[media] coda: fix readback of CODA_RET_DEC_SEQ_FRAME_NEED
Previously we'd add one to this value, allocating one additional, superfluous internal buffer. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
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@ -1887,7 +1887,7 @@ static int coda_start_decoding(struct coda_ctx *ctx)
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v4l2_dbg(1, coda_debug, &dev->v4l2_dev, "%s instance %d now: %dx%d\n",
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__func__, ctx->idx, width, height);
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ctx->num_internal_frames = coda_read(dev, CODA_RET_DEC_SEQ_FRAME_NEED) + 1;
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ctx->num_internal_frames = coda_read(dev, CODA_RET_DEC_SEQ_FRAME_NEED);
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if (ctx->num_internal_frames > CODA_MAX_FRAMEBUFFERS) {
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v4l2_err(&dev->v4l2_dev,
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"not enough framebuffers to decode (%d < %d)\n",
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