */
/* define only if using cc v2.0 on a DECstation */
/* #define ULTRIX_PROTO */
/* define for Ultrix 4.0 (or higher) on a DECstation;
* if you get compiler errors, don't define this. */
/* Hint: if you're not developing code, don't define
ULTRIX_PROTO. */
#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
/* Windowing systems...
* Define all of those you want supported in your binary.
* Some combinations make no sense. See the installation document.
*/
#define TTY_GRAPHICS /* good old tty based graphics */
#define X11_GRAPHICS /* X11 interface */
#define QT_GRAPHICS /* Qt interface */
/* #define GNOME_GRAPHICS */ /* Gnome interface */
/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
/*
* Define the default window system. This should be one that is compiled
* into your system (see defines above). Known window systems are:
*
* tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
*/
/* MAC also means MAC windows */
#ifdef MAC
# ifndef AUX
# define DEFAULT_WINDOW_SYS "mac"
# endif
#endif
/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
#ifdef AMIGA
# define AMII_GRAPHICS /* (optional) */
# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
#endif
/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
#ifdef TOS
# define GEM_GRAPHICS /* Atari GEM interface (optional) */
# define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
#endif
#ifdef __BEOS__
#define BEOS_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
#ifndef HACKDIR /* override the default hackdir below */
# define HACKDIR "/boot/apps/NetHack"
#endif
#endif
#ifdef QT_GRAPHICS
# define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */
# define USER_SOUNDS /* Use sounds */
# ifndef __APPLE__
# define USER_SOUNDS_REGEX
# endif
# define USE_XPM /* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "tty"
# endif
#endif
#ifdef GNOME_GRAPHICS
# define USE_XPM /* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "Gnome"
# endif
#endif
#ifdef MSWIN_GRAPHICS
# ifdef TTY_GRAPHICS
# undef TTY_GRAPHICS
# endif
# ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "mswin"
# endif
# define HACKDIR "\\nethack"
#endif
#ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "tty"
#endif
#ifdef X11_GRAPHICS
/*
* There are two ways that X11 tiles may be defined. (1) using a custom
* format loaded by NetHack code, or (2) using the XPM format loaded by
* the free XPM library. The second option allows you to then use other
* programs to generate tiles files. For example, the PBMPlus tools
* would allow:
* xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
*/
# define USE_XPM /* Disable if you do not have the XPM library */
# ifdef USE_XPM
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
# endif
#endif
/*
* Section 2: Some global parameters and filenames.
* Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that
* feature from the game; otherwise set the appropriate wizard
* name. LOGFILE, NEWS and PANICLOG refer to files in the
* playground.
*/
#ifndef WIZARD /* allow for compile-time or Makefile changes */
# ifndef KR1ED
# define WIZARD "wizard" /* the person allowed to use the -D option */
# else
# define WIZARD
# define WIZARD_NAME "wizard"
# endif
#endif
#define LOGFILE "logfile" /* larger file for debugging purposes */
#define NEWS "news" /* the file containing the latest hack news */
#define PANICLOG "paniclog" /* log of panic and impossible events */
/*
* If COMPRESS is defined, it should contain the full path name of your
* 'compress' program. Defining INTERNAL_COMP causes NetHack to do
* simpler byte-stream compression internally. Both COMPRESS and
* INTERNAL_COMP create smaller bones/level/save files, but require
* additional code and time. Currently, only UNIX fully implements
* COMPRESS; other ports should be able to uncompress save files a
* la unixmain.c if so inclined.
* If you define COMPRESS, you must also define COMPRESS_EXTENSION
* as the extension your compressor appends to filenames after
* compression.
*/
#ifdef UNIX
/* path and file name extension for compression program */
/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */
/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */
/* An example of one alternative you might want to use: */
#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */
#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
#endif
#ifndef COMPRESS
# define INTERNAL_COMP /* control use of NetHack's compression routines */
#endif
/*
* Data librarian. Defining DLB places most of the support files into
* a tar-like file, thus making a neater installation. See *conf.h
* for detailed configuration.
*/
#define DLB /* not supported on all platforms */
/*
* Defining INSURANCE slows down level changes, but allows games that
* died due to program or system crashes to be resumed from the point
* of the last level change, after running a utility program.
*/
#define INSURANCE /* allow crashed game recovery */
#ifndef MAC
# define CHDIR /* delete if no chdir() available */
#endif
#ifdef CHDIR
/*
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
# ifndef HACKDIR
# define HACKDIR "/usr/share/games/nethack"
# endif
/*
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files. In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
*/
/* #define SECURE */ /* do setuid(getuid()) after chdir() */
/*
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
* #define MAX_NR_OF_PLAYERS 6
*/
#endif /* CHDIR */
/*
* Section 3: Definitions that may vary with system type.
* For example, both schar and uchar should be short ints on
* the AT&T 3B2/3B5/etc. family.
*/
/*
* Uncomment the following line if your compiler doesn't understand the
* 'void' type (and thus would give all sorts of compile errors without
* this definition).
*/
/* #define NOVOID */ /* define if no "void" data type. */
/*
* Uncomment the following line if your compiler falsely claims to be
* a standard C compiler (i.e., defines __STDC__ without cause).
* Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
*/
/* #define NOTSTDC */ /* define for lying compilers */
#include "tradstdc.h"
/*
* type schar: small signed integers (8 bits suffice) (eg. TOS)
*
* typedef char schar;
*
* will do when you have signed characters; otherwise use
*
* typedef short int schar;
*/
#ifdef AZTEC
# define schar char
#else
typedef signed char schar;
#endif
/*
* type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
*
* typedef unsigned char uchar;
*
* will be satisfactory if you have an "unsigned char" type;
* otherwise use
*
* typedef unsigned short int uchar;
*/
#ifndef _AIX32 /* identical typedef in system file causes trouble */
typedef unsigned char uchar;
#endif
/*
* Various structures have the option of using bitfields to save space.
* If your C compiler handles bitfields well (e.g., it can initialize structs
* containing bitfields), you can define BITFIELDS. Otherwise, the game will
* allocate a separate character for each bitfield. (The bitfields used never
* have more than 7 bits, and most are only 1 bit.)
*/
#define BITFIELDS /* Good bitfield handling */
/* #define STRNCMPI */ /* compiler/library has the strncmpi function */
/*
* There are various choices for the NetHack vision system. There is a
* choice of two algorithms with the same behavior. Defining VISION_TABLES
* creates huge (60K) tables at compile time, drastically increasing data
* size, but runs slightly faster than the alternate algorithm. (MSDOS in
* particular cannot tolerate the increase in data size; other systems can
* flip a coin weighted to local conditions.)
*
* If VISION_TABLES is not defined, things will be faster if you can use
* MACRO_CPATH. Some cpps, however, cannot deal with the size of the
* functions that have been macroized.
*/
/* #define VISION_TABLES */ /* use vision tables generated at compile time */
#ifndef VISION_TABLES
# ifndef NO_MACRO_CPATH
# define MACRO_CPATH /* use clear_path macros instead of functions */
# endif
#endif
/*
* Section 4: THE FUN STUFF!!!
*
* Conditional compilation of special options are controlled here.
* If you define the following flags, you will add not only to the
* complexity of the game but also to the size of the load module.
*/
/* dungeon features */
#define SINKS /* Kitchen sinks - Janet Walz */
/* dungeon levels */
#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */
#define REINCARNATION /* Special Rogue-like levels */
/* monsters & objects */
#define KOPS /* Keystone Kops by Scott R. Turner */
#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */
#define STEED /* Riding steeds */
#define TOURIST /* Tourist players with cameras and Hawaiian shirts */
/* difficulty */
#define ELBERETH /* Engraving the E-word repels monsters */
/* I/O */
#define REDO /* support for redoing last command - DGK */
#if !defined(MAC)
# define CLIPPING /* allow smaller screens -- ERS */
#endif
#ifdef REDO
# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
#endif
#define EXP_ON_BOTL /* Show experience on bottom line */
/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
/*
* Section 5: EXPERIMENTAL STUFF
*
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
* bugs left here.
*/
/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */
#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */
/* End of Section 5 */
#include "global.h" /* Define everything else according to choices above */
#endif /* CONFIG_H */

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#!/bin/sh
NETHACKOPTIONS="windowtype:Qt" nethack

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[Desktop Entry]
Encoding=UTF-8
Name=NetHack (Qt)
GenericName=Rogue-like Game
Comment=Graphical NetHack client
Exec=nethack-qt
Icon=nethack.xpm
Terminal=false
Type=Application
Categories=Application;Game;StrategyGame;

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#!/bin/sh
NETHACKOPTIONS="windowtype:x11" nethack

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[Desktop Entry]
Encoding=UTF-8
Name=NetHack (X11)
GenericName=Rogue-like Game
Comment=Graphical NetHack client
Exec=nethack-x11
Icon=nethack.xpm
Terminal=false
Type=Application
Categories=Application;Game;StrategyGame;

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[Desktop Entry]
Encoding=UTF-8
Name=NetHack
GenericName=Rogue-like Game
Comment=Standard NetHack client
Exec=nethack
Icon=nethack.xpm
Terminal=true
Type=Application
Categories=Application;Game;StrategyGame;

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/* SCCS Id: @(#)unixconf.h 3.4 1999/07/02 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifdef UNIX
#ifndef UNIXCONF_H
#define UNIXCONF_H
/*
* Some include files are in a different place under SYSV
* BSD SYSV
* <sys/time.h> <time.h>
* <sgtty.h> <termio.h>
*
* Some routines are called differently
* index strchr
* rindex strrchr
*
*/
/* define exactly one of the following four choices */
/* #define BSD 1 */ /* define for 4.n/Free/Open/Net BSD */
/* also for relatives like SunOS 4.x, DG/UX, and */
/* older versions of Linux */
/* #define ULTRIX */ /* define for Ultrix v3.0 or higher (but not lower) */
/* Use BSD for < v3.0 */
/* "ULTRIX" not to be confused with "ultrix" */
/* #define SYSV */ /* define for System V, Solaris 2.x, newer versions */
/* of Linux */
/* #define HPUX */ /* Hewlett-Packard's Unix, version 6.5 or higher */
/* use SYSV for < v6.5 */
/* define any of the following that are appropriate */
/* #define SVR4 */ /* use in addition to SYSV for System V Release 4 */
/* including Solaris 2+ */
#define NETWORK /* if running on a networked system */
/* e.g. Suns sharing a playground through NFS */
/* #define SUNOS4 */ /* SunOS 4.x */
#define LINUX /* Another Unix clone */
/* #define CYGWIN32 */ /* Unix on Win32 -- use with case sensitive defines */
/* #define GENIX */ /* Yet Another Unix Clone */
/* #define HISX */ /* Bull Unix for XPS Machines */
/* #define BOS */ /* Bull Open Software - Unix for DPX/2 Machines */
/* #define UNIXPC */ /* use in addition to SYSV for AT&T 7300/3B1 */
/* #define AIX_31 */ /* In AIX 3.1 (IBM RS/6000) use BSD ioctl's to gain
* job control (note that AIX is SYSV otherwise)
* Also define this for AIX 3.2 */
#define TERMINFO /* uses terminfo rather than termcap */
/* Should be defined for most SYSV, SVR4 (including
* Solaris 2+), HPUX, and Linux systems. In
* particular, it should NOT be defined for the UNIXPC
* unless you remove the use of the shared library in
* the Makefile */
#define TEXTCOLOR /* Use System V r3.2 terminfo color support */
/* and/or ANSI color support on termcap systems */
/* and/or X11 color */
#define POSIX_JOB_CONTROL /* use System V / Solaris 2.x / POSIX job control */
/* (e.g., VSUSP) */
#define POSIX_TYPES /* use POSIX types for system calls and termios */
/* Define for many recent OS releases, including
* those with specific defines (since types are
* changing toward the standard from earlier chaos).
* For example, platforms using the GNU libraries,
* Linux, Solaris 2.x
*/
/* #define OPENWINBUG */ /* avoid a problem using OpenWindows 3.0 for
X11 on SunOS 4.1.x, x>= 2. Do not define
for other X11 implementations. */
/* #define PYRAMID_BUG */ /* avoid a bug on the Pyramid */
/* #define BSD_43_BUG */ /* for real 4.3BSD cc's without schain botch fix */
/* #define MICROPORT_BUG */ /* problems with large arrays in structs */
/* #define MICROPORT_286_BUG */ /* changes needed in termcap.c to get it to
run with Microport Sys V/AT version 2.4.
By Jay Maynard */
/* #define AIXPS_2BUG */ /* avoid a problem with little_to_big() optimization */
/* #define RANDOM */ /* if neither random/srandom nor lrand48/srand48
is available from your system */
/* see sys/unix/snd86unx.shr for more information on these */
/* #define UNIX386MUSIC */ /* play real music through speaker on systems
with music driver installed */
/* #define VPIX_MUSIC */ /* play real music through speaker on systems
with built-in VPIX support */
/*
* The next two defines are intended mainly for the Andrew File System,
* which does not allow hard links. If NO_FILE_LINKS is defined, lock files
* will be created in LOCKDIR using open() instead of in the playground using
* link().
* Ralf Brown, 7/26/89 (from v2.3 hack of 10/10/88)
*/
/* #define NO_FILE_LINKS */ /* if no hard links */
/* #define LOCKDIR "/usr/games/lib/nethackdir" */ /* where to put locks */
/*
* If you want the static parts of your playground on a read-only file
* system, define VAR_PLAYGROUND to be where the variable parts are kept.
*/
#define VAR_PLAYGROUND "/var/lib/nethack"
/*
* Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more"
* If defined, it can be overridden by the environment variable PAGER.
* Hack will use its internal pager if DEF_PAGER is not defined.
* (This might be preferable for security reasons.)
* #define DEF_PAGER ".../mydir/mypager"
*/
/*
* Define PORT_HELP to be the name of the port-specfic help file.
* This file is found in HACKDIR.
* Normally, you shouldn't need to change this.
* There is currently no port-specific help for Unix systems.
*/
/* #define PORT_HELP "Unixhelp" */
#ifdef TTY_GRAPHICS
/*
* To enable the `timed_delay' option for using a timer rather than extra
* screen output when pausing for display effect. Requires that `msleep'
* function be available (with time argument specified in milliseconds).
* Various output devices can produce wildly varying delays when the
* "extra output" method is used, but not all systems provide access to
* a fine-grained timer.
*/
#define TIMED_DELAY /* usleep() */
#endif
/*
* If you define MAIL, then the player will be notified of new mail
* when it arrives. If you also define DEF_MAILREADER then this will
* be the default mail reader, and can be overridden by the environment
* variable MAILREADER; otherwise an internal pager will be used.
* A stat system call is done on the mailbox every MAILCKFREQ moves.
*/
#define MAIL /* Deliver mail during the game */
/* The Andrew Message System does mail a little differently from normal
* UNIX. Mail is deposited in the user's own directory in ~/Mailbox
* (another directory). MAILBOX is the element that will be added on to
* the user's home directory path to generate the Mailbox path - just in
* case other Andrew sites do it differently from CMU.
*
* dan lovinger
* dl2n+@andrew.cmu.edu (dec 19 1989)
*/
/* #define AMS */ /* use Andrew message system for mail */
/* NO_MAILREADER is for kerberos authenticating filesystems where it is
* essentially impossible to securely exec child processes, like mail
* readers, when the game is running under a special token.
*
* dan
*/
/* #define NO_MAILREADER */ /* have mail daemon just tell player of mail */
#ifdef MAIL
# if defined(BSD) || defined(ULTRIX)
# ifdef AMS
#define AMS_MAILBOX "/Mailbox"
# else
# if defined(__FreeBSD__) || defined(__OpenBSD__)
#define DEF_MAILREADER "/usr/bin/mail"
# else
#define DEF_MAILREADER "/usr/ucb/Mail"
# endif
# endif
#else
# if (defined(SYSV) || defined(DGUX) || defined(HPUX)) && !defined(LINUX)
# if defined(M_XENIX)
#define DEF_MAILREADER "/usr/bin/mail"
# else
# ifdef __sgi
#define DEF_MAILREADER "/usr/sbin/Mail"
# else
#define DEF_MAILREADER "/usr/bin/mailx"
# endif
# endif
# else
#define DEF_MAILREADER "/bin/mail"
# endif
#endif
#define MAILCKFREQ 50
#endif /* MAIL */
#ifdef COMPRESS
/* Some implementations of compress need a 'quiet' option.
* If you've got one of these versions, put -q here.
* You can also include any other strange options your compress needs.
* If you have a normal compress, just leave it commented out.
*/
/* #define COMPRESS_OPTIONS "-q" */
#endif
#define FCMASK 0660 /* file creation mask */
/*
* The remainder of the file should not need to be changed.
*/
#ifdef _AUX_SOURCE
# ifdef AUX /* gcc ? */
# define _SYSV_SOURCE
# define _BSD_SOURCE
#else
# define AUX
# endif
#endif /* _AUX_SOURCE */
#if defined(LINUX) || defined(bsdi)
# ifndef POSIX_TYPES
# define POSIX_TYPES
# endif
# ifndef POSIX_JOB_CONTROL
# define POSIX_JOB_CONTROL
# endif
#endif
/*
* BSD/ULTRIX systems are normally the only ones that can suspend processes.
* Suspending NetHack processes cleanly should be easy to add to other systems
* that have SIGTSTP in the Berkeley sense. Currently the only such systems
* known to work are HPUX and AIX 3.1; other systems will probably require
* tweaks to unixtty.c and ioctl.c.
*
* POSIX defines a slightly different type of job control, which should be
* equivalent for NetHack's purposes. POSIX_JOB_CONTROL should work on
* various recent SYSV versions (with possibly tweaks to unixtty.c again).
*/
#ifndef POSIX_JOB_CONTROL
# if defined(BSD) || defined(ULTRIX) || defined(HPUX) || defined(AIX_31)
# define BSD_JOB_CONTROL
# else
# if defined(SVR4)
# define POSIX_JOB_CONTROL
# endif
# endif
#endif
#if defined(BSD_JOB_CONTROL) || defined(POSIX_JOB_CONTROL) || defined(AUX)
#define SUSPEND /* let ^Z suspend the game */
#endif
#if defined(BSD) || defined(ULTRIX)
#include <sys/time.h>
#else
#include <time.h>
#endif
#define HLOCK "perm" /* an empty file used for locking purposes */
#ifndef REDO
#define Getchar nhgetch
#endif
#define tgetch getchar
#define SHELL /* do not delete the '!' command */
#include "system.h"
#if defined(POSIX_TYPES) || defined(__GNUC__)
#include <stdlib.h>
#include <unistd.h>
#endif
#if defined(POSIX_TYPES) || defined(__GNUC__) || defined(BSD) || defined(ULTRIX)
#include <sys/wait.h>
#endif
#if defined(BSD) || defined(ULTRIX)
# if !defined(DGUX) && !defined(SUNOS4)
#define memcpy(d, s, n) bcopy(s, d, n)
#define memcmp(s1, s2, n) bcmp(s2, s1, n)
# endif
# ifdef SUNOS4
#include <memory.h>
# endif
#else /* therefore SYSV */
# ifndef index /* some systems seem to do this for you */
#define index strchr
# endif
# ifndef rindex
#define rindex strrchr
# endif
#endif
/* Use the high quality random number routines. */
#if defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
#define Rand() random()
#else
#define Rand() lrand48()
#endif
#ifdef TIMED_DELAY
# if defined(SUNOS4) || defined(LINUX) || (defined(BSD) && !defined(ULTRIX))
# define msleep(k) usleep((k)*1000)
# endif
# ifdef ULTRIX
# define msleep(k) napms(k)
# endif
#endif
#ifdef hc /* older versions of the MetaWare High-C compiler define this */
# ifdef __HC__
# undef __HC__
# endif
# define __HC__ hc
# undef hc
#endif
#if defined(GNOME_GRAPHICS)
#if defined(LINUX)
# include <linux/unistd.h>
# if defined(__NR_getresuid) && defined(__NR_getresgid) /* ie., >= v2.1.44 */
# define GETRES_SUPPORT
# endif
#else
# if defined(BSD) || defined(SVR4)
/*
* [ALI] We assume that SVR4 means we can safely include syscall.h
* (although it's really a BSDism). This is certainly true for Solaris 2.5,
* Solaris 7, Solaris 8 and Compaq Tru64 5.1
* Later BSD systems will have the getresid system calls.
*/
# include <sys/syscall.h>
# if (defined (SYS_getuid) || defined(SYS_getresuid)) && \
(defined(SYS_getgid) || defined(SYS_getresgid))
# define GETRES_SUPPORT
# endif
# endif /* BSD || SVR4 */
#endif /* LINUX */
#endif /* GNOME_GRAPHICS */
#endif /* UNIXCONF_H */
#endif /* UNIX */

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#!/bin/sh
# Slackware build script for nethack
# Written by (Wade Nelson) (wade.nels@gmail.com)
PRGNAM=nethack
VERSION=${VERSION:-3.4.3}
SRCSUFFIX=343-src
ARCH=${ARCH:-i486}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$SRCSUFFIX.tgz
cd $PRGNAM-$VERSION
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# build configuration
patch -p0 < $CWD/patches/config_h.patch
patch -p0 < $CWD/patches/unixconf_h.patch
patch -p0 < $CWD/patches/Makefile_src.patch
patch -p0 < $CWD/patches/Makefile_top.patch
patch -p0 < $CWD/patches/Makefile_utl.patch
cd sys/unix/ && sh setup.sh && cd ../../
patch -p0 < $CWD/patches/Makefile_doc.patch
# build & install
make all
make install DESTDIR=$PKG
make manpages DESTDIR=$PKG
# launchers & menu entries
mkdir -v -p $PKG/usr/share/{applications,pixmaps}
cat $CWD/files/nethack-qt > $PKG/usr/bin/nethack-qt
cat $CWD/files/nethack-x11 > $PKG/usr/bin/nethack-x11
chmod a+x $PKG/usr/bin/nethack{-qt,-x11}
cp -v win/X11/nh_icon.xpm $PKG/usr/share/pixmaps/nethack.xpm
cat $CWD/files/nethack.desktop > $PKG/usr/share/applications/nethack.desktop
cat $CWD/files/nethack-qt.desktop > $PKG/usr/share/applications/nethack-qt.desktop
cat $CWD/files/nethack-x11.desktop > $PKG/usr/share/applications/nethack-x11.desktop
# documentation
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp README doc/{Guidebook,dgn_comp,dlb,lev_comp,nethack,recover}.txt \
sys/unix/README.linux win/Qt/Install.Qt win/X11/Install.X11 \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
( cd $PKG
find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
find . | xargs file | grep "shared object" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null
)
( cd $PKG/usr/man
find . -type f -exec gzip -9 {} \;
for i in $( find . -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
)
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz

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@ -0,0 +1,8 @@
PRGNAM="nethack"
VERSION="3.4.3"
HOMEPAGE="http://www.nethack.org"
DOWNLOAD="http://downloads.sourceforge.net/nethack/nethack-343-src.tgz"
MD5SUM="21479c95990eefe7650df582426457f9"
MAINTAINER="Wade Nelson"
EMAIL="wade.nels@gmail.com"
APPROVED="David Somero"

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@ -0,0 +1,28 @@
--- doc/Makefile 2008-05-15 15:33:13.000000000 -0500
+++ doc/Makefile-doc.slack 2008-05-15 15:29:34.000000000 -0500
@@ -45,6 +45,7 @@
MANEXT = 6
# manual installation for most BSD-style systems
+MANDIRCREATE = mkdir -p $(DESTDIR)/$(MANDIR)
GAMEMANCREATE = cp nethack.6
LEVMANCREATE = cp lev_comp.6
DGNMANCREATE = cp dgn_comp.6
@@ -58,11 +59,12 @@
# DLBMANCREATE = nroff -man dlb.6 >
manpages:
- -$(GAMEMANCREATE) $(MANDIR)/$(GAME).$(MANEXT)
- -$(LEVMANCREATE) $(MANDIR)/lev_comp.$(MANEXT)
- -$(DGNMANCREATE) $(MANDIR)/dgn_comp.$(MANEXT)
- -$(RCVRMANCREATE) $(MANDIR)/recover.$(MANEXT)
- -$(DLBMANCREATE) $(MANDIR)/dlb.$(MANEXT)
+ -$(MANDIRCREATE)
+ -$(GAMEMANCREATE) $(DESTDIR)/$(MANDIR)/$(GAME).$(MANEXT)
+ -$(LEVMANCREATE) $(DESTDIR)/$(MANDIR)/lev_comp.$(MANEXT)
+ -$(DGNMANCREATE) $(DESTDIR)/$(MANDIR)/dgn_comp.$(MANEXT)
+ -$(RCVRMANCREATE) $(DESTDIR)/$(MANDIR)/recover.$(MANEXT)
+ -$(DLBMANCREATE) $(DESTDIR)/$(MANDIR)/dlb.$(MANEXT)
# manual creation for distribution
DISTRIB = Guidebook.txt nethack.txt lev_comp.txt dgn_comp.txt recover.txt dlb.txt

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@ -0,0 +1,83 @@
--- sys/unix/Makefile.src 2003-12-07 17:39:13.000000000 -0600
+++ sys/unix/Makefile.src.slack 2008-05-15 15:29:14.000000000 -0500
@@ -61,7 +61,7 @@
# if you get setcgtty() warnings during execution, you are feeding gcc
# a non-ANSI <sys/ioctl.h> -- either run fixincludes on it or use
# -traditional in CFLAGS
-# CC = gcc
+CC = gcc
#
# For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following:
#
@@ -125,7 +125,7 @@
# flags for Linux
# compile normally
# CFLAGS = -O2 -fomit-frame-pointer -I../include
-# LFLAGS = -L/usr/X11R6/lib
+LFLAGS = -L/usr/lib
# OR compile backwards compatible a.out format
# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include
# LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib
@@ -186,7 +186,8 @@
# Files for a Qt port
#
WINQTSRC = ../win/Qt/qt_win.cpp ../win/Qt/qt_clust.cpp ../win/Qt/qttableview.cpp
-WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o
+# WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o
+WINQTOBJ = qt_win.o qt_clust.o qttableview.o
#
# Files for a Gnome port
#
@@ -214,8 +215,8 @@
#
#
-WINSRC = $(WINTTYSRC)
-WINOBJ = $(WINTTYOBJ)
+WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) $(WINKDESRC)
+WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ) $(WINKDEOBJ)
# on some systems the termcap library is in -ltermcap or -lcurses
# on 386 Xenix, the -ltermlib tputs() seems not to work; use -lcurses instead
@@ -230,18 +231,19 @@
# WINTTYLIB = -ltermcap
# WINTTYLIB = -lcurses
# WINTTYLIB = -lcurses16
-# WINTTYLIB = -lncurses
-WINTTYLIB = -ltermlib
+WINTTYLIB = -lncurses
+# WINTTYLIB = -ltermlib
#
# libraries for X11
# If USE_XPM is defined in config.h, you will also need -lXpm here.
-WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
+# WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
# WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
+WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11
#
# libraries for Qt
-WINQTLIB = -L$(QTDIR)/lib -lqt
+WINQTLIB = -L$(QTDIR)/lib -lqt-mt
#
# libraries for KDE (with Qt)
WINKDELIB = -lkdecore -lkdeui -lXext
@@ -255,7 +257,7 @@
# libraries for BeOS
WINBELIB = -lbe
-WINLIB = $(WINTTYLIB)
+WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB) $(WINKDELIB)
# any other strange libraries your system needs (for Sysunix only -- the more
# specialized targets should already be right)
@@ -295,7 +297,7 @@
# used by `make depend' to reconstruct this Makefile; you shouldn't need this
-AWK = nawk
+AWK = gawk
# ----------------------------------------
#

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@ -0,0 +1,140 @@
--- sys/unix/Makefile.top 2003-12-07 17:39:13.000000000 -0600
+++ sys/unix/Makefile.top.slack 2008-05-15 15:29:20.000000000 -0500
@@ -17,15 +17,15 @@
PREFIX = /usr
GAME = nethack
# GAME = nethack.prg
-GAMEUID = games
-GAMEGRP = bin
+GAMEUID = root
+GAMEGRP = games
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
-GAMEPERM = 04755
-FILEPERM = 0644
+GAMEPERM = 02755
+FILEPERM = 0664
EXEPERM = 0755
-DIRPERM = 0755
+DIRPERM = 0775
# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
@@ -35,14 +35,14 @@
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
-GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir
-VARDIR = $(GAMEDIR)
-SHELLDIR = $(PREFIX)/games
+GAMEDIR = $(PREFIX)/share/games/nethack
+VARDIR = /var/lib/nethack
+SHELLDIR = $(PREFIX)/bin
# per discussion in Install.X11 and Install.Qt
-VARDATND =
+# VARDATND =
# VARDATND = x11tiles NetHack.ad pet_mark.xbm
-# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm
+VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm
# for Atari/Gem
# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
# for BeOS
@@ -183,68 +183,68 @@
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
- cp src/$(GAME) $(GAMEDIR)
- cp util/recover $(GAMEDIR)
- -rm -f $(SHELLDIR)/$(GAME)
+ cp src/$(GAME) $(DESTDIR)/$(GAMEDIR)
+ cp util/recover $(DESTDIR)/$(GAMEDIR)
+ -rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME)
sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
- > $(SHELLDIR)/$(GAME)
+ > $(DESTDIR)/$(SHELLDIR)/$(GAME)
# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
+ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
- chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
- chmod $(EXEPERM) $(GAMEDIR)/recover
- -$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
- $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
- chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
+ chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME)
+ chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover
+ -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME)
+ $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME)
+ chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME)
dofiles-dlb: check-dlb
- ( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) )
+ ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) )
# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
+ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
- ( cd dat ; cp $(DAT) $(GAMEDIR) )
+ ( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) )
# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
+ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
update: $(GAME) recover $(VARDAT) dungeon spec_levs
# (don't yank the old version out from under people who're playing it)
- -mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old
+ -mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old
# quest.dat is also kept open and has the same problems over NFS
# (quest.dat may be inside nhdat if dlb is in use)
- -mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old
- -mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old
+ -mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old
+ -mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# touch time-sensitive files
- -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
- -touch -c $(VARDIR)/save/*
- touch $(VARDIR)/perm $(VARDIR)/record
+ -touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard*
+ -touch -c $(DESTDIR)/$(VARDIR)/save/*
+ touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
install: $(GAME) recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
- -mkdir -p $(SHELLDIR)
- -rm -rf $(GAMEDIR) $(VARDIR)
- -mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+ -mkdir -p $(DESTDIR)/$(SHELLDIR)
+ -rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR)
+ -mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
-rmdir ./-p
- -$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
- $(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
- chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+ -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
+ $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
+ chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
- touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
- -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
+ touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile
+ -( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile ; \
chmod $(FILEPERM) perm record logfile )
# and a reminder

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@ -0,0 +1,51 @@
--- sys/unix/Makefile.utl 2003-12-07 17:39:13.000000000 -0600
+++ sys/unix/Makefile.utl.slack 2008-05-15 15:29:29.000000000 -0500
@@ -15,7 +15,7 @@
# if you are using gcc as your compiler,
# uncomment the CC definition below if it's not in your environment
-# CC = gcc
+CC = gcc
#
# For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following:
#
@@ -73,7 +73,7 @@
# flags for Linux
# compile normally
# CFLAGS = -O2 -fomit-frame-pointer -I../include
-# LFLAGS = -L/usr/X11R6/lib
+LFLAGS = -L/usr/lib
# OR compile backwards compatible a.out format
# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include
# LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib
@@ -90,7 +90,7 @@
# CFLAGS = -g -I../include
CFLAGS = -O -I../include
-LFLAGS =
+# LFLAGS =
LIBS =
@@ -101,11 +101,11 @@
# yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c.
# if, instead of yacc/lex you have bison/flex, comment/uncomment the following.
-YACC = yacc
-LEX = lex
-# YACC = bison -y
+# YACC = yacc
+# LEX = lex
+YACC = bison -y
# YACC = byacc
-# LEX = flex
+LEX = flex
# these are the names of the output files from YACC/LEX. Under MS-DOS
# and similar systems, they may differ
@@ -400,4 +400,4 @@
tileedit: tileedit.cpp $(TEXT_IO)
$(QTDIR)/bin/moc -o tileedit.moc tileedit.h
- $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt
+ $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt-mt

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@ -0,0 +1,74 @@
--- include/config.h 2003-12-07 17:39:13.000000000 -0600
+++ include/config.h.slack 2008-05-15 16:52:38.000000000 -0500
@@ -43,8 +43,8 @@
* Some combinations make no sense. See the installation document.
*/
#define TTY_GRAPHICS /* good old tty based graphics */
-/* #define X11_GRAPHICS */ /* X11 interface */
-/* #define QT_GRAPHICS */ /* Qt interface */
+#define X11_GRAPHICS /* X11 interface */
+#define QT_GRAPHICS /* Qt interface */
/* #define GNOME_GRAPHICS */ /* Gnome interface */
/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
@@ -91,7 +91,7 @@
# define USE_XPM /* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
-# define DEFAULT_WINDOW_SYS "Qt"
+# define DEFAULT_WINDOW_SYS "tty"
# endif
#endif
@@ -126,7 +126,7 @@
* would allow:
* xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
*/
-/* # define USE_XPM */ /* Disable if you do not have the XPM library */
+# define USE_XPM /* Disable if you do not have the XPM library */
# ifdef USE_XPM
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
# endif
@@ -169,11 +169,11 @@
#ifdef UNIX
/* path and file name extension for compression program */
-#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
-#define COMPRESS_EXTENSION ".Z" /* compress's extension */
+/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */
+/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */
/* An example of one alternative you might want to use: */
-/* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
-/* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */
+#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */
+#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
#endif
#ifndef COMPRESS
@@ -185,7 +185,7 @@
* a tar-like file, thus making a neater installation. See *conf.h
* for detailed configuration.
*/
-/* #define DLB */ /* not supported on all platforms */
+#define DLB /* not supported on all platforms */
/*
* Defining INSURANCE slows down level changes, but allows games that
@@ -204,7 +204,7 @@
* otherwise it will be the current directory.
*/
# ifndef HACKDIR
-# define HACKDIR "/usr/games/lib/nethackdir"
+# define HACKDIR "/usr/share/games/nethack"
# endif
/*
@@ -349,7 +349,7 @@
*/
/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */
-/*#define AUTOPICKUP_EXCEPTIONS */ /* exceptions to autopickup */
+#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */
/* End of Section 5 */

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@ -0,0 +1,43 @@
--- include/unixconf.h 2003-12-07 17:39:13.000000000 -0600
+++ include/unixconf.h.slack 2008-05-15 15:29:04.000000000 -0500
@@ -25,19 +25,19 @@
/* #define ULTRIX */ /* define for Ultrix v3.0 or higher (but not lower) */
/* Use BSD for < v3.0 */
/* "ULTRIX" not to be confused with "ultrix" */
-#define SYSV /* define for System V, Solaris 2.x, newer versions */
+/* #define SYSV */ /* define for System V, Solaris 2.x, newer versions */
/* of Linux */
/* #define HPUX */ /* Hewlett-Packard's Unix, version 6.5 or higher */
/* use SYSV for < v6.5 */
/* define any of the following that are appropriate */
-#define SVR4 /* use in addition to SYSV for System V Release 4 */
+/* #define SVR4 */ /* use in addition to SYSV for System V Release 4 */
/* including Solaris 2+ */
#define NETWORK /* if running on a networked system */
/* e.g. Suns sharing a playground through NFS */
/* #define SUNOS4 */ /* SunOS 4.x */
-/* #define LINUX */ /* Another Unix clone */
+#define LINUX /* Another Unix clone */
/* #define CYGWIN32 */ /* Unix on Win32 -- use with case sensitive defines */
/* #define GENIX */ /* Yet Another Unix Clone */
/* #define HISX */ /* Bull Unix for XPS Machines */
@@ -102,7 +102,7 @@
* If you want the static parts of your playground on a read-only file
* system, define VAR_PLAYGROUND to be where the variable parts are kept.
*/
-/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */
+#define VAR_PLAYGROUND "/var/lib/nethack"
/*
@@ -132,7 +132,7 @@
* "extra output" method is used, but not all systems provide access to
* a fine-grained timer.
*/
-/* #define TIMED_DELAY */ /* usleep() */
+#define TIMED_DELAY /* usleep() */
#endif
/*

19
games/nethack/slack-desc Normal file
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@ -0,0 +1,19 @@
# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|'
# on the right side marks the last column you can put a character in. You must
# make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
nethack: nethack (a rogue-like game)
nethack:
nethack: NetHack is a popular rogue-like game. This build provides the
nethack: standard console interface as well as the X11 and Qt interfaces.
nethack:
nethack:
nethack:
nethack:
nethack:
nethack:
nethack: