drm/vmwgfx: Fix compat mode shader operation
In compat mode, we allowed host-backed user-space with guest-backed
kernel / device. In this mode, set shader commands was broken since
no relocations were emitted. Fix this.
Cc: <stable@vger.kernel.org>
Fixes: e8c66efbfe
("drm/vmwgfx: Make user resource lookups reference-free during validation")
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -2010,6 +2010,11 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
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return 0;
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if (cmd->body.shid != SVGA3D_INVALID_ID) {
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/*
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* This is the compat shader path - Per device guest-backed
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* shaders, but user-space thinks it's per context host-
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* backed shaders.
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*/
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res = vmw_shader_lookup(vmw_context_res_man(ctx),
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cmd->body.shid, cmd->body.type);
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if (!IS_ERR(res)) {
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@ -2017,6 +2022,14 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
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VMW_RES_DIRTY_NONE);
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if (unlikely(ret != 0))
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return ret;
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ret = vmw_resource_relocation_add
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(sw_context, res,
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vmw_ptr_diff(sw_context->buf_start,
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&cmd->body.shid),
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vmw_res_rel_normal);
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if (unlikely(ret != 0))
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return ret;
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}
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}
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