[PATCH] Whitespace and CodingStyle cleanup for lib/idr.c
Cleanup trailing whitespace, blank lines, CodingStyle issues etc, for lib/idr.c Signed-off-by: Jesper Juhl <jesper.juhl@gmail.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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850b924792
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lib/idr.c
35
lib/idr.c
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@ -6,20 +6,20 @@
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* Modified by George Anzinger to reuse immediately and to use
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* find bit instructions. Also removed _irq on spinlocks.
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*
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* Small id to pointer translation service.
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* Small id to pointer translation service.
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*
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* It uses a radix tree like structure as a sparse array indexed
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* It uses a radix tree like structure as a sparse array indexed
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* by the id to obtain the pointer. The bitmap makes allocating
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* a new id quick.
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* a new id quick.
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*
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* You call it to allocate an id (an int) an associate with that id a
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* pointer or what ever, we treat it as a (void *). You can pass this
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* id to a user for him to pass back at a later time. You then pass
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* that id to this code and it returns your pointer.
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* You can release ids at any time. When all ids are released, most of
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* You can release ids at any time. When all ids are released, most of
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* the memory is returned (we keep IDR_FREE_MAX) in a local pool so we
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* don't need to go to the memory "store" during an id allocate, just
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* don't need to go to the memory "store" during an id allocate, just
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* so you don't need to be too concerned about locking and conflicts
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* with the slab allocator.
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*/
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@ -77,7 +77,7 @@ int idr_pre_get(struct idr *idp, gfp_t gfp_mask)
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while (idp->id_free_cnt < IDR_FREE_MAX) {
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struct idr_layer *new;
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new = kmem_cache_alloc(idr_layer_cache, gfp_mask);
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if(new == NULL)
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if (new == NULL)
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return (0);
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free_layer(idp, new);
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}
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@ -107,7 +107,7 @@ static int sub_alloc(struct idr *idp, void *ptr, int *starting_id)
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if (m == IDR_SIZE) {
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/* no space available go back to previous layer. */
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l++;
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id = (id | ((1 << (IDR_BITS*l))-1)) + 1;
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id = (id | ((1 << (IDR_BITS * l)) - 1)) + 1;
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if (!(p = pa[l])) {
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*starting_id = id;
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return -2;
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@ -161,7 +161,7 @@ static int idr_get_new_above_int(struct idr *idp, void *ptr, int starting_id)
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{
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struct idr_layer *p, *new;
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int layers, v, id;
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id = starting_id;
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build_up:
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p = idp->top;
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@ -225,6 +225,7 @@ build_up:
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int idr_get_new_above(struct idr *idp, void *ptr, int starting_id, int *id)
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{
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int rv;
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rv = idr_get_new_above_int(idp, ptr, starting_id);
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/*
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* This is a cheap hack until the IDR code can be fixed to
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@ -259,6 +260,7 @@ EXPORT_SYMBOL(idr_get_new_above);
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int idr_get_new(struct idr *idp, void *ptr, int *id)
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{
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int rv;
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rv = idr_get_new_above_int(idp, ptr, 0);
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/*
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* This is a cheap hack until the IDR code can be fixed to
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@ -306,11 +308,10 @@ static void sub_remove(struct idr *idp, int shift, int id)
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free_layer(idp, **paa);
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**paa-- = NULL;
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}
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if ( ! *paa )
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if (!*paa)
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idp->layers = 0;
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} else {
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} else
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idr_remove_warning(id);
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}
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}
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/**
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@ -326,9 +327,8 @@ void idr_remove(struct idr *idp, int id)
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id &= MAX_ID_MASK;
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sub_remove(idp, (idp->layers - 1) * IDR_BITS, id);
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if ( idp->top && idp->top->count == 1 &&
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(idp->layers > 1) &&
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idp->top->ary[0]){ // We can drop a layer
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if (idp->top && idp->top->count == 1 && (idp->layers > 1) &&
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idp->top->ary[0]) { // We can drop a layer
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p = idp->top->ary[0];
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idp->top->bitmap = idp->top->count = 0;
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@ -337,7 +337,6 @@ void idr_remove(struct idr *idp, int id)
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--idp->layers;
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}
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while (idp->id_free_cnt >= IDR_FREE_MAX) {
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p = alloc_layer(idp);
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kmem_cache_free(idr_layer_cache, p);
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return;
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@ -391,8 +390,8 @@ void *idr_find(struct idr *idp, int id)
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}
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EXPORT_SYMBOL(idr_find);
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static void idr_cache_ctor(void * idr_layer,
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kmem_cache_t *idr_layer_cache, unsigned long flags)
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static void idr_cache_ctor(void * idr_layer, kmem_cache_t *idr_layer_cache,
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unsigned long flags)
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{
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memset(idr_layer, 0, sizeof(struct idr_layer));
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}
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@ -400,7 +399,7 @@ static void idr_cache_ctor(void * idr_layer,
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static int init_id_cache(void)
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{
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if (!idr_layer_cache)
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idr_layer_cache = kmem_cache_create("idr_layer_cache",
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idr_layer_cache = kmem_cache_create("idr_layer_cache",
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sizeof(struct idr_layer), 0, 0, idr_cache_ctor, NULL);
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return 0;
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}
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