slackbuilds/games/gzdoom-legacy/compilefix.1.8.09.diff

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diff -Naur gzdoom-g1.8.09/game-music-emu/CMakeLists.txt gzdoom-g1.8.09.patched/game-music-emu/CMakeLists.txt
--- gzdoom-g1.8.09/game-music-emu/CMakeLists.txt 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/game-music-emu/CMakeLists.txt 2021-10-09 16:57:46.630159506 -0400
@@ -84,7 +84,7 @@
if (__LIBGME_TEST_VISIBILITY)
# get the gcc version
exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info)
- string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
+ string (REGEX MATCH "[1-9][0-9]*\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
# gcc <4.1 had poor support for symbol visibility
if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1"))
diff -Naur gzdoom-g1.8.09/src/b_func.cpp gzdoom-g1.8.09.patched/src/b_func.cpp
--- gzdoom-g1.8.09/src/b_func.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/b_func.cpp 2021-10-09 16:57:46.631159506 -0400
@@ -123,7 +123,7 @@
if (vangle == 0)
return false; //Looker seems to be blind.
- return (angle_t)abs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2;
+ return (angle_t)fabs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2;
}
//-------------------------------------
@@ -210,7 +210,7 @@
{
angle = an;
//have to be somewhat precise. to avoid suicide.
- if (abs (angle - player->mo->angle) < 12*ANGLE_1)
+ if (fabs (angle - player->mo->angle) < 12*ANGLE_1)
{
t_rocket = 9;
no_fire = false;
@@ -252,7 +252,7 @@
angle -= m;
}
- if (abs (angle - player->mo->angle) < 4*ANGLE_1)
+ if (fabs (angle - player->mo->angle) < 4*ANGLE_1)
{
increase = !increase;
}
diff -Naur gzdoom-g1.8.09/src/g_hexen/a_dragon.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_dragon.cpp
--- gzdoom-g1.8.09/src/g_hexen/a_dragon.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/g_hexen/a_dragon.cpp 2021-10-09 17:06:47.628110327 -0400
@@ -79,7 +79,7 @@
{ // attack the destination mobj if it's attackable
AActor *oldTarget;
- if (abs(actor->angle-R_PointToAngle2(actor->x, actor->y,
+ if (fabs(actor->angle-R_PointToAngle2(actor->x, actor->y,
target->x, target->y)) < ANGLE_45/2)
{
oldTarget = actor->target;
@@ -121,9 +121,9 @@
}
angleToSpot = R_PointToAngle2(actor->x, actor->y,
mo->x, mo->y);
- if ((angle_t)abs(angleToSpot-angleToTarget) < bestAngle)
+ if ((angle_t)fabs(angleToSpot-angleToTarget) < bestAngle)
{
- bestAngle = abs(angleToSpot-angleToTarget);
+ bestAngle = fabs(angleToSpot-angleToTarget);
bestActor = mo;
}
}
@@ -198,14 +198,14 @@
}
angle = R_PointToAngle2(self->x, self->y, self->target->x,
self->target->y);
- if (abs(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange())
+ if (fabs(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange())
{
int damage = pr_dragonflight.HitDice (8);
int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee);
P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self);
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
}
- else if (abs(self->angle-angle) <= ANGLE_1*20)
+ else if (fabs(self->angle-angle) <= ANGLE_1*20)
{
self->SetState (self->MissileState);
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
diff -Naur gzdoom-g1.8.09/src/g_hexen/a_heresiarch.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_heresiarch.cpp
--- gzdoom-g1.8.09/src/g_hexen/a_heresiarch.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/g_hexen/a_heresiarch.cpp 2021-10-09 17:06:55.063109651 -0400
@@ -314,7 +314,7 @@
case SORC_STOPPING: // Balls stopping
if ((parent->StopBall == RUNTIME_TYPE(actor)) &&
(parent->args[1] > SORCBALL_SPEED_ROTATIONS) &&
- (abs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5)))
+ (fabs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5)))
{
// Can stop now
actor->target->args[3] = SORC_FIRESPELL;
diff -Naur gzdoom-g1.8.09/src/g_hexen/a_hexenspecialdecs.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_hexenspecialdecs.cpp
--- gzdoom-g1.8.09/src/g_hexen/a_hexenspecialdecs.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/g_hexen/a_hexenspecialdecs.cpp 2021-10-09 17:07:05.703108684 -0400
@@ -109,7 +109,7 @@
if (playeringame[i])
{
AActor *pmo = players[i].mo;
- if (P_CheckSight (self, pmo) && (abs (R_PointToAngle2 (pmo->x,
+ if (P_CheckSight (self, pmo) && (fabs (R_PointToAngle2 (pmo->x,
pmo->y, self->x, self->y) - pmo->angle) <= ANGLE_45))
{ // Previous state (pottery bit waiting state)
self->SetState (self->state - 1);
diff -Naur gzdoom-g1.8.09/src/p_enemy.cpp gzdoom-g1.8.09.patched/src/p_enemy.cpp
--- gzdoom-g1.8.09/src/p_enemy.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/p_enemy.cpp 2021-10-09 16:57:46.631159506 -0400
@@ -2738,7 +2738,7 @@
// 0 means no limit. Also, if we turn in a single step anyways, no need to go through the algorithms.
// It also means that there is no need to check for going past the other.
- if (max_turn && (max_turn < (angle_t)abs(self->angle - other_angle)))
+ if (max_turn && (max_turn < (angle_t)fabs(self->angle - other_angle)))
{
if (self->angle > other_angle)
{
diff -Naur gzdoom-g1.8.09/src/p_mobj.cpp gzdoom-g1.8.09.patched/src/p_mobj.cpp
--- gzdoom-g1.8.09/src/p_mobj.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/p_mobj.cpp 2021-10-09 16:59:08.847152032 -0400
@@ -2932,7 +2932,7 @@
if (thing->flags4&MF4_SHIELDREFLECT)
{
// Shield reflection (from the Centaur
- if (abs (angle - thing->angle)>>24 > 45)
+ if ((int)(fabs (angle - thing->angle))>>24 > 45)
return true; // Let missile explode
if (thing->IsKindOf (RUNTIME_CLASS(AHolySpirit))) // shouldn't this be handled by another flag???
diff -Naur gzdoom-g1.8.09/src/p_setup.cpp gzdoom-g1.8.09.patched/src/p_setup.cpp
--- gzdoom-g1.8.09/src/p_setup.cpp 2014-12-21 09:18:40.000000000 -0500
+++ gzdoom-g1.8.09.patched/src/p_setup.cpp 2021-10-09 17:02:30.783133675 -0400
@@ -1311,7 +1311,7 @@
ptp_angle = R_PointToAngle2 (li->v1->x, li->v1->y, li->v2->x, li->v2->y);
dis = 0;
- delta_angle = (abs(ptp_angle-(segangle<<16))>>ANGLETOFINESHIFT)*360/FINEANGLES;
+ delta_angle = ((int)fabs(ptp_angle-(segangle<<16))>>ANGLETOFINESHIFT)*360/FINEANGLES;
if (delta_angle != 0)
{