GFS2: recovery stuck on transaction lock

This patch fixes bugzilla bug #590878: GFS2: recovery stuck on
transaction lock.  We set the frozen flag on the glock when we receive
a completion that cannot be delivered due to blocked locks. At that
point we check to see whether the first waiting holder has the noexp
flag set. If the noexp lock is queued later, then we need to unfreeze
the glock at that point in time, namely, in the glock work function.

This patch was originally written by Steve Whitehouse, but since
he's on holiday, I'm submitting it.  It's been well tested with a
complex recovery test called revolver.

Signed-off-by: Steve Whitehouse <swhiteho@redhat.com>
Signed-off-by: Bob Peterson <rpeterso@redhat.com>
This commit is contained in:
Bob Peterson 2010-06-23 11:44:47 -04:00 committed by Steven Whitehouse
parent a8bf2bc212
commit b7dc2df572
1 changed files with 10 additions and 0 deletions

View File

@ -706,8 +706,18 @@ static void glock_work_func(struct work_struct *work)
{
unsigned long delay = 0;
struct gfs2_glock *gl = container_of(work, struct gfs2_glock, gl_work.work);
struct gfs2_holder *gh;
int drop_ref = 0;
if (unlikely(test_bit(GLF_FROZEN, &gl->gl_flags))) {
spin_lock(&gl->gl_spin);
gh = find_first_waiter(gl);
if (gh && (gh->gh_flags & LM_FLAG_NOEXP) &&
test_and_clear_bit(GLF_FROZEN, &gl->gl_flags))
set_bit(GLF_REPLY_PENDING, &gl->gl_flags);
spin_unlock(&gl->gl_spin);
}
if (test_and_clear_bit(GLF_REPLY_PENDING, &gl->gl_flags)) {
finish_xmote(gl, gl->gl_reply);
drop_ref = 1;