games/quakeforge: Fix build with ARCH=i686.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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1acd812509
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@ -9,7 +9,7 @@ TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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@ -20,8 +20,8 @@ TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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@ -34,8 +34,11 @@ else
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LIBDIRSUFFIX=""
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fi
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# Building with svga support break stuff on 32bit x86
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SVGA="" ; [ "$ARCH" = "i486" ] && SVGA="--without-svga"
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# Building with svga support breaks stuff on 32bit x86
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SVGA=""
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if [ "$ARCH" = "i586" ] || [ "$ARCH" = "i686" ]; then
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SVGA="--without-svga"
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fi
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set -e
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