gpu: ipu-v3: dp: fix CSC handling

Initialize the flow input colorspaces to unknown and reset to that value
when the channel gets disabled. This avoids the state getting mixed up
with a previous mode.

Also keep the CSC settings for the background flow intact when disabling
the foreground flow.

Root-caused-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This commit is contained in:
Lucas Stach 2019-04-12 17:59:40 +02:00 committed by Philipp Zabel
parent dc4060a5dc
commit d4fad0a426
1 changed files with 9 additions and 3 deletions

View File

@ -195,7 +195,8 @@ int ipu_dp_setup_channel(struct ipu_dp *dp,
ipu_dp_csc_init(flow, flow->foreground.in_cs, flow->out_cs,
DP_COM_CONF_CSC_DEF_BOTH);
} else {
if (flow->foreground.in_cs == flow->out_cs)
if (flow->foreground.in_cs == IPUV3_COLORSPACE_UNKNOWN ||
flow->foreground.in_cs == flow->out_cs)
/*
* foreground identical to output, apply color
* conversion on background
@ -261,6 +262,8 @@ void ipu_dp_disable_channel(struct ipu_dp *dp, bool sync)
struct ipu_dp_priv *priv = flow->priv;
u32 reg, csc;
dp->in_cs = IPUV3_COLORSPACE_UNKNOWN;
if (!dp->foreground)
return;
@ -268,8 +271,9 @@ void ipu_dp_disable_channel(struct ipu_dp *dp, bool sync)
reg = readl(flow->base + DP_COM_CONF);
csc = reg & DP_COM_CONF_CSC_DEF_MASK;
if (csc == DP_COM_CONF_CSC_DEF_FG)
reg &= ~DP_COM_CONF_CSC_DEF_MASK;
reg &= ~DP_COM_CONF_CSC_DEF_MASK;
if (csc == DP_COM_CONF_CSC_DEF_BOTH || csc == DP_COM_CONF_CSC_DEF_BG)
reg |= DP_COM_CONF_CSC_DEF_BG;
reg &= ~DP_COM_CONF_FG_EN;
writel(reg, flow->base + DP_COM_CONF);
@ -347,6 +351,8 @@ int ipu_dp_init(struct ipu_soc *ipu, struct device *dev, unsigned long base)
mutex_init(&priv->mutex);
for (i = 0; i < IPUV3_NUM_FLOWS; i++) {
priv->flow[i].background.in_cs = IPUV3_COLORSPACE_UNKNOWN;
priv->flow[i].foreground.in_cs = IPUV3_COLORSPACE_UNKNOWN;
priv->flow[i].foreground.foreground = true;
priv->flow[i].base = priv->base + ipu_dp_flow_base[i];
priv->flow[i].priv = priv;