slackbuilds/development/dasm/vcs.h.old

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;
; VCS system equates
;
; Vertical blank registers
;
VSYNC = $00
;VS_Enable = 2
;
VBLANK = $01
;VB_Enable = 2
;VB_Disable = 0
;VB_LatchEnable = 64
;VB_LatchDisable = 0
;VB_DumpPots = 128
; I don't know a good name to un-dump the pots,
; at least that makes sense.
WSYNC = $02
RSYNC = $03 ;for sadists
;
; Size registers for players and missiles
;
NUSIZ0 = $04
NUSIZ1 = $05
;P_Single = 0
;P_TwoClose = 1
;P_TwoMedium = 2
;P_ThreeClose = 3
;P_TwoFar = 4
;P_Double = 5
;P_ThreeMedium = 6
;P_Quad = 7
;M_Single = $00
;M_Double = $10
;M_Quad = $20
;M_Oct = $40
;
; Color registers
;
COLUP0 = $06
COLUP1 = $07
COLUPF = $08
COLUBK = $09
;
; Playfield Control
;
CTRLPF = $0A
;PF_Reflect = $01
;PF_Score = $02
;PF_Priority = $04
; Use missile equates to set ball width.
REFP0 = $0B
REFP1 = $0C
;P_Reflect = $08
PF0 = $0D
PF1 = $0E
PF2 = $0F
RESP0 = $10
RESP1 = $11
RESM0 = $12
RESM1 = $13
RESBL = $14
AUDC0 = $15
AUDC1 = $16
AUDF0 = $17
AUDF1 = $18
AUDV0 = $19
AUDV1 = $1A ;duh
;
; Players
;
GRP0 = $1B
GRP1 = $1C
;
; Single-bit objects
;
ENAM0 = $1D
ENAM1 = $1E
ENABL = $1F
;M_Enable = 2
HMP0 = $20
HMP1 = $21
HMM0 = $22
HMM1 = $23
HMBL = $24
; Miscellaneous
VDELP0 = $25
VDEL01 = $26
VDELP1 = $26
VDELBL = $27
RESMP0 = $28
RESMP1 = $29
HMOVE = $2A
HMCLR = $2B
CXCLR = $2C
CXM0P = $30
CXM1P = $31
CXP0FB = $32
CXP1FB = $33
CXM0FB = $34
CXM1FB = $35
CXBLPF = $36
CXPPMM = $37
INPT0 = $38
INPT1 = $39
INPT2 = $3A
INPT3 = $3B
INPT4 = $3C
INPT5 = $3D
;
; Switch A equates.
;
; There are more elegant ways than using all eight of these. :-)
;
SWCHA = $0280
;J0_Right = $80
;J0_Left = $40
;J0_Down = $20
;J0_Up = $10
;J1_Right = $08
;J1_Left = $04
;J1_Down = $02
;J1_up = $01
;
; Switch B equates
;
SWCHB = $0282
;P0_Diff = $80
;P1_Diff = $40
;Con_Color = $08
;Con_Select = $02
;Con_Start = $01
;
; Switch Control
;
SWACNT = $281
SWBCNT = $283
;
; Timer
;
INTIM = $0284
TIM1T = $0294
TIM8T = $0295
TIM64T = $0296
TIM1024T = $0297