debugobjects: Be smarter about static objects
Make debugobjects use the return code from the fixup function. That allows us better diagnostics in the activate check than relying on a WARN_ON() in the object specific code. [ tglx@linutronix.de: Split out the debugobjects vs. the timer change ] Signed-off-by: Stephen Boyd <sboyd@codeaurora.org> Cc: Christine Chan <cschan@codeaurora.org> Cc: John Stultz <john.stultz@linaro.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Link: http://lkml.kernel.org/r/1320724108-20788-2-git-send-email-sboyd@codeaurora.org Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
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@ -268,12 +268,16 @@ static void debug_print_object(struct debug_obj *obj, char *msg)
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* Try to repair the damage, so we have a better chance to get useful
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* debug output.
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*/
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static void
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static int
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debug_object_fixup(int (*fixup)(void *addr, enum debug_obj_state state),
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void * addr, enum debug_obj_state state)
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{
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int fixed = 0;
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if (fixup)
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debug_objects_fixups += fixup(addr, state);
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fixed = fixup(addr, state);
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debug_objects_fixups += fixed;
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return fixed;
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}
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static void debug_object_is_on_stack(void *addr, int onstack)
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@ -386,6 +390,9 @@ void debug_object_activate(void *addr, struct debug_obj_descr *descr)
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struct debug_bucket *db;
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struct debug_obj *obj;
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unsigned long flags;
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struct debug_obj o = { .object = addr,
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.state = ODEBUG_STATE_NOTAVAILABLE,
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.descr = descr };
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if (!debug_objects_enabled)
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return;
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@ -425,8 +432,9 @@ void debug_object_activate(void *addr, struct debug_obj_descr *descr)
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* let the type specific code decide whether this is
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* true or not.
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*/
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debug_object_fixup(descr->fixup_activate, addr,
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ODEBUG_STATE_NOTAVAILABLE);
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if (debug_object_fixup(descr->fixup_activate, addr,
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ODEBUG_STATE_NOTAVAILABLE))
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debug_print_object(&o, "activate");
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}
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/**
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