drm/tegra: dc - Rename INVERT_V to V_DIRECTION
V_DIRECTION is the name of the field in the documentation, so use that for consistency. Also add the H_DIRECTION field for completeness. Signed-off-by: Thierry Reding <treding@nvidia.com>
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@ -181,13 +181,13 @@ static int tegra_dc_set_base(struct tegra_dc *dc, int x, int y,
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/* make sure bottom-up buffers are properly displayed */
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if (tegra_fb_is_bottom_up(fb)) {
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value = tegra_dc_readl(dc, DC_WIN_WIN_OPTIONS);
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value |= INVERT_V;
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value |= V_DIRECTION;
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tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);
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v_offset += fb->height - 1;
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} else {
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value = tegra_dc_readl(dc, DC_WIN_WIN_OPTIONS);
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value &= ~INVERT_V;
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value &= ~V_DIRECTION;
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tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);
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}
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@ -578,7 +578,7 @@ int tegra_dc_setup_window(struct tegra_dc *dc, unsigned int index,
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}
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if (window->bottom_up)
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value |= INVERT_V;
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value |= V_DIRECTION;
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tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);
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@ -312,7 +312,8 @@
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#define DC_WIN_CSC_KVB 0x618
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#define DC_WIN_WIN_OPTIONS 0x700
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#define INVERT_V (1 << 2)
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#define H_DIRECTION (1 << 0)
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#define V_DIRECTION (1 << 2)
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#define COLOR_EXPAND (1 << 6)
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#define CSC_ENABLE (1 << 18)
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#define WIN_ENABLE (1 << 30)
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