HID: steam: fix boot loop with bluetooth firmware
There is a new firmware for the Steam Controller with support for BLE connections. When using such a device with a wired connection, it reboots itself every 10 seconds unless an application has opened it. Doing hid_hw_open() unconditionally on probe fixes the issue, and the code becomes simpler. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -283,11 +283,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
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static int steam_input_open(struct input_dev *dev)
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{
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struct steam_device *steam = input_get_drvdata(dev);
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int ret;
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ret = hid_hw_open(steam->hdev);
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if (ret)
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return ret;
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mutex_lock(&steam->mutex);
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if (!steam->client_opened && lizard_mode)
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@ -304,8 +299,6 @@ static void steam_input_close(struct input_dev *dev)
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if (!steam->client_opened && lizard_mode)
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steam_set_lizard_mode(steam, true);
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mutex_unlock(&steam->mutex);
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hid_hw_close(steam->hdev);
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}
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static enum power_supply_property steam_battery_props[] = {
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@ -623,11 +616,6 @@ static void steam_client_ll_stop(struct hid_device *hdev)
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static int steam_client_ll_open(struct hid_device *hdev)
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{
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struct steam_device *steam = hdev->driver_data;
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int ret;
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ret = hid_hw_open(steam->hdev);
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if (ret)
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return ret;
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mutex_lock(&steam->mutex);
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steam->client_opened = true;
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@ -635,7 +623,7 @@ static int steam_client_ll_open(struct hid_device *hdev)
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steam_input_unregister(steam);
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return ret;
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return 0;
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}
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static void steam_client_ll_close(struct hid_device *hdev)
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@ -646,7 +634,6 @@ static void steam_client_ll_close(struct hid_device *hdev)
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steam->client_opened = false;
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mutex_unlock(&steam->mutex);
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hid_hw_close(steam->hdev);
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if (steam->connected) {
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steam_set_lizard_mode(steam, lizard_mode);
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steam_input_register(steam);
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@ -759,14 +746,15 @@ static int steam_probe(struct hid_device *hdev,
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if (ret)
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goto client_hdev_add_fail;
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ret = hid_hw_open(hdev);
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if (ret) {
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hid_err(hdev,
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"%s:hid_hw_open\n",
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__func__);
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goto hid_hw_open_fail;
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}
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if (steam->quirks & STEAM_QUIRK_WIRELESS) {
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ret = hid_hw_open(hdev);
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if (ret) {
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hid_err(hdev,
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"%s:hid_hw_open for wireless\n",
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__func__);
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goto hid_hw_open_fail;
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}
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hid_info(hdev, "Steam wireless receiver connected");
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steam_request_conn_status(steam);
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} else {
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@ -781,8 +769,8 @@ static int steam_probe(struct hid_device *hdev,
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return 0;
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hid_hw_open_fail:
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input_register_fail:
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hid_hw_open_fail:
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client_hdev_add_fail:
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hid_hw_stop(hdev);
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hid_hw_start_fail:
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@ -809,8 +797,8 @@ static void steam_remove(struct hid_device *hdev)
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cancel_work_sync(&steam->work_connect);
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if (steam->quirks & STEAM_QUIRK_WIRELESS) {
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hid_info(hdev, "Steam wireless receiver disconnected");
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hid_hw_close(hdev);
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}
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hid_hw_close(hdev);
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hid_hw_stop(hdev);
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steam_unregister(steam);
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}
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