Highlights:
- GPUVM opimtizations
- HDMI audio cleanups
- Deep color HDMI support
- more bug fixes, cleanups
* 'drm-next-3.16' of git://people.freedesktop.org/~agd5f/linux: (29 commits)
drm/edid: Add quirk for Sony PVM-2541A to get 12 bpc hdmi deep color.
drm/edid: Parse and handle HDMI deep color modes.
drm/radeon: Limit hdmi deep color bit depth to 12 bpc.
drm/radeon: Setup HDMI_CONTROL for hdmi deep color gcp's (v2)
drm/radeon: fix pll setup for hdmi deep color (v7)
drm/radeon: use hw cts/n values for deep color
drm/radeon: only apply hdmi bpc pll flags when encoder mode is hdmi
drm/radeon/atom: fix dithering on certain panels
drm/radeon: optimize CIK VM handling v2
drm/radeon: optimize SI VM handling
drm/radeon: add define for flags used in R600+ GTT
drm/radeon: rework page flip handling v3
drm/radeon: separate vblank and pflip crtc handling
drm/radeon: split page flip and pending callback
drm/radeon: remove drm_vblank_get|put from pflip handling
drm/radeon: remove (pre|post)_page_flip callbacks
drm/radeon/dp: fix lane/clock setup for dp 1.2 capable devices
drm/radeon: fix typo in radeon_connector_is_dp12_capable()
radeon: Remove useless quirk for zx1/FireGL X1 combo introduced with fdo #7770
vgaswitcheroo: switch the mux to the igp on power down when runpm is enabled
...
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html