fbdev: correct image offsets when rotating logo
Correct the image offsets when rotating the logo. Before image->dx and image->dy were always zero, so nobody ever noticed. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Acked-By: James Simmons <jsimmons@infradead.org> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -354,22 +354,26 @@ static void fb_rotate_logo(struct fb_info *info, u8 *dst,
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if (rotate == FB_ROTATE_UD) {
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fb_rotate_logo_ud(image->data, dst, image->width,
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image->height);
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image->dx = info->var.xres - image->width;
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image->dy = info->var.yres - image->height;
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image->dx = info->var.xres - image->width - image->dx;
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image->dy = info->var.yres - image->height - image->dy;
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} else if (rotate == FB_ROTATE_CW) {
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fb_rotate_logo_cw(image->data, dst, image->width,
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image->height);
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tmp = image->width;
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image->width = image->height;
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image->height = tmp;
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image->dx = info->var.xres - image->width;
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tmp = image->dy;
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image->dy = image->dx;
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image->dx = info->var.xres - image->width - tmp;
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} else if (rotate == FB_ROTATE_CCW) {
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fb_rotate_logo_ccw(image->data, dst, image->width,
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image->height);
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tmp = image->width;
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image->width = image->height;
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image->height = tmp;
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image->dy = info->var.yres - image->height;
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tmp = image->dx;
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image->dx = image->dy;
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image->dy = info->var.yres - image->height - tmp;
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}
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image->data = dst;
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