linux-sg2042/drivers/net/bna/bfa_sm.h

89 lines
2.4 KiB
C

/*
* Linux network driver for Brocade Converged Network Adapter.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License (GPL) Version 2 as
* published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*/
/*
* Copyright (c) 2005-2010 Brocade Communications Systems, Inc.
* All rights reserved
* www.brocade.com
*/
/**
* @file bfasm.h State machine defines
*/
#ifndef __BFA_SM_H__
#define __BFA_SM_H__
#include "cna.h"
typedef void (*bfa_sm_t)(void *sm, int event);
/**
* oc - object class eg. bfa_ioc
* st - state, eg. reset
* otype - object type, eg. struct bfa_ioc
* etype - object type, eg. enum ioc_event
*/
#define bfa_sm_state_decl(oc, st, otype, etype) \
static void oc ## _sm_ ## st(otype * fsm, etype event)
#define bfa_sm_set_state(_sm, _state) ((_sm)->sm = (bfa_sm_t)(_state))
#define bfa_sm_send_event(_sm, _event) ((_sm)->sm((_sm), (_event)))
#define bfa_sm_get_state(_sm) ((_sm)->sm)
#define bfa_sm_cmp_state(_sm, _state) ((_sm)->sm == (bfa_sm_t)(_state))
/**
* For converting from state machine function to state encoding.
*/
struct bfa_sm_table {
bfa_sm_t sm; /*!< state machine function */
int state; /*!< state machine encoding */
char *name; /*!< state name for display */
};
#define BFA_SM(_sm) ((bfa_sm_t)(_sm))
/**
* State machine with entry actions.
*/
typedef void (*bfa_fsm_t)(void *fsm, int event);
/**
* oc - object class eg. bfa_ioc
* st - state, eg. reset
* otype - object type, eg. struct bfa_ioc
* etype - object type, eg. enum ioc_event
*/
#define bfa_fsm_state_decl(oc, st, otype, etype) \
static void oc ## _sm_ ## st(otype * fsm, etype event); \
static void oc ## _sm_ ## st ## _entry(otype * fsm)
#define bfa_fsm_set_state(_fsm, _state) do { \
(_fsm)->fsm = (bfa_fsm_t)(_state); \
_state ## _entry(_fsm); \
} while (0)
#define bfa_fsm_send_event(_fsm, _event) ((_fsm)->fsm((_fsm), (_event)))
#define bfa_fsm_get_state(_fsm) ((_fsm)->fsm)
#define bfa_fsm_cmp_state(_fsm, _state) \
((_fsm)->fsm == (bfa_fsm_t)(_state))
static inline int
bfa_sm_to_state(const struct bfa_sm_table *smt, bfa_sm_t sm)
{
int i = 0;
while (smt[i].sm && smt[i].sm != sm)
i++;
return smt[i].state;
}
#endif