While Tegra132 has the same pads as Tegra124, some configuration values
need to be programmed slightly differently.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Before starting a new calibration cycle, make sure to clear the current
status by writing a 1 to the various "calibration done" bits.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use more consistent names for the clock lane configuration registers and
fix the offset of the upper clock lane configuration register for the
first DSI pad.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Parameterize more of the register programming to accomodate for changes
required by future SoC generations.
Signed-off-by: Thierry Reding <treding@nvidia.com>
During calibration, sets the "internal reference level for drive pull-
down" to the value specified in the Tegra TRM.
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Include the clock lanes when calibrating the MIPI PHY on Tegra124
compatible devices.
Signed-off-by: Sean Paul <seanpaul@chromium.org>
[treding@nvidia.com: bikeshedding]
Signed-off-by: Thierry Reding <treding@nvidia.com>
By paving the CTRL reg value, the current code changes MIPI_CAL_PRESCALE
("Auto-cal calibration step prescale") from 1us to 0.1us (val=0). In the
description for PHY's noise filter (MIPI_CAL_NOISE_FLT), the TRM states
that if the value of the prescale is 0 (or 0.1us), the filter should be
set between 2-5. However, the current code sets it to 0.
For now, let's keep the prescale and filter values as-is, which is most
likely the power-on-reset values of 0x2 and 0xa, respectively.
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
On 64-bit platforms an unsigned long would be 64 bit and cause
unnecessary casting when being passed to writel() or returned from
readl(). Make register values 32 bits wide to avoid that.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Include the linux/host1x.h and dev.h headers so that function prototypes
are visible to keep sparse from suggesting that their implementations be
made static.
Signed-off-by: Thierry Reding <treding@nvidia.com>