We have already advanced that Logical Ring Contexts have their own kind
of backing objects, but everything will be better explained in the Execlists
series. For now, suffice it to say that the current backing object is only
ever used with the render ring, so we're making this fact more explicit
(which is a good reason on its own).
As for the is_initialized flag, we only use to signify that the render state
has been initialized (a.k.a. golden context, a.k.a. null context). It doesn't
mean anything for the other engines, so make that distinction obvious.
Done with the following Coccinelle patch (plus manual frobbing of the struct):
@@
struct intel_context c;
@@
- (c).obj
+ c.legacy_hw_ctx.rcs_state
@@
struct intel_context *c;
@@
- (c)->obj
+ c->legacy_hw_ctx.rcs_state
@@
struct intel_context c;
@@
- (c).is_initialized
+ c.legacy_hw_ctx.initialized
@@
struct intel_context *c;
@@
- (c)->is_initialized
+ c->legacy_hw_ctx.initialized
This Execlists prep-work patch has been suggested by Chris Wilson and Daniel
Vetter separately.
Initially, it was two separate patches:
drm/i915: Rename ctx->obj to ctx->rcs_state
drm/i915: Make it obvious that ctx->id is merely a user handle
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: s/id/is_initialized/ to fix the subject and resolve a
conflict in i915_gem_context_reset. Also introduce a new lctx local
variable to avoid overtly long lines.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html