99 lines
3.0 KiB
C
99 lines
3.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/*
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* ALSA sequencer Queue handling
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* Copyright (c) 1998-1999 by Frank van de Pol <fvdpol@coil.demon.nl>
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*/
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#ifndef __SND_SEQ_QUEUE_H
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#define __SND_SEQ_QUEUE_H
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#include "seq_memory.h"
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#include "seq_prioq.h"
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#include "seq_timer.h"
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#include "seq_lock.h"
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#include <linux/interrupt.h>
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#include <linux/list.h>
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#include <linux/bitops.h>
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#define SEQ_QUEUE_NO_OWNER (-1)
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struct snd_seq_queue {
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int queue; /* queue number */
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char name[64]; /* name of this queue */
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struct snd_seq_prioq *tickq; /* midi tick event queue */
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struct snd_seq_prioq *timeq; /* real-time event queue */
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struct snd_seq_timer *timer; /* time keeper for this queue */
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int owner; /* client that 'owns' the timer */
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unsigned int locked:1, /* timer is only accesibble by owner if set */
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klocked:1, /* kernel lock (after START) */
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check_again:1,
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check_blocked:1;
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unsigned int flags; /* status flags */
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unsigned int info_flags; /* info for sync */
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spinlock_t owner_lock;
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spinlock_t check_lock;
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/* clients which uses this queue (bitmap) */
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DECLARE_BITMAP(clients_bitmap, SNDRV_SEQ_MAX_CLIENTS);
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unsigned int clients; /* users of this queue */
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struct mutex timer_mutex;
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snd_use_lock_t use_lock;
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};
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/* get the number of current queues */
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int snd_seq_queue_get_cur_queues(void);
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/* delete queues */
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void snd_seq_queues_delete(void);
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/* create new queue (constructor) */
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struct snd_seq_queue *snd_seq_queue_alloc(int client, int locked, unsigned int flags);
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/* delete queue (destructor) */
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int snd_seq_queue_delete(int client, int queueid);
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/* notification that client has left the system */
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void snd_seq_queue_client_termination(int client);
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/* final stage */
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void snd_seq_queue_client_leave(int client);
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/* enqueue a event received from one the clients */
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int snd_seq_enqueue_event(struct snd_seq_event_cell *cell, int atomic, int hop);
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/* Remove events */
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void snd_seq_queue_client_leave_cells(int client);
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void snd_seq_queue_remove_cells(int client, struct snd_seq_remove_events *info);
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/* return pointer to queue structure for specified id */
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struct snd_seq_queue *queueptr(int queueid);
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/* unlock */
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#define queuefree(q) snd_use_lock_free(&(q)->use_lock)
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/* return the (first) queue matching with the specified name */
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struct snd_seq_queue *snd_seq_queue_find_name(char *name);
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/* check single queue and dispatch events */
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void snd_seq_check_queue(struct snd_seq_queue *q, int atomic, int hop);
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/* access to queue's parameters */
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int snd_seq_queue_check_access(int queueid, int client);
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int snd_seq_queue_timer_set_tempo(int queueid, int client, struct snd_seq_queue_tempo *info);
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int snd_seq_queue_set_owner(int queueid, int client, int locked);
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int snd_seq_queue_set_locked(int queueid, int client, int locked);
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int snd_seq_queue_timer_open(int queueid);
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int snd_seq_queue_timer_close(int queueid);
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int snd_seq_queue_use(int queueid, int client, int use);
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int snd_seq_queue_is_used(int queueid, int client);
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int snd_seq_control_queue(struct snd_seq_event *ev, int atomic, int hop);
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#endif
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