drm/amdgpu: add shadow bo support V2
shadow bo is the shadow of a bo, which is always in GTT, which can be used to backup the original bo. V2: reference shadow parent, shadow bo will be freed by who allocted him. Signed-off-by: Chunming Zhou <David1.Zhou@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -505,6 +505,7 @@ struct amdgpu_bo {
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struct amdgpu_device *adev;
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struct drm_gem_object gem_base;
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struct amdgpu_bo *parent;
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struct amdgpu_bo *shadow;
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struct ttm_bo_kmap_obj dma_buf_vmap;
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struct amdgpu_mn *mn;
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@ -380,6 +380,37 @@ fail_free:
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return r;
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}
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static int amdgpu_bo_create_shadow(struct amdgpu_device *adev,
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unsigned long size, int byte_align,
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struct amdgpu_bo *bo)
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{
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struct ttm_placement placement = {0};
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struct ttm_place placements[AMDGPU_GEM_DOMAIN_MAX + 1];
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int r;
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if (bo->shadow)
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return 0;
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bo->flags |= AMDGPU_GEM_CREATE_SHADOW;
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memset(&placements, 0,
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(AMDGPU_GEM_DOMAIN_MAX + 1) * sizeof(struct ttm_place));
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amdgpu_ttm_placement_init(adev, &placement,
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placements, AMDGPU_GEM_DOMAIN_GTT,
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AMDGPU_GEM_CREATE_CPU_GTT_USWC);
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r = amdgpu_bo_create_restricted(adev, size, byte_align, true,
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AMDGPU_GEM_DOMAIN_GTT,
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AMDGPU_GEM_CREATE_CPU_GTT_USWC,
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NULL, &placement,
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bo->tbo.resv,
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&bo->shadow);
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if (!r)
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bo->shadow->parent = amdgpu_bo_ref(bo);
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return r;
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}
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int amdgpu_bo_create(struct amdgpu_device *adev,
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unsigned long size, int byte_align,
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bool kernel, u32 domain, u64 flags,
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@ -389,6 +420,7 @@ int amdgpu_bo_create(struct amdgpu_device *adev,
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{
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struct ttm_placement placement = {0};
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struct ttm_place placements[AMDGPU_GEM_DOMAIN_MAX + 1];
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int r;
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memset(&placements, 0,
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(AMDGPU_GEM_DOMAIN_MAX + 1) * sizeof(struct ttm_place));
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@ -396,9 +428,19 @@ int amdgpu_bo_create(struct amdgpu_device *adev,
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amdgpu_ttm_placement_init(adev, &placement,
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placements, domain, flags);
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return amdgpu_bo_create_restricted(adev, size, byte_align, kernel,
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domain, flags, sg, &placement,
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resv, bo_ptr);
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r = amdgpu_bo_create_restricted(adev, size, byte_align, kernel,
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domain, flags, sg, &placement,
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resv, bo_ptr);
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if (r)
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return r;
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if (flags & AMDGPU_GEM_CREATE_SHADOW) {
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r = amdgpu_bo_create_shadow(adev, size, byte_align, (*bo_ptr));
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if (r)
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amdgpu_bo_unref(bo_ptr);
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}
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return r;
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}
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int amdgpu_bo_kmap(struct amdgpu_bo *bo, void **ptr)
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@ -79,6 +79,8 @@ extern "C" {
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#define AMDGPU_GEM_CREATE_CPU_GTT_USWC (1 << 2)
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/* Flag that the memory should be in VRAM and cleared */
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#define AMDGPU_GEM_CREATE_VRAM_CLEARED (1 << 3)
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/* Flag that create shadow bo(GTT) while allocating vram bo */
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#define AMDGPU_GEM_CREATE_SHADOW (1 << 4)
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struct drm_amdgpu_gem_create_in {
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/** the requested memory size */
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