ps3fb: don't keep the borders for non-fullscreen modes in XDR memory
Don't keep the borders for non-fullscreen modes in XDR memory: - Extract ps3fb_sync_image() - Work around the alignment restrictions of L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT by using an offset with L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP - Only copy the visible part of the screen on every vblank - Always put the real frame buffer at the start of video memory - Clear fullscreen DDR memory on mode change Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
parent
0333d83509
commit
f1664ed8ae
|
@ -54,6 +54,7 @@
|
|||
#define DDR_SIZE (0) /* used no ddr */
|
||||
#define GPU_CMD_BUF_SIZE (64 * 1024)
|
||||
#define GPU_IOIF (0x0d000000UL)
|
||||
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
|
||||
|
||||
#define PS3FB_FULL_MODE_BIT 0x80
|
||||
|
||||
|
@ -136,6 +137,10 @@ struct ps3fb_par {
|
|||
int mode_id, new_mode_id;
|
||||
int res_index;
|
||||
unsigned int num_frames; /* num of frame buffers */
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
unsigned long full_offset; /* start of fullscreen DDR fb */
|
||||
unsigned long fb_offset; /* start of actual DDR fb */
|
||||
};
|
||||
|
||||
struct ps3fb_res_table {
|
||||
|
@ -291,15 +296,6 @@ static const struct fb_videomode ps3fb_modedb[] = {
|
|||
/* Start of the virtual frame buffer (relative to fullscreen ) */
|
||||
#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
|
||||
|
||||
/*
|
||||
* Start of the virtual frame buffer (relative to start of video memory)
|
||||
* This is PAGE_SIZE aligned for easier mmap()
|
||||
*/
|
||||
#define VFB_OFF(i) PAGE_ALIGN(VP_OFF(i))
|
||||
|
||||
/* Start of the fullscreen frame buffer (relative to start of video memory) */
|
||||
#define FB_OFF(i) (-VP_OFF(i) & ~PAGE_MASK)
|
||||
|
||||
|
||||
static int ps3fb_mode;
|
||||
module_param(ps3fb_mode, int, 0);
|
||||
|
@ -386,63 +382,72 @@ static const struct fb_videomode *ps3fb_default_mode(int id)
|
|||
return &ps3fb_modedb[mode - 1];
|
||||
}
|
||||
|
||||
static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
|
||||
u64 dst_offset, u64 src_offset, u32 width,
|
||||
u32 height, u64 line_length)
|
||||
{
|
||||
int status;
|
||||
|
||||
status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
||||
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
|
||||
dst_offset, GPU_IOIF + src_offset,
|
||||
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
|
||||
(width << 16) | height,
|
||||
line_length);
|
||||
if (status)
|
||||
dev_err(dev,
|
||||
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
|
||||
__func__, status);
|
||||
#ifdef HEAD_A
|
||||
status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
||||
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
|
||||
0, frame_offset, 0, 0);
|
||||
if (status)
|
||||
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
|
||||
__func__, status);
|
||||
#endif
|
||||
#ifdef HEAD_B
|
||||
status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
||||
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
|
||||
1, frame_offset, 0, 0);
|
||||
if (status)
|
||||
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
|
||||
__func__, status);
|
||||
#endif
|
||||
}
|
||||
|
||||
static int ps3fb_sync(struct fb_info *info, u32 frame)
|
||||
{
|
||||
struct ps3fb_par *par = info->par;
|
||||
int i, status, error = 0;
|
||||
int i, error = 0;
|
||||
u32 xres, yres;
|
||||
u64 fb_ioif, offset;
|
||||
u64 line_length, base;
|
||||
|
||||
acquire_console_sem();
|
||||
|
||||
i = par->res_index;
|
||||
xres = ps3fb_res[i].xres;
|
||||
yres = ps3fb_res[i].yres;
|
||||
|
||||
if (frame > par->num_frames - 1) {
|
||||
dev_dbg(info->device, "%s: invalid frame number (%u)\n",
|
||||
__func__, frame);
|
||||
error = -EINVAL;
|
||||
goto out;
|
||||
}
|
||||
offset = xres * yres * BPP * frame;
|
||||
|
||||
fb_ioif = GPU_IOIF + FB_OFF(i) + offset;
|
||||
status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
||||
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
|
||||
offset, fb_ioif,
|
||||
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
|
||||
(xres << 16) | yres,
|
||||
xres * BPP); /* line_length */
|
||||
if (status)
|
||||
dev_err(info->device,
|
||||
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
|
||||
__func__, status);
|
||||
#ifdef HEAD_A
|
||||
status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
||||
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
|
||||
0, offset, 0, 0);
|
||||
if (status)
|
||||
dev_err(info->device,
|
||||
"%s: lv1_gpu_context_attribute FLIP failed: %d\n",
|
||||
__func__, status);
|
||||
#endif
|
||||
#ifdef HEAD_B
|
||||
status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
||||
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
|
||||
1, offset, 0, 0);
|
||||
if (status)
|
||||
dev_err(info->device,
|
||||
"%s: lv1_gpu_context_attribute FLIP failed: %d\n",
|
||||
__func__, status);
|
||||
#endif
|
||||
i = par->res_index;
|
||||
xres = ps3fb_res[i].xres;
|
||||
yres = ps3fb_res[i].yres;
|
||||
|
||||
line_length = xres * BPP;
|
||||
base = frame * yres * line_length;
|
||||
|
||||
ps3fb_sync_image(info->device, base + par->full_offset,
|
||||
base + par->fb_offset, base, par->width, par->height,
|
||||
line_length);
|
||||
|
||||
out:
|
||||
release_console_sem();
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
static int ps3fb_open(struct fb_info *info, int user)
|
||||
{
|
||||
atomic_inc(&ps3fb.f_count);
|
||||
|
@ -472,7 +477,6 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
|
|||
{
|
||||
u32 line_length;
|
||||
int mode;
|
||||
int i;
|
||||
|
||||
dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
|
||||
info->var.xres);
|
||||
|
@ -539,9 +543,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
|
|||
}
|
||||
|
||||
/* Memory limit */
|
||||
i = ps3fb_get_res_table(var->xres, var->yres, mode);
|
||||
if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
|
||||
ps3fb.xdr_size - VFB_OFF(i)) {
|
||||
if (var->yres * line_length > ps3fb.xdr_size) {
|
||||
dev_dbg(info->device, "Not enough memory\n");
|
||||
return -ENOMEM;
|
||||
}
|
||||
|
@ -559,9 +561,9 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
|
|||
static int ps3fb_set_par(struct fb_info *info)
|
||||
{
|
||||
struct ps3fb_par *par = info->par;
|
||||
unsigned int mode;
|
||||
unsigned int mode, lines, maxlines;
|
||||
int i;
|
||||
unsigned long offset;
|
||||
unsigned long offset, dst;
|
||||
|
||||
dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
|
||||
info->var.xres, info->var.xres_virtual,
|
||||
|
@ -574,11 +576,9 @@ static int ps3fb_set_par(struct fb_info *info)
|
|||
i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
|
||||
par->res_index = i;
|
||||
|
||||
offset = VFB_OFF(i);
|
||||
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
|
||||
info->fix.smem_len = ps3fb.xdr_size - offset;
|
||||
info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
|
||||
memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
|
||||
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
|
||||
info->fix.smem_len = ps3fb.xdr_size;
|
||||
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
|
||||
|
||||
par->num_frames = info->fix.smem_len/
|
||||
(ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
|
||||
|
@ -586,6 +586,12 @@ static int ps3fb_set_par(struct fb_info *info)
|
|||
/* Keep the special bits we cannot set using fb_var_screeninfo */
|
||||
par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
|
||||
|
||||
par->width = info->var.xres;
|
||||
par->height = info->var.yres;
|
||||
offset = VP_OFF(i);
|
||||
par->fb_offset = GPU_ALIGN_UP(offset);
|
||||
par->full_offset = par->fb_offset - offset;
|
||||
|
||||
if (par->new_mode_id != par->mode_id) {
|
||||
if (ps3av_set_video_mode(par->new_mode_id)) {
|
||||
par->new_mode_id = par->mode_id;
|
||||
|
@ -594,6 +600,21 @@ static int ps3fb_set_par(struct fb_info *info)
|
|||
par->mode_id = par->new_mode_id;
|
||||
}
|
||||
|
||||
/* Clear XDR frame buffer memory */
|
||||
memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
|
||||
|
||||
/* Clear DDR frame buffer memory */
|
||||
lines = ps3fb_res[i].yres * par->num_frames;
|
||||
if (par->full_offset)
|
||||
lines++;
|
||||
maxlines = ps3fb.xdr_size / info->fix.line_length;
|
||||
for (dst = 0; lines; dst += maxlines * info->fix.line_length) {
|
||||
unsigned int l = min(lines, maxlines);
|
||||
ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
|
||||
info->fix.line_length);
|
||||
lines -= l;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1005,7 +1026,6 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
|
|||
u64 lpar_reports_size = 0;
|
||||
u64 xdr_lpar;
|
||||
int status, res_index;
|
||||
unsigned long offset;
|
||||
struct task_struct *task;
|
||||
|
||||
status = ps3_open_hv_device(dev);
|
||||
|
@ -1088,13 +1108,12 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
|
|||
par->res_index = res_index;
|
||||
par->num_frames = 1;
|
||||
|
||||
offset = VFB_OFF(res_index);
|
||||
info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
|
||||
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
|
||||
info->fbops = &ps3fb_ops;
|
||||
|
||||
info->fix = ps3fb_fix;
|
||||
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
|
||||
info->fix.smem_len = ps3fb.xdr_size - offset;
|
||||
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
|
||||
info->fix.smem_len = ps3fb.xdr_size;
|
||||
info->pseudo_palette = par->pseudo_palette;
|
||||
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
|
||||
|
||||
|
|
Loading…
Reference in New Issue