If a pipe is already active when we init/resume there might not be a
full modeset afterwards so drm_vblank_on() may not get called. In such
a case if someone is holding a vblank reference across a suspend/resume
cycle drm_vblank_get() called after resuming won't re-enable the vblank
interrupts.
So in order to make sure vblank interrupts get re-enabled post-resume,
call drm_vblank_on() in intel_sanitize_crtc() if the crtc is already
active.
v2: Also drm_vblank_off() if the pipe got disabled magically
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Testecase: igt/kms_flip/vblank-vs-suspend
Tested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html