games/glest: Removed (replaced by glestae)

Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
This commit is contained in:
dsomero 2010-09-17 04:23:44 -04:00 committed by Robby Workman
parent 47851229ec
commit 1df77dab71
14 changed files with 0 additions and 1176 deletions

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Glest is a free 3D real-time strategy game, where you control the armies of
two different factions: Tech, which is mainly composed of warriors and
mechanical devices, and Magic, that prefers mages and summoned creatures
in the battlefield.
This requires glest-data, xerces-c, lua, jam, and OpenAL.
Optional build requirements: wxPython.
Optional addons: glest-megapack.
According to the manpage, you should go into the Options menu and run
"Auto config" before the first time you play the game.
If you'd like to compile wxPython to have the additional map editor
(ie. glest_editor) then pass HAVE_WX=yes to the script:
HAVE_WX=yes ./glest.SlackBuild
The map editor will only build with wxPython. If you pass HAVE_WX=yes
and have wxGTK installed then the slackbuild will fail.
Additional translations can be added to glest from:
http://www.glest.org/files/contrib/translations/
Just unzip the file(s) and put the appropriate *.lng file into
/usr/share/glest/data/lang/ directory. It will be automatically picked
up at next game play.
Note: According to the readme_linux.txt file, glest doesn't seem to work
with the mesa drivers. Using the ATI or NVIDIA drivers will work. For any
additional game-specific issues, see readme_linux.txt in the docs directory.

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if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
fi

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[Desktop Entry]
Version=1.0
Name=Glest Map Editor
Comment=Glest map editor
Exec=glest_editor
Icon=glest
Terminal=0
Type=Application
Categories=Application;Game;StrategyGame;
StartupNotify=false

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[Desktop Entry]
Version=1.0
Name=Glest g3d Viewer
Comment=Glest g3d viewer
Exec=glest_g3dviewer
Icon=glest
Terminal=false
Type=Application
Categories=Application;Game;StrategyGame;
StartupNotify=false

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.\" Hey, EMACS: -*- nroff -*-
.TH GLEST 6 "May 4, 2008"
.SH NAME
glest \- A free 3d real-time customizable strategy game.
.SH SYNOPSIS
.B glest
.br
.PP
.B It is recommented to perform Config -> Auto Config before starting to play.
.SH DESCRIPTION
This manual page documents briefly the
.B glest
game commands and configuration.
.PP
.SH CONTROLS
.TP
.B Camera
.br
m => toggle camera mode (game mode and free mode)
.br
w => move camera up (only on free camera more)
.br
s => move camera down (only on free camera more)
.br
a => rotate camera left (only on free camera more)
.br
d => rotate camera right (only on free camera more)
.br
up arrow or mouse on top => move camera forward
.br
down arrow or mouse on bottom => move camera backward
.br
left arrow or mouse on left => move camera left
.br
right arrow or mouse on right => move camera right
.TP
.B Orders and Unit selection
.br
left mouse button => select or deselect units
.br
shift + left mouse button => add unit to selection
.br
control + left mouse button => remove unit from selection
.br
left mouse double click => select nearby units of this type
.br
right mouse button => auto order
.br
menu click => activate order
.br
left mouse when order is activated => give order
.br
right mouse when order is activated => cancel state
.br
number => recall group
.br
control + number => assign group
.TP
.B Other Keys
.br
c => switch display color
.br
- + => adjust game speed
.br
p => pause game
.br
t => save screen to TGA file
.SH CONFIGURATION
.TP
.B Glest can be configured in three ways:
.br
- in-game config menu: basic parameters
.br
- configuration tool: advanced parameters
.br
- glest.ini: all parameters
.SH VIDEO CARD HINTS
.TP
.B Auto config.
.br
The first time you run the game it will try to detect the graphic settings most
suitable for your video card. It's highly recommended that you don't change them
unless you really know what you are doing. If you change the settings and you
want to reset to the recommended ones, you can do it by using the auto config
button in the in-game config menu.
.TP
.B Required card features.
.br
The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar
extesion. Most video cards with recent drivers support this features. You can
bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by
"CheckGlCaps=0", but the game may crash or have graphics errors.
.TP
.B ATI card problems.
.br
It seems to be bug in some ATI OpenGL drivers that makes the game crash with
certain card/driver configurations when using more than 1 light. Auto config will
detect this issue and turn off all secondary lights when it detects an ATI card.
If you still want to try running the game using more than 1 light you can change
this setting in the in-game config menu.
.TP
.B Shadows.
.br
The game features real-time shadows using different algorithms. 1) Projected: Fast
shadows but they provide unit over terrain shadows only, and can produce incorrect
shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are
always correct and provide everything over everything shadows. In ATI cards they
look aliased. Both types of shadows require a video card with 3 texture unit
support. Auto config will set the most suitable shadow mode for your video card.
.TP
.B 3D textures
.br
The game uses 3D textures for some effects like animated water. Some old video cards
(ie: GeForceMX) don't support this feature by hardware and the game runs really
slow when the camera is near a river. Auto config will detect this and disable
3D textures when needed.
.SH AUTHOR
glest was written by Martino Figueroa et al (see readme.txt).
.PP
This manual page was written by Giuseppe Borzi <gborzi@ieee.org>,
for the Debian project (but may be used by others).

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#!/bin/sh
# Slackware build script for glest
# Copyright 2009 Larry Hajali <larryhaja[at]gmail[dot]com>
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED ''AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=glest
VERSION=${VERSION:-3.2.2}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
# Automatically determine the architecture we're building on:
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
# Unless $ARCH is already set, use uname -m for all other archs:
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
# Decide if we install the editor as well. Default is no.
HAVE_WX=${HAVE_WX:-no}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
mkdir $PRGNAM-$VERSION
cd $PRGNAM-$VERSION
unzip $CWD/${PRGNAM}_source_${VERSION}.zip
# Fix up files so they aren't in MS format.
# Taken from the glest slackbuild available
# at http://ftp.darkstarlinux.ro/.
find source mk docs -type f | while read FILE; do
echo $FILE
sed \
-e 's|\x0D$||g' \
< $FILE > $FILE.new
mv -f $FILE.new $FILE
done
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# Allow glest to be built against xerces-c vs. 2.x or 3.x.
# From the gentoo guys. http://bugs.gentoo.org/show_bug.cgi?id=263217
patch -p0 < $CWD/patches/glest-xerces-c.patch
# Fix for the home directory. This gets rid of the wrapper script.
patch -p0 < $CWD/patches/glest-home-directory.patch
# Add support for the glest_g3dviewer for linux.
patch -p0 < $CWD/patches/g3d_viewer.patch
# Fix glest to build against newer glibc versions.
patch -p0 < $CWD/patches/glest-3.2.2-glibc210.patch
# Fix an innocuous version mismatch in configure.ac.
sed -i "s|3.1.2|${VERSION}|" mk/linux/configure.ac
# Fix the config file for languages.
sed -i 's|\.lng||' mk/linux/$PRGNAM.ini 2>/dev/null || true
# Determine if we compile against wxPython for the optional map editor.
if [ "$HAVE_WX" == "yes" ]; then
unset USE_WX
else
USE_WX="--with-wx-config=disabled_wx"
fi
cd mk/linux
if [ ! -f configure ]; then
chmod a+x autogen.sh
./autogen.sh
else
chmod +x configure
fi
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--enable-debug=no \
--with-vorbis=/usr \
--with-ogg=/usr \
--with-x \
--program-prefix="" \
--program-suffix="" \
$USE_WX \
--build=$ARCH-slackware-linux
jam -q
cd -
# Glest doesn't come with a nice installer. So we'll do it ourselves.
install -d -m 0755 $PKG/usr/{bin,share/$PRGNAM}
install -m 0755 mk/linux/$PRGNAM $PKG/usr/bin
install -m 0644 mk/linux/$PRGNAM.ini $PKG/usr/share/$PRGNAM
cp -ar source/glest_game/* $PKG/usr/share/$PRGNAM
# Install the editor if the user requests it.
if [ "${HAVE_WX}" == "yes" ]; then
install -m 0755 mk/linux/${PRGNAM}_editor $PKG/usr/bin
install -m 0755 mk/linux/${PRGNAM}_g3dviewer $PKG/usr/bin
fi
find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/man/man6
install -m 0644 $CWD/$PRGNAM.6 $PKG/usr/man/man6
gzip -9 $PKG/usr/man/man?/*.?
# Make a desktop item.
mkdir -p $PKG/usr/share/{applications,pixmaps}
install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/
install -m 0644 $CWD/$PRGNAM.xpm $PKG/usr/share/pixmaps/
if [ "${HAVE_WX}" == "yes" ]; then
install -m 0644 $CWD/$PRGNAM-editor.desktop \
$PKG/usr/share/applications/
install -m 0644 $CWD/$PRGNAM-g3d-viewer.desktop \
$PKG/usr/share/applications/
fi
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
chmod 0644 $PKG/usr/doc/$PRGNAM-$VERSION/*
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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[Desktop Entry]
Version=1.0
Name=Glest
Comment=Cross-platform 3D realtime strategy game
Exec=glest
Icon=glest
Terminal=0
Type=Application
Categories=Application;Game;StrategyGame;
StartupNotify=false

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PRGNAM="glest"
VERSION="3.2.2"
HOMEPAGE="http://glest.org/en/index.php"
DOWNLOAD="http://downloads.sourceforge.net/glest/glest_source_3.2.2.zip"
MD5SUM="1e961f49c1fb0e59e1e1483d66099a55"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="Larry Hajali"
EMAIL="larryhaja[at]gmail[dot]com"
APPROVED="rworkman"

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/* XPM */
static char *glest-2[] = {
/* columns rows colors chars-per-pixel */
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"- c #39290B",
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"/. c #C0A659",
"(. c #D0CD0A",
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"'. c #CCCC33",
"]. c #DEDA3A",
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"0Xy.y.A m % e v l q.*Xi 4 %.W '.@X}.7.9 ,.nXIXIXIXIXIXIXIXIXIXPXJXJXDXPX3.t.+Xf.X * @ Z ^ y.J @ ",
"qXY Y y.J % > > z A.~ > ; k [.@Xd.R 1.PXIXIXIXLXNXMXMXFXGXJXPXIXIXIXIXcXv }.`.X @ @ & M A i.i.& ",
"qXU y.i.I $ $ r M B.p > e (.@X6.` cXIXIXJXdX/.Q.}.}.}.Q.T.Z.#.1.IXIXPX9 a.|.= & : < : I J u.y.& ",
"wXI U u.U > e r x x a i I.@X6._ GXIXIXJX] t.}.|.m.z.m.U.E.R.s.3 ,.IXhXM }.5.X * > e : A A u.u.@ ",
"qXZ g Z ^ < j j a r a L +XL.2 bXIXIXIX] 6.+XI.$ # . . - - 5.s.| JXuXv.|.$ & : i i : f t c F @ ",
"8Xr c.g u.: j j j e e (.OX, 4.IXIXIX3.s +X(.X X & & ; $ : @ . a.*XjXV.E.b.X ; > p p : M g b.v & ",
"0Xx r x A $ j r r r m +Xt.O.IXIXIXPX8 !.@Xo T , @ > a - e > = a./.4.Z.!.B # ; e a a : I Z v ~ : ",
"qXJ U I m $ e z r r l.|.C nXIXIXIXaX9.@XL o E ,X< ; > > > > $ a./.;.P.}.d & > i a a : i.Y U U % ",
"qXJ y.U U : e - z > H.W.) PXIXIXIXuXY.+X# 5 5 %.yXj ; ; 0 d f a.Z.[ H.{.$ * > p p p : A y.J Y : ",
"0XA Y Y i.> > r r w L.L.2XIXIXIXIX1X!.U. 1 } 9 *.eXM.(.oXoX{.}.0.8 |.).X * > e p p : N Y f f : ",
"8XN y.J Y : > l l w d.G.6XIXIXIXIX8X!.r.X # 4 C.[.#X@X|.J.r.G.Y.P j |.}.B # > a a e : Y Y Y A ; ",
"8Xf J y.I : > e j > s.v.5XIXIXIXPX<XQ.5.X d `.+XOXG.V Q o.+.pXxXdX=.y.L.!.9.& > a e : y.J Y Y : ",
"qXI S I J < e e a ; t.v.4XIXIXIXPX%.L.v.m.+XOXv.! +.hXGXPXPXIXIXIXIXcXO.x.!.9.& e e : u.J I A $ ",
"qX~ D x f > p p w < 6.G.( IXIXIXIX<.G.@X+XJ.) 1.bXJXIXKXVXVXdXzXIXIXIXJX@.x.!.n : > : I x D ~ & ",
"7Xg b.D A % j - - i s Y.k nXIXIXIXGX0.U.( ;.jXLXVXXX|.OXOX}.J.6 fXIXIXIXJX:.E.s.& > ; I g b.D : ",
"7Xt F ~ U ; = v = = $ L.P ,.PXDXHXIX:.$.4.ZX:XOXOX+X{.I.g.f t.l.` IXIXIXIX3.l.E.- ; ; G h g F & ",
"wXA S Y J > a a - e > 5.J.` gXlX5XSXcX4XOXOXOXm.f.K = X o o O d./ aXIXPXIX4.k.!.f & & S N U U $ ",
"rXy.i.i.A < a z - r > : OXg._ yX2X&.xXhXK.|.J. . # # # 1 v !.h.-.HXkXDXjXZ.}.n & & U J y.y., ",
"wXJ Y i.J < j j - r r z.+X|.2 X.tX4X,XxXhXN.!.s.0 # * * * e %XOX/ aXgX,XDX2.K.|.q & & A A Y y., ",
"0Xy M i.J $ p z - g.oX+X+X$X).O.fXtX4X,XxXhXC.|.|.~.U.m.m.#X@Xx.sXxX( 7XhX .~.~.# * * A A f m : ",
"wXI G S S : e e I.$X$X.XXX0.U.%X..+.kXtX1XgX2.#.M.|.OXOX+X{.j.,.gX) 1XcX-.J.@XL @ ; ; ^ U N N & ",
"8XF c c ^ + K %X&X&XN.G X O Y.oX} [ >.tX8XtXuXX.:.,Xp.b 5 >.gX1XzXbX:.G.@X'.X & & & ^ F z ~ & ",
"8Xz l.r h.'.;X;XN.r & & , * # O G.+XC.[ { 1.5X2XyXuX+.+.+.>.sXcXbXbXD.Q.$X'.4 # : : * ^ g c.D : ",
"qXH P '.;X;XN.g % % % > % i < & r.OXoX3XaX1.3.4.<.<.4.jXvXvXNX>X!.OX>XC.o E ) < : : ~ x r ~ : ",
"qXn.].;XN.$ + + ; i ; a j e j i : . s Q.OXOXXX>XBX=X=X>X>X:X$XOX+X&XD.< o 7 7 &.9Xi * ~ Z t N * ",
"F.N.N.N v . + + $ e e w p p l l a % @ @ 5.J.{.+X+X$X$X$X$X.X_.M.h.> # # # 4 | 9 6XtX: ~ ~ m y * ",
"S.m Z F x . ; ; - r l w w - - e l > ; < $ @ > d K L L K d - X X # : % > < ; T *.} pX9XF ~ ~ M : ",
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"wXA h Y I N J U A m I U u.Y J i.i.Y U U U J ^ ^ I I G G Z h A ^ U N A I Z Z Z G g R | #.gX! g X ",
"8Xx q F J m A u.Y 0 0 x Y Y J J A ^ h q F A A i.Y y g g F A m J y.I M M c F M U S Z b | =.5Xb @ ",
"8Xz b.F ^ J f I u.z b.v ^ J Y y.A U c b.D U y U u.S g c.g ^ U Y u.Y M F b.v h A S S H v W %.( X ",
"p.Z r h u.u.A A u.x q H y.I I i.I S S z H u.J J i.u.~ D x Y J f y.y.h t z H Y J A A ~ D - 4 ( o ",
"~ p & & : : & * : & @ * : : : : : * @ @ & : & @ : : & & & : : & & : : + + * * & & * * * # # # "
};

View File

@ -1,277 +0,0 @@
Index: source/g3d_viewer/main.cpp
===================================================================
--- source/g3d_viewer/main.cpp (Revision 191)
+++ source/g3d_viewer/main.cpp (Arbeitskopie)
@@ -2,7 +2,6 @@
#include <stdexcept>
-#include "graphics_factory_basic_gl.h"
#include "graphics_interface.h"
#include "util.h"
@@ -11,8 +10,15 @@
using namespace Shared::Graphics::Gl;
using namespace Shared::Util;
-using namespace std;
+using std::exception;
+#if (wxUSE_UNICODE == 1)
+#define STRCONV(x) wxConvUTF8.cMB2WC(x)
+#else
+#define STRCONV(x) x
+#endif
+
+
namespace Shared{ namespace G3dViewer{
// ===============================================
@@ -24,7 +30,7 @@
MainWindow::MainWindow(const string &modelPath):
wxFrame(
- NULL, -1, winHeader.c_str(),
+ NULL, -1, STRCONV(winHeader.c_str()),
wxPoint(Renderer::windowX, Renderer::windowY),
wxSize(Renderer::windowW, Renderer::windowH))
{
@@ -37,38 +43,33 @@
glCanvas = new GlCanvas(this);
- glCanvas->SetCurrent();
-
- renderer->init();
-
-
menu= new wxMenuBar();
//menu
menuFile= new wxMenu();
- menuFile->Append(miFileLoad, "Load");
- menu->Append(menuFile, "File");
+ menuFile->Append(miFileLoad, wxT("Load"));
+ menu->Append(menuFile, wxT("File"));
//mode
menuMode= new wxMenu();
- menuMode->AppendCheckItem(miModeNormals, "Normals");
- menuMode->AppendCheckItem(miModeWireframe, "Wireframe");
- menuMode->AppendCheckItem(miModeGrid, "Grid");
- menu->Append(menuMode, "Mode");
+ menuMode->AppendCheckItem(miModeNormals, wxT("Normals"));
+ menuMode->AppendCheckItem(miModeWireframe, wxT("Wireframe"));
+ menuMode->AppendCheckItem(miModeGrid, wxT("Grid"));
+ menu->Append(menuMode, wxT("Mode"));
//mode
menuSpeed= new wxMenu();
- menuSpeed->Append(miSpeedSlower, "Slower");
- menuSpeed->Append(miSpeedFaster, "Faster");
- menu->Append(menuSpeed, "Speed");
+ menuSpeed->Append(miSpeedSlower, wxT("Slower"));
+ menuSpeed->Append(miSpeedFaster, wxT("Faster"));
+ menu->Append(menuSpeed, wxT("Speed"));
//custom color
menuCustomColor= new wxMenu();
- menuCustomColor->AppendCheckItem(miColorRed, "Red");
- menuCustomColor->AppendCheckItem(miColorBlue, "Blue");
- menuCustomColor->AppendCheckItem(miColorYellow, "Yellow");
- menuCustomColor->AppendCheckItem(miColorGreen, "Green");
- menu->Append(menuCustomColor, "Custom Color");
+ menuCustomColor->AppendCheckItem(miColorRed, wxT("Red"));
+ menuCustomColor->AppendCheckItem(miColorBlue, wxT("Blue"));
+ menuCustomColor->AppendCheckItem(miColorYellow, wxT("Yellow"));
+ menuCustomColor->AppendCheckItem(miColorGreen, wxT("Green"));
+ menu->Append(menuCustomColor, wxT("Custom Color"));
menuMode->Check(miModeGrid, true);
menuCustomColor->Check(miColorRed, true);
@@ -88,13 +89,6 @@
timer = new wxTimer(this);
timer->Start(40);
-
- if(!modelPath.empty()){
- Model *tmpModel= new ModelGl();
- renderer->loadTheModel(tmpModel, modelPath);
- model= tmpModel;
- GetStatusBar()->SetStatusText(getModelInfo().c_str());
- }
}
MainWindow::~MainWindow(){
@@ -104,6 +98,17 @@
delete glCanvas;
}
+void MainWindow::init(){
+ glCanvas->SetCurrent();
+ renderer->init();
+ if(!modelPath.empty()){
+ Model *tmpModel= new ModelGl();
+ renderer->loadTheModel(tmpModel, modelPath);
+ model= tmpModel;
+ GetStatusBar()->SetStatusText(STRCONV(getModelInfo().c_str()));
+ }
+}
+
void MainWindow::onPaint(wxPaintEvent &event){
renderer->reset(GetClientSize().x, GetClientSize().y, playerColor);
renderer->transform(rotX, rotY, zoom);
@@ -141,13 +146,14 @@
void MainWindow::onMenuFileLoad(wxCommandEvent &event){
string fileName;
wxFileDialog fileDialog(this);
- fileDialog.SetWildcard("G3D files (*.g3d)|*.g3d");
+ fileDialog.SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
if(fileDialog.ShowModal()==wxID_OK){
delete model;
Model *tmpModel= new ModelGl();
- renderer->loadTheModel(tmpModel, fileDialog.GetPath().c_str());
+ fileName = wxFNCONV(fileDialog.GetPath());
+ renderer->loadTheModel(tmpModel, fileName);
model= tmpModel;
- GetStatusBar()->SetStatusText(getModelInfo().c_str());
+ GetStatusBar()->SetStatusText(wxString(getModelInfo().c_str(), wxConvUTF8));
}
}
@@ -252,7 +258,7 @@
// =====================================================
GlCanvas::GlCanvas(MainWindow * mainWindow):
- wxGLCanvas(mainWindow, -1)
+ wxGLCanvas(mainWindow, -1, wxDefaultPosition)
{
this->mainWindow = mainWindow;
}
@@ -261,13 +267,8 @@
mainWindow->onMouseMove(event);
}
-void GlCanvas::onPaint(wxPaintEvent &event){
- mainWindow->onPaint(event);
-}
-
BEGIN_EVENT_TABLE(GlCanvas, wxGLCanvas)
EVT_MOTION(GlCanvas::onMouseMove)
- EVT_PAINT(GlCanvas::onPaint)
END_EVENT_TABLE()
// ===============================================
@@ -277,11 +278,12 @@
bool App::OnInit(){
string modelPath;
if(argc==2){
- modelPath= argv[1];
+ modelPath = wxFNCONV(argv[1]);
}
mainWindow= new MainWindow(modelPath);
mainWindow->Show();
+ mainWindow->init();
return true;
}
@@ -290,9 +292,9 @@
return wxApp::MainLoop();
}
catch(const exception &e){
- wxMessageDialog(NULL, e.what(), "Exception", wxOK | wxICON_ERROR).ShowModal();
- return 0;
+ wxMessageDialog(NULL, STRCONV(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();
}
+ return 0;
}
int App::OnExit(){
Index: source/g3d_viewer/main.h
===================================================================
--- source/g3d_viewer/main.h (Revision 191)
+++ source/g3d_viewer/main.h (Arbeitskopie)
@@ -7,12 +7,13 @@
#include <wx/timer.h>
#include <wx/glcanvas.h>
+#include "graphics_factory_basic_gl.h"
#include "renderer.h"
#include "util.h"
#include "window.h"
-using Shared::Platform::Window;
-using Shared::Platform::MouseState;
+//using Shared::Platform::Window;
+//using Shared::Platform::MouseState;
using std::string;
@@ -70,6 +71,8 @@
MainWindow(const string &modelPath);
~MainWindow();
+ void init();
+
void Notify();
void onPaint(wxPaintEvent &event);
Index: mk/linux/Jamfile
===================================================================
--- mk/linux/Jamfile (Revision 191)
+++ mk/linux/Jamfile (Arbeitskopie)
@@ -26,7 +26,7 @@
}
Library glestlib : $(LIB_SOURCES) ;
-ExternalLibs glestlib : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
+ExternalLibs glestlib : SDL GL GLU XERCES VORBISFILE OPENAL LUA ;
IncludeDir glestlib : $(LIB_INCLUDE_DIRS) ;
#### Game ####
@@ -55,7 +55,7 @@
Application glest : $(GLEST_SOURCES) ;
LinkWith glest : glestlib ;
-ExternalLibs glest : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
+ExternalLibs glest : SDL GL GLU XERCES VORBISFILE OPENAL LUA ;
IncludeDir glest : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_DIRS) ;
#### Editor ####
@@ -69,7 +69,22 @@
Application glest_editor : $(GLEST_MAP_SOURCES) ;
LinkWith glest_editor : glestlib ;
- ExternalLibs glest_editor : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL WX ;
+ ExternalLibs glest_editor : SDL GL GLU XERCES VORBISFILE OPENAL WX ;
IncludeDir glest_editor : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_MAP_DIRS) ;
}
+### Viewer ###
+if $(WX_AVAILABLE) = "yes" {
+ SubDir TOP g3d_viewer ;
+
+ GLEST_VIEWER_DIRS = . ;
+ for i in $(GLEST_DIRS) {
+ GLEST_VIEWER_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
+ }
+
+ Application glest_g3dviewer : $(GLEST_VIEWER_SOURCES) ;
+ LinkWith glest_g3dviewer : glestlib ;
+ ExternalLibs glest_g3dviewer : SDL GL GLU XERCES VORBISFILE OPENAL WX ;
+ IncludeDir glest_g3dviewer : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_VIEWER_DIRS) ;
+}
+
Index: mk/linux/autogen.sh
===================================================================
--- mk/linux/autogen.sh (Revision 191)
+++ mk/linux/autogen.sh (Arbeitskopie)
@@ -34,4 +34,6 @@
if [ ! -d glest_map_editor ]; then
ln -sf ../../source/glest_map_editor .
fi
-
+if [ ! -d g3d_viewer ]; then
+ ln -sf ../../source/g3d_viewer .
+fi

View File

@ -1,10 +0,0 @@
--- source/shared_lib/sources/platform/posix/socket.cpp
+++ source/shared_lib/sources/platform/posix/socket.cpp
@@ -10,6 +10,7 @@
#include <cstring>
#include <cstdlib>
+#include <cstdio>
#include <stdexcept>
#include <sstream>
#if defined(HAVE_SYS_IOCTL_H)

View File

@ -1,143 +0,0 @@
--- source/glest_game/ai/ai_interface.h 2009-04-15 11:17:19.000000000 +0400
+++ source/glest_game/ai/ai_interface.h 2009-04-15 12:25:04.000000000 +0400
@@ -84,7 +84,11 @@
bool isFreeCells(const Vec2i &pos, int size, Field field);
private:
- string getLogFilename() const {return "ai"+intToStr(factionIndex)+".log";}
+ string getLogFilename() const {
+ string logfn=getenv("HOME");
+ logfn+="/.glest/ai"+intToStr(factionIndex)+".log";
+ return logfn;
+ }
};
}}//end namespace
--- source/glest_game/ai/ai_rule.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/glest_game/ai/ai_rule.cpp 2009-04-15 11:19:02.000000000 +0400
@@ -17,6 +17,8 @@
#include "unit.h"
#include "leak_dumper.h"
+#include <limits.h>
+
using Shared::Graphics::Vec2i;
namespace Glest{ namespace Game{
--- source/glest_game/game/game.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/glest_game/game/game.cpp 2009-04-15 12:21:29.000000000 +0400
@@ -443,7 +443,8 @@
}
else if(key=='E'){
for(int i=0; i<100; ++i){
- string path= "screens/screen" + intToStr(i) + ".tga";
+ string path=getenv("HOME");
+ path+="/.glest/screens/screen" + intToStr(i) + ".tga";
FILE *f= fopen(path.c_str(), "rb");
if(f==NULL){
--- source/glest_game/main/main.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/glest_game/main/main.cpp 2009-04-15 12:32:04.000000000 +0400
@@ -114,6 +114,17 @@
// =====================================================
int glestMain(int argc, char** argv){
+ if (!getenv("HOME"))
+ throw runtime_error("HOME external variable is not set");
+
+ char path[PATH_MAX];
+ snprintf(path, PATH_MAX, "%s/.glest", getenv("HOME"));
+ mkdir(path, 0750);
+
+ snprintf(path, PATH_MAX, "%s/.glest/screens", getenv("HOME"));
+ mkdir(path, 0750);
+
+ chdir("/usr/share/glest");
MainWindow *mainWindow= NULL;
Program *program= NULL;
--- source/glest_game/main/program.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/glest_game/main/program.cpp 2009-04-15 12:11:51.000000000 +0400
@@ -196,9 +196,11 @@
updateTimer.init(GameConstants::updateFps, maxTimes);
updateCameraTimer.init(GameConstants::cameraFps, maxTimes);
- //log start
- Logger &logger= Logger::getInstance();
- logger.setFile("glest.log");
+ //log start
+ char path[PATH_MAX];
+ snprintf(path, PATH_MAX, "%s/.glest/glest.log", getenv("HOME"));
+ Logger &logger= Logger::getInstance();
+ logger.setFile(path);
logger.clear();
//lang
--- source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 12:04:49.000000000 +0400
@@ -52,7 +52,9 @@
}
AllocRegistry::~AllocRegistry(){
- dump("leak_dump.log");
+ char path[PATH_MAX];
+ snprintf(path, PATH_MAX, "%s/.glest/leak_dump.log", getenv("HOME"));
+ dump(path);
}
void AllocRegistry::allocate(AllocInfo info){
--- source/shared_lib/sources/util/profiler.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/shared_lib/sources/util/profiler.cpp 2009-04-15 12:01:52.000000000 +0400
@@ -71,9 +71,11 @@
Profiler::~Profiler(){
rootSection->stop();
- FILE *f= fopen("profiler.log", "w");
+ char path[PATH_MAX];
+ snprintf(path, PATH_MAX, "%s/.glest/profiler.log", getenv("HOME"));
+ FILE *f= fopen(path, "w");
if(f==NULL)
- throw runtime_error("Can not open file: profiler.log");
+ throw runtime_error("Can not open file: %s",path);
fprintf(f, "Profiler Results\n\n");
--- source/shared_lib/sources/util/properties.cpp 2009-04-15 11:17:19.000000000 +0400
+++ source/shared_lib/sources/util/properties.cpp 2009-04-15 13:09:33.000000000 +0400
@@ -15,6 +15,9 @@
#include <stdexcept>
#include <cstring>
+#include <limits.h>
+#include <stdlib.h>
+
#include "conversion.h"
#include "leak_dumper.h"
@@ -34,9 +37,13 @@
this->path= path;
- fileStream.open(path.c_str(), ios_base::in);
+ char str[PATH_MAX];
+ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str());
+ fileStream.open(str, ios_base::in);
if(fileStream.fail()){
- throw runtime_error("Can't open propertyMap file: " + path);
+ fileStream.open(path.c_str(), ios_base::in); // use defaults
+ if(fileStream.fail())
+ throw runtime_error("Can't open propertyMap file: " + path + " cwd: "+ getenv("PWD"));
}
propertyMap.clear();
@@ -71,7 +78,9 @@
void Properties::save(const string &path){
ofstream fileStream;
- fileStream.open(path.c_str(), ios_base::out | ios_base::trunc);
+ char str[PATH_MAX];
+ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str());
+ fileStream.open(str, ios_base::out | ios_base::trunc);
fileStream << "; === propertyMap File === \n";
fileStream << '\n';

View File

@ -1,41 +0,0 @@
--- source/shared_lib/sources/xml/xml_parser.cpp.old 2008-02-16 16:01:28.000000000 +0300
+++ source/shared_lib/sources/xml/xml_parser.cpp 2009-03-19 18:28:08.000000000 +0300
@@ -87,10 +87,17 @@
try{
ErrorHandler errorHandler;
+#if XERCES_VERSION_MAJOR < 3
DOMBuilder *parser= (static_cast<DOMImplementationLS*>(implementation))->createDOMBuilder(DOMImplementationLS::MODE_SYNCHRONOUS, 0);
parser->setErrorHandler(&errorHandler);
parser->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
parser->setFeature(XMLUni::fgDOMValidation, true);
+#else
+ DOMLSParser *parser = (static_cast<DOMImplementationLS*>(implementation))->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, 0);
+ DOMConfiguration *config = parser->getDomConfig();
+ config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
+ config->setParameter(XMLUni::fgDOMValidate, true);
+#endif
DOMDocument *document= parser->parseURI(path.c_str());
if(document==NULL){
@@ -119,9 +126,20 @@
}
LocalFileFormatTarget file(path.c_str());
+#if XERCES_VERSION_MAJOR < 3
DOMWriter* writer = implementation->createDOMWriter();
writer->setFeature(XMLUni::fgDOMWRTFormatPrettyPrint, true);
writer->writeNode(&file, *document);
+#else
+ DOMLSSerializer *serializer = implementation->createLSSerializer();
+ DOMLSOutput* output=implementation->createLSOutput();
+ DOMConfiguration* config=serializer->getDomConfig();
+ config->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint,true);
+ output->setByteStream(&file);
+ serializer->write(document,output);
+ output->release();
+ serializer->release();
+#endif
document->release();
}
catch(const DOMException &e){

View File

@ -1,19 +0,0 @@
# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|' on
# the right side marks the last column you can put a character in. You must make
# exactly 11 lines for the formatting to be correct. It's also customary to
# leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
glest: glest (A free 3d real-time customizable strategy game)
glest:
glest: Glest is a free 3D real-time strategy game, where you control the
glest: armies of two different factions: Tech, which is mainly composed of
glest: warriors and mechanical devices, and Magic, that prefers mages and
glest: summoned creatures in the battlefield.
glest:
glest: Homepage: http://glest.org/en/index.php
glest:
glest:
glest: