drm/amd/amdgpu: fix 64-bit division
Signed-off-by: Slava Grigorev <slava.grigorev@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -942,14 +942,14 @@ static int gfx_v8_0_init_microcode(struct amdgpu_device *adev)
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goto out;
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}
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tmp = (unsigned int *)((uint64_t)rlc_hdr +
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tmp = (unsigned int *)((uintptr_t)rlc_hdr +
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le32_to_cpu(rlc_hdr->reg_list_format_array_offset_bytes));
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for (i = 0 ; i < (rlc_hdr->reg_list_format_size_bytes >> 2); i++)
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adev->gfx.rlc.register_list_format[i] = le32_to_cpu(tmp[i]);
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adev->gfx.rlc.register_restore = adev->gfx.rlc.register_list_format + i;
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tmp = (unsigned int *)((uint64_t)rlc_hdr +
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tmp = (unsigned int *)((uintptr_t)rlc_hdr +
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le32_to_cpu(rlc_hdr->reg_list_array_offset_bytes));
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for (i = 0 ; i < (rlc_hdr->reg_list_size_bytes >> 2); i++)
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adev->gfx.rlc.register_restore[i] = le32_to_cpu(tmp[i]);
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@ -23,6 +23,7 @@
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#include <linux/module.h>
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#include <linux/slab.h>
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#include <linux/fb.h>
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#include <asm/div64.h>
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#include "linux/delay.h"
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#include "pp_acpi.h"
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#include "hwmgr.h"
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@ -981,7 +982,8 @@ static int polaris10_calculate_sclk_params(struct pp_hwmgr *hwmgr,
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sclk_setting->Fcw_int = (uint16_t)((clock << table->SclkFcwRangeTable[sclk_setting->PllRange].postdiv) / ref_clock);
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temp = clock << table->SclkFcwRangeTable[sclk_setting->PllRange].postdiv;
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temp <<= 0x10;
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sclk_setting->Fcw_frac = (uint16_t)(0xFFFF & (temp / ref_clock));
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do_div(temp, ref_clock);
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sclk_setting->Fcw_frac = temp & 0xffff;
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pcc_target_percent = 10; /* Hardcode 10% for now. */
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pcc_target_freq = clock - (clock * pcc_target_percent / 100);
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@ -995,7 +997,8 @@ static int polaris10_calculate_sclk_params(struct pp_hwmgr *hwmgr,
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sclk_setting->Fcw1_int = (uint16_t)((ss_target_freq << table->SclkFcwRangeTable[sclk_setting->PllRange].postdiv) / ref_clock);
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temp = ss_target_freq << table->SclkFcwRangeTable[sclk_setting->PllRange].postdiv;
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temp <<= 0x10;
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sclk_setting->Fcw1_frac = (uint16_t)(0xFFFF & (temp / ref_clock));
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do_div(temp, ref_clock);
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sclk_setting->Fcw1_frac = temp & 0xffff;
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}
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return 0;
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