drm/tegra: dc - Rename INVERT_V to V_DIRECTION

V_DIRECTION is the name of the field in the documentation, so use that
for consistency. Also add the H_DIRECTION field for completeness.

Signed-off-by: Thierry Reding <treding@nvidia.com>
This commit is contained in:
Thierry Reding 2014-02-25 12:04:06 +01:00
parent a82752e199
commit eba66501ac
2 changed files with 5 additions and 4 deletions

View File

@ -181,13 +181,13 @@ static int tegra_dc_set_base(struct tegra_dc *dc, int x, int y,
/* make sure bottom-up buffers are properly displayed */
if (tegra_fb_is_bottom_up(fb)) {
value = tegra_dc_readl(dc, DC_WIN_WIN_OPTIONS);
value |= INVERT_V;
value |= V_DIRECTION;
tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);
v_offset += fb->height - 1;
} else {
value = tegra_dc_readl(dc, DC_WIN_WIN_OPTIONS);
value &= ~INVERT_V;
value &= ~V_DIRECTION;
tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);
}
@ -578,7 +578,7 @@ int tegra_dc_setup_window(struct tegra_dc *dc, unsigned int index,
}
if (window->bottom_up)
value |= INVERT_V;
value |= V_DIRECTION;
tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);

View File

@ -312,7 +312,8 @@
#define DC_WIN_CSC_KVB 0x618
#define DC_WIN_WIN_OPTIONS 0x700
#define INVERT_V (1 << 2)
#define H_DIRECTION (1 << 0)
#define V_DIRECTION (1 << 2)
#define COLOR_EXPAND (1 << 6)
#define CSC_ENABLE (1 << 18)
#define WIN_ENABLE (1 << 30)