There's a rather decent confusion going on around transcoder m_n
values. So let's clarify:
- All dp encoders need this, either on the pch transcoder if it's a
pch port, or on the cpu transcoder/pipe if it's a cpu port.
- fdi links need to have the right m_n values for the fdi link set in
the cpu transcoder.
To handle the pch vs transcoder stuff a bit better, extract transcoder
set_m_n helpers. To make them simpler, set intel_crtc->cpu_transcoder
als in ironlake_crtc_mode_set, so that gen5+ (where the cpu m_n
registers are all at the same offset) can use it.
Haswell modeset is decently confused about dp vs. edp vs. fdi. dp vs.
edp works exactly the same as dp (since there's no pch dp any more),
so use that as a check. And only set up the fdi m_n values if we
really have a pch encoder present (which means we have a VGA encoder).
On ilk+ we've called ironlake_set_m_n both for cpu_edp and for pch
encoders. Now that dp_set_m_n handles all dp links (thanks to the
pch encoder check), we can ditch the cpu_edp stuff from the
fdi_set_m_n function.
Since the dp_m_n values are not readily available, we need to
carefully coax the edp values out of the encoder. Hence we can't (yet)
kill this superflous complexity.
v2: Rebase on top of the ivb fdi B/C check patch - we need to properly
clear intel_crtc->fdi_lane, otherwise those checks will misfire.
v3: Rebased on top of a s/IS_HASWELL/HAS_DDI/ patch from Paulo Zanoni.
v4: Drop the addition of has_dp_encoder, it's in the wrong patch (Jesse).
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html