f2fs: fix to avoid redundant searching in dirty map during gc
When doing gc, we search a victim in dirty map, starting from position of last victim, we will reset the current searching position until we touch the end of dirty map, and then search the whole diryt map. So sometimes we will search the range [victim, last] twice, it's redundant, this patch avoids this issue. Signed-off-by: Chao Yu <chao2.yu@samsung.com> Signed-off-by: Jaegeuk Kim <jaegeuk@kernel.org>
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@ -257,6 +257,7 @@ static int get_victim_by_default(struct f2fs_sb_info *sbi,
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struct dirty_seglist_info *dirty_i = DIRTY_I(sbi);
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struct victim_sel_policy p;
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unsigned int secno, max_cost;
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unsigned int last_segment = MAIN_SEGS(sbi);
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int nsearched = 0;
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mutex_lock(&dirty_i->seglist_lock);
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@ -277,9 +278,10 @@ static int get_victim_by_default(struct f2fs_sb_info *sbi,
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unsigned long cost;
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unsigned int segno;
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segno = find_next_bit(p.dirty_segmap, MAIN_SEGS(sbi), p.offset);
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if (segno >= MAIN_SEGS(sbi)) {
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segno = find_next_bit(p.dirty_segmap, last_segment, p.offset);
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if (segno >= last_segment) {
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if (sbi->last_victim[p.gc_mode]) {
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last_segment = sbi->last_victim[p.gc_mode];
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sbi->last_victim[p.gc_mode] = 0;
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p.offset = 0;
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continue;
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