Daniel writes:
A few bugfixes for serious stuff and regressions. Highlight is the
reinstated hack to keep the i915 backlight on when running on an optimus
machine, this prevents black screens especially with some radeon muxed
platforms. And the patch to quiet dmesg on Linus' old mac mini ;-)
* tag 'drm-intel-fixes-2013-08-08' of git://people.freedesktop.org/~danvet/drm-intel:
drm/i915: do not disable backlight on vgaswitcheroo switch off
drm/i915: Don't call encoder's get_config unless encoder is active
drm/i915: avoid brightness overflow when doing scale
drm/i915: update last_vblank when disabling the power well
drm/i915: fix gen4 digital port hotplug definitions
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html