210 lines
7.0 KiB
Plaintext
210 lines
7.0 KiB
Plaintext
================
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Shadow Variables
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================
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Shadow variables are a simple way for livepatch modules to associate
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additional "shadow" data with existing data structures. Shadow data is
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allocated separately from parent data structures, which are left
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unmodified. The shadow variable API described in this document is used
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to allocate/add and remove/free shadow variables to/from their parents.
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The implementation introduces a global, in-kernel hashtable that
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associates pointers to parent objects and a numeric identifier of the
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shadow data. The numeric identifier is a simple enumeration that may be
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used to describe shadow variable version, class or type, etc. More
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specifically, the parent pointer serves as the hashtable key while the
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numeric id subsequently filters hashtable queries. Multiple shadow
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variables may attach to the same parent object, but their numeric
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identifier distinguishes between them.
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1. Brief API summary
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====================
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(See the full API usage docbook notes in livepatch/shadow.c.)
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A hashtable references all shadow variables. These references are
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stored and retrieved through a <obj, id> pair.
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* The klp_shadow variable data structure encapsulates both tracking
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meta-data and shadow-data:
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- meta-data
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- obj - pointer to parent object
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- id - data identifier
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- data[] - storage for shadow data
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It is important to note that the klp_shadow_alloc() and
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klp_shadow_get_or_alloc() are zeroing the variable by default.
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They also allow to call a custom constructor function when a non-zero
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value is needed. Callers should provide whatever mutual exclusion
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is required.
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Note that the constructor is called under klp_shadow_lock spinlock. It allows
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to do actions that can be done only once when a new variable is allocated.
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* klp_shadow_get() - retrieve a shadow variable data pointer
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- search hashtable for <obj, id> pair
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* klp_shadow_alloc() - allocate and add a new shadow variable
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- search hashtable for <obj, id> pair
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- if exists
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- WARN and return NULL
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- if <obj, id> doesn't already exist
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- allocate a new shadow variable
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- initialize the variable using a custom constructor and data when provided
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- add <obj, id> to the global hashtable
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* klp_shadow_get_or_alloc() - get existing or alloc a new shadow variable
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- search hashtable for <obj, id> pair
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- if exists
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- return existing shadow variable
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- if <obj, id> doesn't already exist
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- allocate a new shadow variable
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- initialize the variable using a custom constructor and data when provided
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- add <obj, id> pair to the global hashtable
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* klp_shadow_free() - detach and free a <obj, id> shadow variable
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- find and remove a <obj, id> reference from global hashtable
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- if found
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- call destructor function if defined
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- free shadow variable
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* klp_shadow_free_all() - detach and free all <*, id> shadow variables
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- find and remove any <*, id> references from global hashtable
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- if found
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- call destructor function if defined
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- free shadow variable
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2. Use cases
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============
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(See the example shadow variable livepatch modules in samples/livepatch/
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for full working demonstrations.)
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For the following use-case examples, consider commit 1d147bfa6429
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("mac80211: fix AP powersave TX vs. wakeup race"), which added a
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spinlock to net/mac80211/sta_info.h :: struct sta_info. Each use-case
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example can be considered a stand-alone livepatch implementation of this
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fix.
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Matching parent's lifecycle
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---------------------------
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If parent data structures are frequently created and destroyed, it may
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be easiest to align their shadow variables lifetimes to the same
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allocation and release functions. In this case, the parent data
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structure is typically allocated, initialized, then registered in some
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manner. Shadow variable allocation and setup can then be considered
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part of the parent's initialization and should be completed before the
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parent "goes live" (ie, any shadow variable get-API requests are made
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for this <obj, id> pair.)
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For commit 1d147bfa6429, when a parent sta_info structure is allocated,
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allocate a shadow copy of the ps_lock pointer, then initialize it:
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#define PS_LOCK 1
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struct sta_info *sta_info_alloc(struct ieee80211_sub_if_data *sdata,
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const u8 *addr, gfp_t gfp)
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{
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struct sta_info *sta;
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spinlock_t *ps_lock;
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/* Parent structure is created */
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sta = kzalloc(sizeof(*sta) + hw->sta_data_size, gfp);
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/* Attach a corresponding shadow variable, then initialize it */
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ps_lock = klp_shadow_alloc(sta, PS_LOCK, sizeof(*ps_lock), gfp,
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NULL, NULL);
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if (!ps_lock)
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goto shadow_fail;
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spin_lock_init(ps_lock);
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...
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When requiring a ps_lock, query the shadow variable API to retrieve one
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for a specific struct sta_info:
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void ieee80211_sta_ps_deliver_wakeup(struct sta_info *sta)
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{
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spinlock_t *ps_lock;
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/* sync with ieee80211_tx_h_unicast_ps_buf */
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ps_lock = klp_shadow_get(sta, PS_LOCK);
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if (ps_lock)
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spin_lock(ps_lock);
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...
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When the parent sta_info structure is freed, first free the shadow
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variable:
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void sta_info_free(struct ieee80211_local *local, struct sta_info *sta)
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{
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klp_shadow_free(sta, PS_LOCK, NULL);
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kfree(sta);
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...
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In-flight parent objects
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------------------------
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Sometimes it may not be convenient or possible to allocate shadow
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variables alongside their parent objects. Or a livepatch fix may
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require shadow varibles to only a subset of parent object instances. In
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these cases, the klp_shadow_get_or_alloc() call can be used to attach
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shadow variables to parents already in-flight.
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For commit 1d147bfa6429, a good spot to allocate a shadow spinlock is
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inside ieee80211_sta_ps_deliver_wakeup():
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int ps_lock_shadow_ctor(void *obj, void *shadow_data, void *ctor_data)
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{
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spinlock_t *lock = shadow_data;
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spin_lock_init(lock);
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return 0;
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}
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#define PS_LOCK 1
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void ieee80211_sta_ps_deliver_wakeup(struct sta_info *sta)
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{
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spinlock_t *ps_lock;
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/* sync with ieee80211_tx_h_unicast_ps_buf */
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ps_lock = klp_shadow_get_or_alloc(sta, PS_LOCK,
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sizeof(*ps_lock), GFP_ATOMIC,
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ps_lock_shadow_ctor, NULL);
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if (ps_lock)
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spin_lock(ps_lock);
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...
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This usage will create a shadow variable, only if needed, otherwise it
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will use one that was already created for this <obj, id> pair.
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Like the previous use-case, the shadow spinlock needs to be cleaned up.
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A shadow variable can be freed just before its parent object is freed,
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or even when the shadow variable itself is no longer required.
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Other use-cases
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---------------
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Shadow variables can also be used as a flag indicating that a data
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structure was allocated by new, livepatched code. In this case, it
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doesn't matter what data value the shadow variable holds, its existence
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suggests how to handle the parent object.
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3. References
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=============
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* https://github.com/dynup/kpatch
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The livepatch implementation is based on the kpatch version of shadow
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variables.
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* http://files.mkgnu.net/files/dynamos/doc/papers/dynamos_eurosys_07.pdf
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Dynamic and Adaptive Updates of Non-Quiescent Subsystems in Commodity
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Operating System Kernels (Kritis Makris, Kyung Dong Ryu 2007) presented
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a datatype update technique called "shadow data structures".
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