238 lines
6.4 KiB
C
238 lines
6.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0 */
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/*
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* Backlight Lowlevel Control Abstraction
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*
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* Copyright (C) 2003,2004 Hewlett-Packard Company
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*
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*/
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#ifndef _LINUX_BACKLIGHT_H
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#define _LINUX_BACKLIGHT_H
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#include <linux/device.h>
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#include <linux/fb.h>
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#include <linux/mutex.h>
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#include <linux/notifier.h>
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/* Notes on locking:
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*
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* backlight_device->ops_lock is an internal backlight lock protecting the
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* ops pointer and no code outside the core should need to touch it.
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*
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* Access to update_status() is serialised by the update_lock mutex since
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* most drivers seem to need this and historically get it wrong.
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*
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* Most drivers don't need locking on their get_brightness() method.
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* If yours does, you need to implement it in the driver. You can use the
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* update_lock mutex if appropriate.
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*
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* Any other use of the locks below is probably wrong.
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*/
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enum backlight_update_reason {
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BACKLIGHT_UPDATE_HOTKEY,
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BACKLIGHT_UPDATE_SYSFS,
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};
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enum backlight_type {
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BACKLIGHT_RAW = 1,
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BACKLIGHT_PLATFORM,
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BACKLIGHT_FIRMWARE,
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BACKLIGHT_TYPE_MAX,
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};
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enum backlight_notification {
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BACKLIGHT_REGISTERED,
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BACKLIGHT_UNREGISTERED,
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};
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enum backlight_scale {
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BACKLIGHT_SCALE_UNKNOWN = 0,
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BACKLIGHT_SCALE_LINEAR,
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BACKLIGHT_SCALE_NON_LINEAR,
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};
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struct backlight_device;
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struct fb_info;
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struct backlight_ops {
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unsigned int options;
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#define BL_CORE_SUSPENDRESUME (1 << 0)
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/* Notify the backlight driver some property has changed */
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int (*update_status)(struct backlight_device *);
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/* Return the current backlight brightness (accounting for power,
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fb_blank etc.) */
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int (*get_brightness)(struct backlight_device *);
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/* Check if given framebuffer device is the one bound to this backlight;
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return 0 if not, !=0 if it is. If NULL, backlight always matches the fb. */
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int (*check_fb)(struct backlight_device *, struct fb_info *);
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};
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/* This structure defines all the properties of a backlight */
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struct backlight_properties {
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/* Current User requested brightness (0 - max_brightness) */
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int brightness;
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/* Maximal value for brightness (read-only) */
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int max_brightness;
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/* Current FB Power mode (0: full on, 1..3: power saving
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modes; 4: full off), see FB_BLANK_XXX */
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int power;
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/* FB Blanking active? (values as for power) */
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/* Due to be removed, please use (state & BL_CORE_FBBLANK) */
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int fb_blank;
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/* Backlight type */
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enum backlight_type type;
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/* Flags used to signal drivers of state changes */
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unsigned int state;
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/* Type of the brightness scale (linear, non-linear, ...) */
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enum backlight_scale scale;
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#define BL_CORE_SUSPENDED (1 << 0) /* backlight is suspended */
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#define BL_CORE_FBBLANK (1 << 1) /* backlight is under an fb blank event */
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};
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struct backlight_device {
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/* Backlight properties */
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struct backlight_properties props;
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/* Serialise access to update_status method */
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struct mutex update_lock;
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/* This protects the 'ops' field. If 'ops' is NULL, the driver that
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registered this device has been unloaded, and if class_get_devdata()
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points to something in the body of that driver, it is also invalid. */
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struct mutex ops_lock;
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const struct backlight_ops *ops;
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/* The framebuffer notifier block */
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struct notifier_block fb_notif;
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/* list entry of all registered backlight devices */
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struct list_head entry;
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struct device dev;
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/* Multiple framebuffers may share one backlight device */
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bool fb_bl_on[FB_MAX];
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int use_count;
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};
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static inline int backlight_update_status(struct backlight_device *bd)
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{
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int ret = -ENOENT;
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mutex_lock(&bd->update_lock);
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if (bd->ops && bd->ops->update_status)
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ret = bd->ops->update_status(bd);
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mutex_unlock(&bd->update_lock);
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return ret;
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}
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/**
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* backlight_enable - Enable backlight
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* @bd: the backlight device to enable
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*/
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static inline int backlight_enable(struct backlight_device *bd)
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{
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if (!bd)
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return 0;
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bd->props.power = FB_BLANK_UNBLANK;
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bd->props.fb_blank = FB_BLANK_UNBLANK;
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bd->props.state &= ~BL_CORE_FBBLANK;
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return backlight_update_status(bd);
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}
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/**
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* backlight_disable - Disable backlight
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* @bd: the backlight device to disable
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*/
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static inline int backlight_disable(struct backlight_device *bd)
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{
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if (!bd)
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return 0;
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bd->props.power = FB_BLANK_POWERDOWN;
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bd->props.fb_blank = FB_BLANK_POWERDOWN;
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bd->props.state |= BL_CORE_FBBLANK;
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return backlight_update_status(bd);
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}
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/**
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* backlight_put - Drop backlight reference
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* @bd: the backlight device to put
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*/
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static inline void backlight_put(struct backlight_device *bd)
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{
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if (bd)
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put_device(&bd->dev);
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}
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extern struct backlight_device *backlight_device_register(const char *name,
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struct device *dev, void *devdata, const struct backlight_ops *ops,
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const struct backlight_properties *props);
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extern struct backlight_device *devm_backlight_device_register(
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struct device *dev, const char *name, struct device *parent,
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void *devdata, const struct backlight_ops *ops,
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const struct backlight_properties *props);
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extern void backlight_device_unregister(struct backlight_device *bd);
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extern void devm_backlight_device_unregister(struct device *dev,
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struct backlight_device *bd);
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extern void backlight_force_update(struct backlight_device *bd,
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enum backlight_update_reason reason);
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extern int backlight_register_notifier(struct notifier_block *nb);
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extern int backlight_unregister_notifier(struct notifier_block *nb);
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extern struct backlight_device *backlight_device_get_by_type(enum backlight_type type);
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extern int backlight_device_set_brightness(struct backlight_device *bd, unsigned long brightness);
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#define to_backlight_device(obj) container_of(obj, struct backlight_device, dev)
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static inline void * bl_get_data(struct backlight_device *bl_dev)
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{
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return dev_get_drvdata(&bl_dev->dev);
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}
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struct generic_bl_info {
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const char *name;
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int max_intensity;
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int default_intensity;
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int limit_mask;
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void (*set_bl_intensity)(int intensity);
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void (*kick_battery)(void);
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};
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#ifdef CONFIG_OF
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struct backlight_device *of_find_backlight_by_node(struct device_node *node);
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#else
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static inline struct backlight_device *
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of_find_backlight_by_node(struct device_node *node)
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{
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return NULL;
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}
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#endif
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#if IS_ENABLED(CONFIG_BACKLIGHT_CLASS_DEVICE)
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struct backlight_device *of_find_backlight(struct device *dev);
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struct backlight_device *devm_of_find_backlight(struct device *dev);
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#else
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static inline struct backlight_device *of_find_backlight(struct device *dev)
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{
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return NULL;
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}
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static inline struct backlight_device *
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devm_of_find_backlight(struct device *dev)
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{
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return NULL;
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}
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#endif
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#endif
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