of: overlay: fix memory leak related to duplicated property
Function of_changeset_add_property or of_changeset_update_property may fails. In this case the property just allocated is never deallocated. Signed-off-by: Lixin Wang <alan.1.wang@nokia-sbell.com> Signed-off-by: Rob Herring <robh@kernel.org>
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@ -162,6 +162,7 @@ static int of_overlay_apply_single_property(struct of_overlay *ov,
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bool is_symbols_node)
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{
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struct property *propn = NULL, *tprop;
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int ret = 0;
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/* NOTE: Multiple changes of single properties not supported */
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tprop = of_find_property(target, prop->name, NULL);
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@ -186,10 +187,16 @@ static int of_overlay_apply_single_property(struct of_overlay *ov,
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/* not found? add */
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if (tprop == NULL)
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return of_changeset_add_property(&ov->cset, target, propn);
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ret = of_changeset_add_property(&ov->cset, target, propn);
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else /* found? update */
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ret = of_changeset_update_property(&ov->cset, target, propn);
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/* found? update */
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return of_changeset_update_property(&ov->cset, target, propn);
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if (ret) {
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kfree(propn->name);
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kfree(propn->value);
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kfree(propn);
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}
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return ret;
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}
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static int of_overlay_apply_single_device_node(struct of_overlay *ov,
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