games/quakeforge: Fix build with ARCH=i686.

Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
This commit is contained in:
David Spencer 2018-02-27 22:39:06 +00:00 committed by Willy Sudiarto Raharjo
parent 7596c5859f
commit 1acd812509
1 changed files with 8 additions and 5 deletions

View File

@ -9,7 +9,7 @@ TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
@ -20,8 +20,8 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
@ -34,8 +34,11 @@ else
LIBDIRSUFFIX=""
fi
# Building with svga support break stuff on 32bit x86
SVGA="" ; [ "$ARCH" = "i486" ] && SVGA="--without-svga"
# Building with svga support breaks stuff on 32bit x86
SVGA=""
if [ "$ARCH" = "i586" ] || [ "$ARCH" = "i686" ]; then
SVGA="--without-svga"
fi
set -e