games/jezzball-kazzmir: Added (2d arcade/puzzle game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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jezzball-kazzmir (2d arcade/puzzle game)
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Jezzball is a classic game much like qix wherein you must create walls
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and not get hit by the flying balls. If you create enough walls to cover
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80% of the screen you goto the next level where you get one extra life
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and another ball trying to kill you.
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Left click to create a wall.
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Right click to change the direction of the mouse.
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This is a clone of the original Jezzball, rewritten by Kazzmir aka Jon
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Rafkind. This was originally for Windows, and required some minor porting
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to get it to play nice on Linux. See README_Slackware.txt for details.
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Gameplay changes from the original:
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- Included J.R. "Bob" Dobbs and Slackware logo playfields. The Slackware
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logo came from http://www.slackware.com/~msimons/slackware/grfx/
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and the Dobbs image was scanned from the cover of "The Book of the SubGenius"
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and was taken from
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http://briarfiles.blogspot.com/2009/11/featured-pipe-smoker-fictional-jr-bob.html
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- Only have the game "insult" the player when he dies. The original
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code popped up a pretty much constant stream of insults the whole
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time, which was *very* distracting and totally pointless.
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Porting changes from the original:
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- Use /var/games for the high score file, instead of the current directory.
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- Use /usr/share for the data files, instead of the current directory.
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- Minor compile/linking fixes (see the SlackBuild).
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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diff -Naur jezzball-1.1/src/main.cpp jezzball-1.1.patched/src/main.cpp
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--- jezzball-1.1/src/main.cpp 2007-09-09 18:07:10.000000000 -0400
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+++ jezzball-1.1.patched/src/main.cpp 2014-05-12 13:36:14.000000000 -0400
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@@ -250,7 +250,7 @@
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// sub-bitmap is deleted before parent bitmap which
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// coincidentally works out well for us :)
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Bitmap sub_work( work, offset_x, offset_y, 600, 460 );
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- bool quit = false;
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+ bool quit = false, died = false;
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speed_counter = 0;
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while ( speed_counter < 15 );
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speed_counter = 0;
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@@ -263,7 +263,8 @@
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}
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// if ( key[ KEY_R ] ) quit = true;
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- if ( show_insults == -1 && rnd( 40 ) == rnd( 40 ) ){
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+ if ( show_insults == -1 && died ) {
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+ died = false;
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show_insults = 60;
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insult = rnd( num_insults );
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// insult_x = rnd( 200 ) + 100;
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@@ -284,6 +285,7 @@
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for ( int q = 0; q < 5; q++ )
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if ( game->runGame( &mouse, offset_x, offset_y ) ){
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player->incLives( -1 );
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+ died = true;
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redraw_name = true;
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}
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speed_counter--;
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#!/bin/sh
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# Slackware build script for jezzball-kazzmir
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Source is mirrored on my site only because the "cloud" download link isn't
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# stable (random-looking hostnames). Homepage is the allegro.cc game depot
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# entry for this game, since the original homepage is defunct.
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PRGNAM=jezzball-kazzmir
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VERSION=${VERSION:-1.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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SRCNAM=jezzball
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# load game data from here, rather than current dir
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DATADIR=/usr/share/games/$PRGNAM/
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# save high scores here, rather than current dir
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SCOREDIR=/var/games/$PRGNAM
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $SRCNAM-$VERSION
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tar xvf $CWD/$SRCNAM-$VERSION.tar.gz
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cd $SRCNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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sed -i 's,\./data\|data/,'"$DATADIR"',' src/main.cpp
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sed -i 's,score\.jzb,'$SCOREDIR'/&,' src/score.cpp
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# link fix, plus use our cflags
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sed -i -e "s,-O2,$SLKCFLAGS," -e 's,jpgal,jpgalleg,' SConstruct
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# fix globbing
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sed -i 's,FA_ARCH,FA_ALL,' src/main.cpp
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# NULL not defined
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sed -i '1i#include <string.h>' src/region.cpp
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# Don't spew cute quotations constantly. Game should only insult you
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# when you *die*. I know the Slackware philosophy is not to change anything
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# unless absolutely required to make the software functional, but to me
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# the unpatched game *is* nonfunctional because it's too annoying to play.
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patch -p1 < $CWD/insults.diff
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scons
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# manual install
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mkdir -p $PKG/usr/games $PKG/$DATADIR
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install -s -m0755 $SRCNAM $PKG/usr/games/$PRGNAM
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cp -a data/* $PKG/$DATADIR
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# Just for fun, we'll include some Slack-themed playfields. If you
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# really wanted to, you could include your own PNG playfields in
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# the pics/ dir. The game will scale them down if they're too
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# large, but won't scale them up if they're tiny, so make sure
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# they're not too small (or the game becomes unplayable).
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tar xvf $CWD/jezzball-kazzmir-extra-backgrounds.tar.gz
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install -oroot -groot -m0644 pics/*.png $PKG/$DATADIR/pics
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# world-writable scorefile. The dir it's in is only writable by root,
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# the game can't create the scorefile if it's missing, so we have to
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# include the stock one in the package (which the game can and will
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# modify as needed).
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mkdir -p $PKG/$SCOREDIR
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zcat $CWD/score.jzb.gz > $PKG/$SCOREDIR/score.jzb
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chmod 666 $PKG/$SCOREDIR/score.jzb
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# icon made with the gimp, from a screenshot of the game
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mkdir -p $PKG/usr/share/pixmaps
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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# .desktop file written for this build
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/README_Slackware.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_Slackware.txt
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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[Desktop Entry]
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Name=Jezzball
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Comment=Jezzball Clone by Kazzmir
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Exec=/usr/games/jezzball-kazzmir
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Type=Application
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Icon=jezzball-kazzmir
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Categories=Game;ArcadeGame;
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PRGNAM="jezzball-kazzmir"
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VERSION="1.1"
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HOMEPAGE="https://www.allegro.cc/depot/Jezzball"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/jezzball-1.1.tar.gz \
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http://urchlay.naptime.net/~urchlay/src/jezzball-kazzmir-extra-backgrounds.tar.gz"
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MD5SUM="72b25d7f8529c01164583b72870df0ea \
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8c9df20f4bc04865ee6e8300ce18990b"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="scons allegro"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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jezzball-kazzmir: jezzball-kazzmir (2d arcade/puzzle game)
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jezzball-kazzmir:
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jezzball-kazzmir: Jezzball is a classic game much like qix wherein you must create
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jezzball-kazzmir: walls and not get hit by the flying balls. If you create enough
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jezzball-kazzmir: walls to cover 80% of the screen you goto the next level where you
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jezzball-kazzmir: get one extra life and another ball trying to kill you.
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jezzball-kazzmir:
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jezzball-kazzmir: Left click to create a wall.
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jezzball-kazzmir: Right click to change the direction of the mouse.
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jezzball-kazzmir:
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jezzball-kazzmir:
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