crush: clean up types, const-ness
Move various types from int -> __u32 (or similar), and add const as appropriate. This reflects changes that have been present in the userland implementation for some time. Reviewed-by: Alex Elder <elder@inktank.com> Signed-off-by: Sage Weil <sage@inktank.com>
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@ -168,7 +168,7 @@ struct crush_map {
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/* crush.c */
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extern int crush_get_bucket_item_weight(struct crush_bucket *b, int pos);
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extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
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extern void crush_calc_parents(struct crush_map *map);
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extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
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extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
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@ -10,11 +10,11 @@
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#include "crush.h"
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extern int crush_find_rule(struct crush_map *map, int pool, int type, int size);
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extern int crush_do_rule(struct crush_map *map,
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extern int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size);
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extern int crush_do_rule(const struct crush_map *map,
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int ruleno,
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int x, int *result, int result_max,
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int forcefeed, /* -1 for none */
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__u32 *weights);
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const __u32 *weights);
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#endif
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@ -26,9 +26,9 @@ const char *crush_bucket_alg_name(int alg)
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* @b: bucket pointer
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* @p: item index in bucket
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*/
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int crush_get_bucket_item_weight(struct crush_bucket *b, int p)
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int crush_get_bucket_item_weight(const struct crush_bucket *b, int p)
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{
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if (p >= b->size)
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if ((__u32)p >= b->size)
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return 0;
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switch (b->alg) {
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@ -124,10 +124,9 @@ void crush_destroy_bucket(struct crush_bucket *b)
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*/
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void crush_destroy(struct crush_map *map)
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{
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int b;
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/* buckets */
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if (map->buckets) {
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__s32 b;
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for (b = 0; b < map->max_buckets; b++) {
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if (map->buckets[b] == NULL)
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continue;
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@ -138,6 +137,7 @@ void crush_destroy(struct crush_map *map)
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/* rules */
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if (map->rules) {
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__u32 b;
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for (b = 0; b < map->max_rules; b++)
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kfree(map->rules[b]);
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kfree(map->rules);
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@ -32,9 +32,9 @@
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* @type: storage ruleset type (user defined)
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* @size: output set size
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*/
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int crush_find_rule(struct crush_map *map, int ruleset, int type, int size)
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int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size)
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{
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int i;
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__u32 i;
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for (i = 0; i < map->max_rules; i++) {
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if (map->rules[i] &&
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@ -72,7 +72,7 @@ static int bucket_perm_choose(struct crush_bucket *bucket,
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unsigned i, s;
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/* start a new permutation if @x has changed */
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if (bucket->perm_x != x || bucket->perm_n == 0) {
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if (bucket->perm_x != (__u32)x || bucket->perm_n == 0) {
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dprintk("bucket %d new x=%d\n", bucket->id, x);
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bucket->perm_x = x;
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@ -219,7 +219,7 @@ static int bucket_tree_choose(struct crush_bucket_tree *bucket,
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static int bucket_straw_choose(struct crush_bucket_straw *bucket,
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int x, int r)
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{
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int i;
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__u32 i;
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int high = 0;
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__u64 high_draw = 0;
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__u64 draw;
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@ -262,7 +262,7 @@ static int crush_bucket_choose(struct crush_bucket *in, int x, int r)
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* true if device is marked "out" (failed, fully offloaded)
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* of the cluster
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*/
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static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
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static int is_out(const struct crush_map *map, const __u32 *weight, int item, int x)
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{
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if (weight[item] >= 0x10000)
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return 0;
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@ -287,16 +287,16 @@ static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
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* @recurse_to_leaf: true if we want one device under each item of given type
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* @out2: second output vector for leaf items (if @recurse_to_leaf)
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*/
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static int crush_choose(struct crush_map *map,
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static int crush_choose(const struct crush_map *map,
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struct crush_bucket *bucket,
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__u32 *weight,
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const __u32 *weight,
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int x, int numrep, int type,
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int *out, int outpos,
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int firstn, int recurse_to_leaf,
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int *out2)
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{
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int rep;
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int ftotal, flocal;
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unsigned int ftotal, flocal;
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int retry_descent, retry_bucket, skip_rep;
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struct crush_bucket *in = bucket;
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int r;
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@ -304,7 +304,7 @@ static int crush_choose(struct crush_map *map,
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int item = 0;
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int itemtype;
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int collide, reject;
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const int orig_tries = 5; /* attempts before we fall back to search */
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const unsigned int orig_tries = 5; /* attempts before we fall back to search */
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dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
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bucket->id, x, outpos, numrep);
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@ -325,7 +325,7 @@ static int crush_choose(struct crush_map *map,
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r = rep;
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if (in->alg == CRUSH_BUCKET_UNIFORM) {
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/* be careful */
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if (firstn || numrep >= in->size)
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if (firstn || (__u32)numrep >= in->size)
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/* r' = r + f_total */
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r += ftotal;
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else if (in->size % numrep == 0)
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@ -425,7 +425,7 @@ reject:
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/* else give up */
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skip_rep = 1;
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dprintk(" reject %d collide %d "
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"ftotal %d flocal %d\n",
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"ftotal %u flocal %u\n",
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reject, collide, ftotal,
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flocal);
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}
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@ -456,9 +456,9 @@ reject:
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* @result_max: maximum result size
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* @force: force initial replica choice; -1 for none
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*/
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int crush_do_rule(struct crush_map *map,
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int crush_do_rule(const struct crush_map *map,
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int ruleno, int x, int *result, int result_max,
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int force, __u32 *weight)
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int force, const __u32 *weight)
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{
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int result_len;
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int force_context[CRUSH_MAX_DEPTH];
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@ -473,7 +473,7 @@ int crush_do_rule(struct crush_map *map,
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int osize;
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int *tmp;
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struct crush_rule *rule;
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int step;
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__u32 step;
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int i, j;
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int numrep;
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int firstn;
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@ -488,7 +488,8 @@ int crush_do_rule(struct crush_map *map,
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/*
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* determine hierarchical context of force, if any. note
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* that this may or may not correspond to the specific types
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* referenced by the crush rule.
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* referenced by the crush rule. it will also only affect
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* the first descent (TAKE).
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*/
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if (force >= 0 &&
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force < map->max_devices &&
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