Clean up and optimize cpumask_of_cpu(), by sharing all the zero words.
Instead of stupidly generating all possible i=0...NR_CPUS 2^i patterns
creating a huge array of constant bitmasks, realize that the zero words
can be shared.
In other words, on a 64-bit architecture, we only ever need 64 of these
arrays - with a different bit set in one single world (with enough zero
words around it so that we can create any bitmask by just offsetting in
that big array). And then we just put enough zeroes around it that we
can point every single cpumask to be one of those things.
So when we have 4k CPU's, instead of having 4k arrays (of 4k bits each,
with one bit set in each array - 2MB memory total), we have exactly 64
arrays instead, each 8k bits in size (64kB total).
And then we just point cpumask(n) to the right position (which we can
calculate dynamically). Once we have the right arrays, getting
"cpumask(n)" ends up being:
static inline const cpumask_t *get_cpu_mask(unsigned int cpu)
{
const unsigned long *p = cpu_bit_bitmap[1 + cpu % BITS_PER_LONG];
p -= cpu / BITS_PER_LONG;
return (const cpumask_t *)p;
}
This brings other advantages and simplifications as well:
- we are not wasting memory that is just filled with a single bit in
various different places
- we don't need all those games to re-create the arrays in some dense
format, because they're already going to be dense enough.
if we compile a kernel for up to 4k CPU's, "wasting" that 64kB of memory
is a non-issue (especially since by doing this "overlapping" trick we
probably get better cache behaviour anyway).
[ mingo@elte.hu:
Converted Linus's mails into a commit. See:
http://lkml.org/lkml/2008/7/27/156http://lkml.org/lkml/2008/7/28/320
Also applied a family filter - which also has the side-effect of leaving
out the bits where Linus calls me an idio... Oh, never mind ;-)
]
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Cc: Rusty Russell <rusty@rustcorp.com.au>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Al Viro <viro@ZenIV.linux.org.uk>
Cc: Mike Travis <travis@sgi.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
* Create the cpumask_of_cpu_map statically in the init data section
using NR_CPUS but replace it during boot up with one sized by
nr_cpu_ids (num possible cpus).
Signed-off-by: Mike Travis <travis@sgi.com>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Jack Steiner <steiner@sgi.com>
Cc: Rusty Russell <rusty@rustcorp.com.au>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
There are a couple of places where (P)Dprintk is used which is an old
compile time enabled printk wrapper. Convert it to the generic
pr_debug().
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
* Strengthen the return type for the _node_to_cpumask_ptr to be
a const pointer. This adds compiler checking to insure that
node_to_cpumask_map[] is not changed inadvertently.
Signed-off-by: Mike Travis <travis@sgi.com>
Cc: "akpm@linux-foundation.org" <akpm@linux-foundation.org>
Cc: Yinghai Lu <yhlu.kernel@gmail.com>
Acked-by: Vegard Nossum <vegard.nossum@gmail.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
call it right after we are done with MADT/mptable handling, instead of
doing that in setup_per_cpu_areas() later on...
this way for_possible_cpu() can be used early.
Signed-off-by: Yinghai Lu <yhlu.kernel@gmail.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
* When CONFIG_DEBUG_PER_CPU_MAPS is set, the node passed to
node_to_cpumask and node_to_cpumask_ptr should be validated.
If invalid, then a dump_stack is performed and a zero cpumask
is returned.
v2: Slightly different version to remove a compiler warning.
v3: Redone to reflect moving setup.c -> setup_percpu.c
Signed-off-by: Mike Travis <travis@sgi.com>
Cc: Vegard Nossum <vegard.nossum@gmail.com>
Cc: "akpm@linux-foundation.org" <akpm@linux-foundation.org>
Cc: Yinghai Lu <yhlu.kernel@gmail.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
some functions need to be moved to setup_numa.c
after we merge setup32/64.c, some funcs need to be moved back to setup.c
Signed-off-by: Yinghai Lu <yhlu.kernel@gmail.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>