linux-sg2042/include/linux/random.h

110 lines
2.4 KiB
C

/*
* include/linux/random.h
*
* Include file for the random number generator.
*/
#ifndef _LINUX_RANDOM_H
#define _LINUX_RANDOM_H
#include <linux/types.h>
#include <linux/ioctl.h>
#include <linux/irqnr.h>
/* ioctl()'s for the random number generator */
/* Get the entropy count. */
#define RNDGETENTCNT _IOR( 'R', 0x00, int )
/* Add to (or subtract from) the entropy count. (Superuser only.) */
#define RNDADDTOENTCNT _IOW( 'R', 0x01, int )
/* Get the contents of the entropy pool. (Superuser only.) */
#define RNDGETPOOL _IOR( 'R', 0x02, int [2] )
/*
* Write bytes into the entropy pool and add to the entropy count.
* (Superuser only.)
*/
#define RNDADDENTROPY _IOW( 'R', 0x03, int [2] )
/* Clear entropy count to 0. (Superuser only.) */
#define RNDZAPENTCNT _IO( 'R', 0x04 )
/* Clear the entropy pool and associated counters. (Superuser only.) */
#define RNDCLEARPOOL _IO( 'R', 0x06 )
struct rand_pool_info {
int entropy_count;
int buf_size;
__u32 buf[0];
};
struct rnd_state {
__u32 s1, s2, s3;
};
/* Exported functions */
#ifdef __KERNEL__
extern void rand_initialize_irq(int irq);
extern void add_input_randomness(unsigned int type, unsigned int code,
unsigned int value);
extern void add_interrupt_randomness(int irq);
extern void get_random_bytes(void *buf, int nbytes);
void generate_random_uuid(unsigned char uuid_out[16]);
#ifndef MODULE
extern const struct file_operations random_fops, urandom_fops;
#endif
unsigned int get_random_int(void);
unsigned long randomize_range(unsigned long start, unsigned long end, unsigned long len);
u32 random32(void);
void srandom32(u32 seed);
u32 prandom32(struct rnd_state *);
/*
* Handle minimum values for seeds
*/
static inline u32 __seed(u32 x, u32 m)
{
return (x < m) ? x + m : x;
}
/**
* prandom32_seed - set seed for prandom32().
* @state: pointer to state structure to receive the seed.
* @seed: arbitrary 64-bit value to use as a seed.
*/
static inline void prandom32_seed(struct rnd_state *state, u64 seed)
{
u32 i = (seed >> 32) ^ (seed << 10) ^ seed;
state->s1 = __seed(i, 1);
state->s2 = __seed(i, 7);
state->s3 = __seed(i, 15);
}
#ifdef CONFIG_ARCH_RANDOM
# include <asm/archrandom.h>
#else
static inline int arch_get_random_long(unsigned long *v)
{
return 0;
}
static inline int arch_get_random_int(unsigned int *v)
{
return 0;
}
#endif
#endif /* __KERNEL___ */
#endif /* _LINUX_RANDOM_H */