46 lines
2.3 KiB
Plaintext
46 lines
2.3 KiB
Plaintext
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Godot Engine – Multi-platform 2D and 3D game engine
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2D and 3D cross-platform game engine
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Godot Engine is a feature-packed, cross-platform game engine to
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create 2D and 3D games from a unified interface. It provides a
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comprehensive set of common tools, so that users can focus on making
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games without having to reinvent the wheel. Games can be exported with
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one click to a number of platforms, including the major desktop
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platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as
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well as Web-based platforms and consoles.
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Free, open source and community-driven
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Godot is completely free and open source under the very permissive
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MIT license. No strings attached, no royalties, nothing. The users'
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games are theirs, down to the last line of engine code. Godot's
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development is fully independent and community-driven, empowering users
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to help shape their engine to match their expectations. It is supported
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by the Godot Foundation not-for-profit.
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Before being open sourced in February 2014, Godot had been developed
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by Juan Linietsky and Ariel Manzur (both still maintaining the project)
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for several years as an in-house engine, used to publish several
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work-for-hire titles.
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Community and contributing
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Godot is not only an engine but an ever-growing community of users
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and engine developers. The main community channels are listed on the
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homepage.
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The best way to get in touch with the core engine developers is to
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join the Godot Contributors Chat.
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To get started contributing to the project, see the contributing
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guide. This document also includes guidelines for reporting bugs.
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Documentation and demos
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The official documentation is hosted on Read the Docs. It is
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maintained by the Godot community in its own GitHub repository.
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The class reference is also accessible from the Godot editor.
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We also maintain official demos in their own GitHub repository as
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well as a list of awesome Godot community resources.
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There are also a number of other learning resources provided by the
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community, such as text and video tutorials, demos, etc. Consult the
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community channels for more information.
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By default, the scons build system will probe your system and use all
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available cores less one. To get around this, you may set the number of
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jobs in the MAKEFLAGS variable.
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