drm/virtio: pass virtio_gpu_object to virtio_gpu_cmd_transfer_to_host_{2d, 3d}
Pass virtio_gpu_object down to virtio_gpu_cmd_transfer_to_host_2d and virtio_gpu_cmd_transfer_to_host_3d functions, instead of passing just the virtio resource handle. This is needed to lookup the scatter list of the object, for dma sync. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Jiandi An <jiandi.an@amd.com> Tested-by: Jiandi An <jiandi.an@amd.com> Link: http://patchwork.freedesktop.org/patch/msgid/20180920062924.6514-1-kraxel@redhat.com
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c3a8d6ea73
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@ -270,7 +270,8 @@ void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
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void virtio_gpu_cmd_unref_resource(struct virtio_gpu_device *vgdev,
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uint32_t resource_id);
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void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint64_t offset,
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struct virtio_gpu_object *bo,
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uint64_t offset,
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__le32 width, __le32 height,
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__le32 x, __le32 y,
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struct virtio_gpu_fence **fence);
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@ -316,7 +317,8 @@ void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence);
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void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint32_t ctx_id,
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struct virtio_gpu_object *bo,
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uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence);
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@ -95,7 +95,7 @@ static int virtio_gpu_dirty_update(struct virtio_gpu_framebuffer *fb,
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offset = (y * fb->base.pitches[0]) + x * bpp;
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virtio_gpu_cmd_transfer_to_host_2d(vgdev, obj->hw_res_handle,
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virtio_gpu_cmd_transfer_to_host_2d(vgdev, obj,
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offset,
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cpu_to_le32(w),
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cpu_to_le32(h),
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@ -429,11 +429,11 @@ static int virtio_gpu_transfer_to_host_ioctl(struct drm_device *dev, void *data,
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convert_to_hw_box(&box, &args->box);
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if (!vgdev->has_virgl_3d) {
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virtio_gpu_cmd_transfer_to_host_2d
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(vgdev, qobj->hw_res_handle, offset,
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(vgdev, qobj, offset,
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box.w, box.h, box.x, box.y, NULL);
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} else {
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virtio_gpu_cmd_transfer_to_host_3d
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(vgdev, qobj->hw_res_handle,
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(vgdev, qobj,
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vfpriv ? vfpriv->ctx_id : 0, offset,
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args->level, &box, &fence);
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reservation_object_add_excl_fence(qobj->tbo.resv,
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@ -158,7 +158,7 @@ static void virtio_gpu_primary_plane_update(struct drm_plane *plane,
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handle = bo->hw_res_handle;
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if (bo->dumb) {
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virtio_gpu_cmd_transfer_to_host_2d
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(vgdev, handle, 0,
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(vgdev, bo, 0,
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cpu_to_le32(plane->state->src_w >> 16),
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cpu_to_le32(plane->state->src_h >> 16),
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cpu_to_le32(plane->state->src_x >> 16),
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@ -217,7 +217,7 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
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if (bo && bo->dumb && (plane->state->fb != old_state->fb)) {
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/* new cursor -- update & wait */
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virtio_gpu_cmd_transfer_to_host_2d
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(vgdev, handle, 0,
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(vgdev, bo, 0,
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cpu_to_le32(plane->state->crtc_w),
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cpu_to_le32(plane->state->crtc_h),
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0, 0, &fence);
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@ -483,28 +483,26 @@ void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
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}
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void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint64_t offset,
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struct virtio_gpu_object *bo,
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uint64_t offset,
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__le32 width, __le32 height,
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__le32 x, __le32 y,
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struct virtio_gpu_fence **fence)
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{
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struct virtio_gpu_transfer_to_host_2d *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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struct virtio_gpu_fbdev *vgfbdev = vgdev->vgfbdev;
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struct virtio_gpu_framebuffer *fb = &vgfbdev->vgfb;
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struct virtio_gpu_object *obj = gem_to_virtio_gpu_obj(fb->base.obj[0]);
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bool use_dma_api = !virtio_has_iommu_quirk(vgdev->vdev);
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if (use_dma_api)
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dma_sync_sg_for_device(vgdev->vdev->dev.parent,
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obj->pages->sgl, obj->pages->nents,
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bo->pages->sgl, bo->pages->nents,
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DMA_TO_DEVICE);
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cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p));
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memset(cmd_p, 0, sizeof(*cmd_p));
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cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D);
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cmd_p->resource_id = cpu_to_le32(resource_id);
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cmd_p->resource_id = cpu_to_le32(bo->hw_res_handle);
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cmd_p->offset = cpu_to_le64(offset);
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cmd_p->r.width = width;
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cmd_p->r.height = height;
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@ -791,21 +789,19 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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}
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void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint32_t ctx_id,
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struct virtio_gpu_object *bo,
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uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence)
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{
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struct virtio_gpu_transfer_host_3d *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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struct virtio_gpu_fbdev *vgfbdev = vgdev->vgfbdev;
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struct virtio_gpu_framebuffer *fb = &vgfbdev->vgfb;
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struct virtio_gpu_object *obj = gem_to_virtio_gpu_obj(fb->base.obj[0]);
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bool use_dma_api = !virtio_has_iommu_quirk(vgdev->vdev);
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if (use_dma_api)
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dma_sync_sg_for_device(vgdev->vdev->dev.parent,
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obj->pages->sgl, obj->pages->nents,
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bo->pages->sgl, bo->pages->nents,
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DMA_TO_DEVICE);
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cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p));
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@ -813,7 +809,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_TRANSFER_TO_HOST_3D);
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cmd_p->hdr.ctx_id = cpu_to_le32(ctx_id);
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cmd_p->resource_id = cpu_to_le32(resource_id);
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cmd_p->resource_id = cpu_to_le32(bo->hw_res_handle);
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cmd_p->box = *box;
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cmd_p->offset = cpu_to_le64(offset);
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cmd_p->level = cpu_to_le32(level);
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