drm/radeon/dpm: disable multiple UVD states
Always use the regular UVD state for now. This fixes a performance regression with UVD playback on certain APUs. Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -945,6 +945,8 @@ void radeon_dpm_enable_uvd(struct radeon_device *rdev, bool enable)
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if (enable) {
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mutex_lock(&rdev->pm.mutex);
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rdev->pm.dpm.uvd_active = true;
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/* disable this for now */
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#if 0
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if ((rdev->pm.dpm.sd == 1) && (rdev->pm.dpm.hd == 0))
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dpm_state = POWER_STATE_TYPE_INTERNAL_UVD_SD;
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else if ((rdev->pm.dpm.sd == 2) && (rdev->pm.dpm.hd == 0))
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@ -954,6 +956,7 @@ void radeon_dpm_enable_uvd(struct radeon_device *rdev, bool enable)
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else if ((rdev->pm.dpm.sd == 0) && (rdev->pm.dpm.hd == 2))
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dpm_state = POWER_STATE_TYPE_INTERNAL_UVD_HD2;
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else
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#endif
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dpm_state = POWER_STATE_TYPE_INTERNAL_UVD;
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rdev->pm.dpm.state = dpm_state;
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mutex_unlock(&rdev->pm.mutex);
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@ -798,7 +798,8 @@ void radeon_uvd_note_usage(struct radeon_device *rdev)
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(rdev->pm.dpm.hd != hd)) {
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rdev->pm.dpm.sd = sd;
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rdev->pm.dpm.hd = hd;
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streams_changed = true;
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/* disable this for now */
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/*streams_changed = true;*/
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}
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}
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