This is a regression introduced in
commit 0294ae7b44
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Thu Mar 13 12:00:29 2014 +0000
drm/i915: Consolidate forcewake resetting to a single function
The reordered setup sequence ended up calling del_timer_sync before
the timer was set up correctly, resulting in endless hilarity when
loading the driver.
Compared to Ben's patch (which moved around the setup_timer call to
sanitize_early) this moves the sanitize_early call around in the
driver load call. This way we avoid calling setup_timer again in the
resume code (where we also call sanitize_early).
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Ben Widawsky <benjamin.widawsky@intel.com>
Tested-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76242
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html