Input: joystick - convert documentation into ReST format
This file require minimum adjustments to be a valid ReST file. Do it, in order to be able to parse it with Sphinx. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
parent
0498b4b400
commit
89237c427b
|
@ -1,271 +1,291 @@
|
|||
Linux Joystick driver v2.0.0
|
||||
(c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz>
|
||||
Sponsored by SuSE
|
||||
----------------------------------------------------------------------------
|
||||
.. include:: <isonum.txt>
|
||||
|
||||
0. Disclaimer
|
||||
~~~~~~~~~~~~~
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
============================
|
||||
Linux Joystick driver v2.0.0
|
||||
============================
|
||||
|
||||
:Copyright: |copy| 1996-2000 Vojtech Pavlik <vojtech@ucw.cz> - Sponsored by SuSE
|
||||
|
||||
|
||||
Disclaimer
|
||||
==========
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation; either version 2 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Should you need to contact me, the author, you can do so either by e-mail
|
||||
Should you need to contact me, the author, you can do so either by e-mail
|
||||
- mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik,
|
||||
Simunkova 1594, Prague 8, 182 00 Czech Republic
|
||||
|
||||
For your convenience, the GNU General Public License version 2 is included
|
||||
For your convenience, the GNU General Public License version 2 is included
|
||||
in the package: See the file COPYING.
|
||||
|
||||
1. Intro
|
||||
~~~~~~~~
|
||||
The joystick driver for Linux provides support for a variety of joysticks
|
||||
Intro
|
||||
=====
|
||||
|
||||
The joystick driver for Linux provides support for a variety of joysticks
|
||||
and similar devices. It is based on a larger project aiming to support all
|
||||
input devices in Linux.
|
||||
|
||||
Should you encounter any problems while using the driver, or joysticks
|
||||
Should you encounter any problems while using the driver, or joysticks
|
||||
this driver can't make complete use of, I'm very interested in hearing about
|
||||
them. Bug reports and success stories are also welcome.
|
||||
|
||||
The input project website is at:
|
||||
The input project website is at:
|
||||
|
||||
http://atrey.karlin.mff.cuni.cz/~vojtech/input/
|
||||
|
||||
There is also a mailing list for the driver at:
|
||||
There is also a mailing list for the driver at:
|
||||
|
||||
listproc@atrey.karlin.mff.cuni.cz
|
||||
|
||||
send "subscribe linux-joystick Your Name" to subscribe to it.
|
||||
|
||||
2. Usage
|
||||
~~~~~~~~
|
||||
For basic usage you just choose the right options in kernel config and
|
||||
Usage
|
||||
=====
|
||||
|
||||
For basic usage you just choose the right options in kernel config and
|
||||
you should be set.
|
||||
|
||||
2.1 inpututils
|
||||
~~~~~~~~~~~~~~
|
||||
inpututils
|
||||
----------
|
||||
|
||||
For testing and other purposes (for example serial devices), a set of
|
||||
utilities is available at the abovementioned website. I suggest you download
|
||||
and install it before going on.
|
||||
|
||||
2.2 Device nodes
|
||||
~~~~~~~~~~~~~~~~
|
||||
Device nodes
|
||||
------------
|
||||
|
||||
For applications to be able to use the joysticks,
|
||||
you'll have to manually create these nodes in /dev:
|
||||
you'll have to manually create these nodes in /dev::
|
||||
|
||||
cd /dev
|
||||
rm js*
|
||||
mkdir input
|
||||
mknod input/js0 c 13 0
|
||||
mknod input/js1 c 13 1
|
||||
mknod input/js2 c 13 2
|
||||
mknod input/js3 c 13 3
|
||||
ln -s input/js0 js0
|
||||
ln -s input/js1 js1
|
||||
ln -s input/js2 js2
|
||||
ln -s input/js3 js3
|
||||
cd /dev
|
||||
rm js*
|
||||
mkdir input
|
||||
mknod input/js0 c 13 0
|
||||
mknod input/js1 c 13 1
|
||||
mknod input/js2 c 13 2
|
||||
mknod input/js3 c 13 3
|
||||
ln -s input/js0 js0
|
||||
ln -s input/js1 js1
|
||||
ln -s input/js2 js2
|
||||
ln -s input/js3 js3
|
||||
|
||||
For testing with inpututils it's also convenient to create these:
|
||||
For testing with inpututils it's also convenient to create these::
|
||||
|
||||
mknod input/event0 c 13 64
|
||||
mknod input/event1 c 13 65
|
||||
mknod input/event2 c 13 66
|
||||
mknod input/event3 c 13 67
|
||||
mknod input/event0 c 13 64
|
||||
mknod input/event1 c 13 65
|
||||
mknod input/event2 c 13 66
|
||||
mknod input/event3 c 13 67
|
||||
|
||||
2.4 Modules needed
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
For all joystick drivers to function, you'll need the userland interface
|
||||
module in kernel, either loaded or compiled in:
|
||||
Modules needed
|
||||
--------------
|
||||
|
||||
For all joystick drivers to function, you'll need the userland interface
|
||||
module in kernel, either loaded or compiled in::
|
||||
|
||||
modprobe joydev
|
||||
|
||||
For gameport joysticks, you'll have to load the gameport driver as well;
|
||||
For gameport joysticks, you'll have to load the gameport driver as well::
|
||||
|
||||
modprobe ns558
|
||||
|
||||
And for serial port joysticks, you'll need the serial input line
|
||||
discipline module loaded and the inputattach utility started:
|
||||
And for serial port joysticks, you'll need the serial input line
|
||||
discipline module loaded and the inputattach utility started::
|
||||
|
||||
modprobe serport
|
||||
inputattach -xxx /dev/tts/X &
|
||||
|
||||
In addition to that, you'll need the joystick driver module itself, most
|
||||
usually you'll have an analog joystick:
|
||||
In addition to that, you'll need the joystick driver module itself, most
|
||||
usually you'll have an analog joystick::
|
||||
|
||||
modprobe analog
|
||||
|
||||
For automatic module loading, something like this might work - tailor to
|
||||
your needs:
|
||||
|
||||
For automatic module loading, something like this might work - tailor to
|
||||
your needs::
|
||||
|
||||
alias tty-ldisc-2 serport
|
||||
alias char-major-13 input
|
||||
above input joydev ns558 analog
|
||||
options analog map=gamepad,none,2btn
|
||||
|
||||
2.5 Verifying that it works
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
For testing the joystick driver functionality, there is the jstest
|
||||
program in the utilities package. You run it by typing:
|
||||
Verifying that it works
|
||||
-----------------------
|
||||
|
||||
For testing the joystick driver functionality, there is the jstest
|
||||
program in the utilities package. You run it by typing::
|
||||
|
||||
jstest /dev/input/js0
|
||||
|
||||
And it should show a line with the joystick values, which update as you
|
||||
And it should show a line with the joystick values, which update as you
|
||||
move the stick, and press its buttons. The axes should all be zero when the
|
||||
joystick is in the center position. They should not jitter by themselves to
|
||||
other close values, and they also should be steady in any other position of
|
||||
the stick. They should have the full range from -32767 to 32767. If all this
|
||||
is met, then it's all fine, and you can play the games. :)
|
||||
|
||||
If it's not, then there might be a problem. Try to calibrate the joystick,
|
||||
If it's not, then there might be a problem. Try to calibrate the joystick,
|
||||
and if it still doesn't work, read the drivers section of this file, the
|
||||
troubleshooting section, and the FAQ.
|
||||
|
||||
2.6. Calibration
|
||||
~~~~~~~~~~~~~~~~
|
||||
For most joysticks you won't need any manual calibration, since the
|
||||
Calibration
|
||||
-----------
|
||||
|
||||
For most joysticks you won't need any manual calibration, since the
|
||||
joystick should be autocalibrated by the driver automagically. However, with
|
||||
some analog joysticks, that either do not use linear resistors, or if you
|
||||
want better precision, you can use the jscal program
|
||||
want better precision, you can use the jscal program::
|
||||
|
||||
jscal -c /dev/input/js0
|
||||
|
||||
included in the joystick package to set better correction coefficients than
|
||||
included in the joystick package to set better correction coefficients than
|
||||
what the driver would choose itself.
|
||||
|
||||
After calibrating the joystick you can verify if you like the new
|
||||
After calibrating the joystick you can verify if you like the new
|
||||
calibration using the jstest command, and if you do, you then can save the
|
||||
correction coefficients into a file
|
||||
correction coefficients into a file::
|
||||
|
||||
jscal -p /dev/input/js0 > /etc/joystick.cal
|
||||
|
||||
And add a line to your rc script executing that file
|
||||
And add a line to your rc script executing that file::
|
||||
|
||||
source /etc/joystick.cal
|
||||
|
||||
This way, after the next reboot your joystick will remain calibrated. You
|
||||
can also add the jscal -p line to your shutdown script.
|
||||
This way, after the next reboot your joystick will remain calibrated. You
|
||||
can also add the ``jscal -p`` line to your shutdown script.
|
||||
|
||||
|
||||
3. HW specific driver information
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
HW specific driver information
|
||||
==============================
|
||||
|
||||
In this section each of the separate hardware specific drivers is described.
|
||||
|
||||
3.1 Analog joysticks
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
The analog.c uses the standard analog inputs of the gameport, and thus
|
||||
Analog joysticks
|
||||
----------------
|
||||
|
||||
The analog.c uses the standard analog inputs of the gameport, and thus
|
||||
supports all standard joysticks and gamepads. It uses a very advanced
|
||||
routine for this, allowing for data precision that can't be found on any
|
||||
other system.
|
||||
|
||||
It also supports extensions like additional hats and buttons compatible
|
||||
It also supports extensions like additional hats and buttons compatible
|
||||
with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
|
||||
Cyborg 'digital' joysticks are also supported by this driver, because
|
||||
they're basically souped up CHF sticks.
|
||||
|
||||
However the only types that can be autodetected are:
|
||||
However the only types that can be autodetected are:
|
||||
|
||||
* 2-axis, 4-button joystick
|
||||
* 3-axis, 4-button joystick
|
||||
* 4-axis, 4-button joystick
|
||||
* Saitek Cyborg 'digital' joysticks
|
||||
|
||||
For other joystick types (more/less axes, hats, and buttons) support
|
||||
For other joystick types (more/less axes, hats, and buttons) support
|
||||
you'll need to specify the types either on the kernel command line or on the
|
||||
module command line, when inserting analog into the kernel. The
|
||||
parameters are:
|
||||
parameters are::
|
||||
|
||||
analog.map=<type1>,<type2>,<type3>,....
|
||||
|
||||
'type' is type of the joystick from the table below, defining joysticks
|
||||
'type' is type of the joystick from the table below, defining joysticks
|
||||
present on gameports in the system, starting with gameport0, second 'type'
|
||||
entry defining joystick on gameport1 and so on.
|
||||
|
||||
Type | Meaning
|
||||
-----------------------------------
|
||||
none | No analog joystick on that port
|
||||
auto | Autodetect joystick
|
||||
2btn | 2-button n-axis joystick
|
||||
y-joy | Two 2-button 2-axis joysticks on an Y-cable
|
||||
y-pad | Two 2-button 2-axis gamepads on an Y-cable
|
||||
fcs | Thrustmaster FCS compatible joystick
|
||||
chf | Joystick with a CH Flightstick compatible hat
|
||||
fullchf | CH Flightstick compatible with two hats and 6 buttons
|
||||
gamepad | 4/6-button n-axis gamepad
|
||||
gamepad8 | 8-button 2-axis gamepad
|
||||
========= =====================================================
|
||||
Type Meaning
|
||||
========= =====================================================
|
||||
none No analog joystick on that port
|
||||
auto Autodetect joystick
|
||||
2btn 2-button n-axis joystick
|
||||
y-joy Two 2-button 2-axis joysticks on an Y-cable
|
||||
y-pad Two 2-button 2-axis gamepads on an Y-cable
|
||||
fcs Thrustmaster FCS compatible joystick
|
||||
chf Joystick with a CH Flightstick compatible hat
|
||||
fullchf CH Flightstick compatible with two hats and 6 buttons
|
||||
gamepad 4/6-button n-axis gamepad
|
||||
gamepad8 8-button 2-axis gamepad
|
||||
========= =====================================================
|
||||
|
||||
In case your joystick doesn't fit in any of the above categories, you can
|
||||
In case your joystick doesn't fit in any of the above categories, you can
|
||||
specify the type as a number by combining the bits in the table below. This
|
||||
is not recommended unless you really know what are you doing. It's not
|
||||
dangerous, but not simple either.
|
||||
|
||||
Bit | Meaning
|
||||
--------------------------
|
||||
0 | Axis X1
|
||||
1 | Axis Y1
|
||||
2 | Axis X2
|
||||
3 | Axis Y2
|
||||
4 | Button A
|
||||
5 | Button B
|
||||
6 | Button C
|
||||
7 | Button D
|
||||
8 | CHF Buttons X and Y
|
||||
9 | CHF Hat 1
|
||||
10 | CHF Hat 2
|
||||
11 | FCS Hat
|
||||
12 | Pad Button X
|
||||
13 | Pad Button Y
|
||||
14 | Pad Button U
|
||||
15 | Pad Button V
|
||||
16 | Saitek F1-F4 Buttons
|
||||
17 | Saitek Digital Mode
|
||||
19 | GamePad
|
||||
20 | Joy2 Axis X1
|
||||
21 | Joy2 Axis Y1
|
||||
22 | Joy2 Axis X2
|
||||
23 | Joy2 Axis Y2
|
||||
24 | Joy2 Button A
|
||||
25 | Joy2 Button B
|
||||
26 | Joy2 Button C
|
||||
27 | Joy2 Button D
|
||||
31 | Joy2 GamePad
|
||||
==== =========================
|
||||
Bit Meaning
|
||||
==== =========================
|
||||
0 Axis X1
|
||||
1 Axis Y1
|
||||
2 Axis X2
|
||||
3 Axis Y2
|
||||
4 Button A
|
||||
5 Button B
|
||||
6 Button C
|
||||
7 Button D
|
||||
8 CHF Buttons X and Y
|
||||
9 CHF Hat 1
|
||||
10 CHF Hat 2
|
||||
11 FCS Hat
|
||||
12 Pad Button X
|
||||
13 Pad Button Y
|
||||
14 Pad Button U
|
||||
15 Pad Button V
|
||||
16 Saitek F1-F4 Buttons
|
||||
17 Saitek Digital Mode
|
||||
19 GamePad
|
||||
20 Joy2 Axis X1
|
||||
21 Joy2 Axis Y1
|
||||
22 Joy2 Axis X2
|
||||
23 Joy2 Axis Y2
|
||||
24 Joy2 Button A
|
||||
25 Joy2 Button B
|
||||
26 Joy2 Button C
|
||||
27 Joy2 Button D
|
||||
31 Joy2 GamePad
|
||||
==== =========================
|
||||
|
||||
3.2 Microsoft SideWinder joysticks
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
|
||||
Microsoft SideWinder joysticks
|
||||
------------------------------
|
||||
|
||||
Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
|
||||
module. All currently supported joysticks:
|
||||
|
||||
* Microsoft SideWinder 3D Pro
|
||||
* Microsoft SideWinder Force Feedback Pro
|
||||
* Microsoft SideWinder Force Feedback Wheel
|
||||
* Microsoft SideWinder FreeStyle Pro
|
||||
* Microsoft SideWinder FreeStyle Pro
|
||||
* Microsoft SideWinder GamePad (up to four, chained)
|
||||
* Microsoft SideWinder Precision Pro
|
||||
* Microsoft SideWinder Precision Pro USB
|
||||
* Microsoft SideWinder Precision Pro
|
||||
* Microsoft SideWinder Precision Pro USB
|
||||
|
||||
are autodetected, and thus no module parameters are needed.
|
||||
are autodetected, and thus no module parameters are needed.
|
||||
|
||||
There is one caveat with the 3D Pro. There are 9 buttons reported,
|
||||
There is one caveat with the 3D Pro. There are 9 buttons reported,
|
||||
although the joystick has only 8. The 9th button is the mode switch on the
|
||||
rear side of the joystick. However, moving it, you'll reset the joystick,
|
||||
and make it unresponsive for about a one third of a second. Furthermore, the
|
||||
joystick will also re-center itself, taking the position it was in during
|
||||
this time as a new center position. Use it if you want, but think first.
|
||||
|
||||
The SideWinder Standard is not a digital joystick, and thus is supported
|
||||
by the analog driver described above.
|
||||
The SideWinder Standard is not a digital joystick, and thus is supported
|
||||
by the analog driver described above.
|
||||
|
||||
3.3 Logitech ADI devices
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Logitech ADI protocol is supported by the adi.c module. It should support
|
||||
Logitech ADI devices
|
||||
--------------------
|
||||
|
||||
Logitech ADI protocol is supported by the adi.c module. It should support
|
||||
any Logitech device using this protocol. This includes, but is not limited
|
||||
to:
|
||||
|
||||
|
@ -279,20 +299,21 @@ to:
|
|||
* Logitech WingMan GamePad Extreme
|
||||
* Logitech WingMan Extreme Digital 3D
|
||||
|
||||
ADI devices are autodetected, and the driver supports up to two (any
|
||||
ADI devices are autodetected, and the driver supports up to two (any
|
||||
combination of) devices on a single gameport, using an Y-cable or chained
|
||||
together.
|
||||
|
||||
Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
|
||||
Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
|
||||
Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
|
||||
handled by the analog driver described above. Logitech WingMan Warrior and
|
||||
Logitech Magellan are supported by serial drivers described below. Logitech
|
||||
WingMan Force and Logitech WingMan Formula Force are supported by the
|
||||
I-Force driver described below. Logitech CyberMan is not supported yet.
|
||||
|
||||
3.4 Gravis GrIP
|
||||
~~~~~~~~~~~~~~~
|
||||
Gravis GrIP protocol is supported by the grip.c module. It currently
|
||||
Gravis GrIP
|
||||
-----------
|
||||
|
||||
Gravis GrIP protocol is supported by the grip.c module. It currently
|
||||
supports:
|
||||
|
||||
* Gravis GamePad Pro
|
||||
|
@ -300,7 +321,7 @@ supports:
|
|||
* Gravis Xterminator
|
||||
* Gravis Xterminator DualControl
|
||||
|
||||
All these devices are autodetected, and you can even use any combination
|
||||
All these devices are autodetected, and you can even use any combination
|
||||
of up to two of these pads either chained together or using an Y-cable on a
|
||||
single gameport.
|
||||
|
||||
|
@ -308,9 +329,10 @@ GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is
|
|||
supported by the stinger driver. Other Gravis joysticks are supported by the
|
||||
analog driver.
|
||||
|
||||
3.5 FPGaming A3D and MadCatz A3D
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The Assassin 3D protocol created by FPGaming, is used both by FPGaming
|
||||
FPGaming A3D and MadCatz A3D
|
||||
----------------------------
|
||||
|
||||
The Assassin 3D protocol created by FPGaming, is used both by FPGaming
|
||||
themselves and is licensed to MadCatz. A3D devices are supported by the
|
||||
a3d.c module. It currently supports:
|
||||
|
||||
|
@ -318,125 +340,139 @@ a3d.c module. It currently supports:
|
|||
* MadCatz Panther
|
||||
* MadCatz Panther XL
|
||||
|
||||
All these devices are autodetected. Because the Assassin 3D and the Panther
|
||||
All these devices are autodetected. Because the Assassin 3D and the Panther
|
||||
allow connecting analog joysticks to them, you'll need to load the analog
|
||||
driver as well to handle the attached joysticks.
|
||||
|
||||
The trackball should work with USB mousedev module as a normal mouse. See
|
||||
The trackball should work with USB mousedev module as a normal mouse. See
|
||||
the USB documentation for how to setup an USB mouse.
|
||||
|
||||
3.6 ThrustMaster DirectConnect (BSP)
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The TM DirectConnect (BSP) protocol is supported by the tmdc.c
|
||||
ThrustMaster DirectConnect (BSP)
|
||||
--------------------------------
|
||||
|
||||
The TM DirectConnect (BSP) protocol is supported by the tmdc.c
|
||||
module. This includes, but is not limited to:
|
||||
|
||||
* ThrustMaster Millennium 3D Interceptor
|
||||
* ThrustMaster 3D Rage Pad
|
||||
* ThrustMaster Fusion Digital Game Pad
|
||||
|
||||
Devices not directly supported, but hopefully working are:
|
||||
Devices not directly supported, but hopefully working are:
|
||||
|
||||
* ThrustMaster FragMaster
|
||||
* ThrustMaster Attack Throttle
|
||||
|
||||
If you have one of these, contact me.
|
||||
If you have one of these, contact me.
|
||||
|
||||
TMDC devices are autodetected, and thus no parameters to the module
|
||||
TMDC devices are autodetected, and thus no parameters to the module
|
||||
are needed. Up to two TMDC devices can be connected to one gameport, using
|
||||
an Y-cable.
|
||||
|
||||
3.7 Creative Labs Blaster
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The Blaster protocol is supported by the cobra.c module. It supports only
|
||||
Creative Labs Blaster
|
||||
---------------------
|
||||
|
||||
The Blaster protocol is supported by the cobra.c module. It supports only
|
||||
the:
|
||||
|
||||
* Creative Blaster GamePad Cobra
|
||||
|
||||
Up to two of these can be used on a single gameport, using an Y-cable.
|
||||
Up to two of these can be used on a single gameport, using an Y-cable.
|
||||
|
||||
3.8 Genius Digital joysticks
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The Genius digitally communicating joysticks are supported by the gf2k.c
|
||||
Genius Digital joysticks
|
||||
------------------------
|
||||
|
||||
The Genius digitally communicating joysticks are supported by the gf2k.c
|
||||
module. This includes:
|
||||
|
||||
* Genius Flight2000 F-23 joystick
|
||||
* Genius Flight2000 F-31 joystick
|
||||
* Genius Flight2000 F-23 joystick
|
||||
* Genius Flight2000 F-31 joystick
|
||||
* Genius G-09D gamepad
|
||||
|
||||
Other Genius digital joysticks are not supported yet, but support can be
|
||||
Other Genius digital joysticks are not supported yet, but support can be
|
||||
added fairly easily.
|
||||
|
||||
3.9 InterAct Digital joysticks
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The InterAct digitally communicating joysticks are supported by the
|
||||
InterAct Digital joysticks
|
||||
--------------------------
|
||||
|
||||
The InterAct digitally communicating joysticks are supported by the
|
||||
interact.c module. This includes:
|
||||
|
||||
* InterAct HammerHead/FX gamepad
|
||||
* InterAct ProPad8 gamepad
|
||||
* InterAct ProPad8 gamepad
|
||||
|
||||
Other InterAct digital joysticks are not supported yet, but support can be
|
||||
Other InterAct digital joysticks are not supported yet, but support can be
|
||||
added fairly easily.
|
||||
|
||||
3.10 PDPI Lightning 4 gamecards
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
PDPI Lightning 4 gamecards are supported by the lightning.c module.
|
||||
PDPI Lightning 4 gamecards
|
||||
--------------------------
|
||||
|
||||
PDPI Lightning 4 gamecards are supported by the lightning.c module.
|
||||
Once the module is loaded, the analog driver can be used to handle the
|
||||
joysticks. Digitally communicating joystick will work only on port 0, while
|
||||
using Y-cables, you can connect up to 8 analog joysticks to a single L4
|
||||
card, 16 in case you have two in your system.
|
||||
|
||||
3.11 Trident 4DWave / Aureal Vortex
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
|
||||
Trident 4DWave / Aureal Vortex
|
||||
------------------------------
|
||||
|
||||
Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
|
||||
provide an "Enhanced Game Port" mode where the soundcard handles polling the
|
||||
joystick. This mode is supported by the pcigame.c module. Once loaded the
|
||||
analog driver can use the enhanced features of these gameports..
|
||||
|
||||
3.13 Crystal SoundFusion
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
|
||||
Crystal SoundFusion
|
||||
-------------------
|
||||
|
||||
Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
|
||||
Port", much like the 4DWave or Vortex above. This, and also the normal mode
|
||||
for the port of the SoundFusion is supported by the cs461x.c module.
|
||||
|
||||
3.14 SoundBlaster Live!
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The Live! has a special PCI gameport, which, although it doesn't provide
|
||||
SoundBlaster Live!
|
||||
------------------
|
||||
|
||||
The Live! has a special PCI gameport, which, although it doesn't provide
|
||||
any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than
|
||||
its ISA counterparts. It also requires special support, hence the
|
||||
emu10k1-gp.c module for it instead of the normal ns558.c one.
|
||||
|
||||
3.15 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
These PCI soundcards have specific gameports. They are handled by the
|
||||
SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
|
||||
------------------------------------------------------------------------
|
||||
|
||||
These PCI soundcards have specific gameports. They are handled by the
|
||||
sound drivers themselves. Make sure you select gameport support in the
|
||||
joystick menu and sound card support in the sound menu for your appropriate
|
||||
card.
|
||||
|
||||
3.16 Amiga
|
||||
~~~~~~~~~~
|
||||
Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
|
||||
driver. Since they can't be autodetected, the driver has a command line.
|
||||
Amiga
|
||||
-----
|
||||
|
||||
Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
|
||||
driver. Since they can't be autodetected, the driver has a command line:
|
||||
|
||||
amijoy.map=<a>,<b>
|
||||
|
||||
a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
|
||||
a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
|
||||
the Amiga.
|
||||
|
||||
Value | Joystick type
|
||||
---------------------
|
||||
0 | None
|
||||
1 | 1-button digital joystick
|
||||
====== ===========================
|
||||
Value Joystick type
|
||||
====== ===========================
|
||||
0 None
|
||||
1 1-button digital joystick
|
||||
====== ===========================
|
||||
|
||||
No more joystick types are supported now, but that should change in the
|
||||
No more joystick types are supported now, but that should change in the
|
||||
future if I get an Amiga in the reach of my fingers.
|
||||
|
||||
3.17 Game console and 8-bit pads and joysticks
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
See joystick-parport.txt for more info.
|
||||
Game console and 8-bit pads and joysticks
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
3.18 SpaceTec/LabTec devices
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
SpaceTec serial devices communicate using the SpaceWare protocol. It is
|
||||
See :ref:`joystick-parport` for more info.
|
||||
|
||||
SpaceTec/LabTec devices
|
||||
-----------------------
|
||||
|
||||
SpaceTec serial devices communicate using the SpaceWare protocol. It is
|
||||
supported by the spaceorb.c and spaceball.c drivers. The devices currently
|
||||
supported by spaceorb.c are:
|
||||
|
||||
|
@ -447,43 +483,47 @@ Devices currently supported by spaceball.c are:
|
|||
|
||||
* SpaceTec SpaceBall 4000 FLX
|
||||
|
||||
In addition to having the spaceorb/spaceball and serport modules in the
|
||||
In addition to having the spaceorb/spaceball and serport modules in the
|
||||
kernel, you also need to attach a serial port to it. to do that, run the
|
||||
inputattach program:
|
||||
inputattach program::
|
||||
|
||||
inputattach --spaceorb /dev/tts/x &
|
||||
or
|
||||
|
||||
or::
|
||||
|
||||
inputattach --spaceball /dev/tts/x &
|
||||
|
||||
where /dev/tts/x is the serial port which the device is connected to. After
|
||||
doing this, the device will be reported and will start working.
|
||||
|
||||
There is one caveat with the SpaceOrb. The button #6, the on the bottom
|
||||
There is one caveat with the SpaceOrb. The button #6, the on the bottom
|
||||
side of the orb, although reported as an ordinary button, causes internal
|
||||
recentering of the spaceorb, moving the zero point to the position in which
|
||||
the ball is at the moment of pressing the button. So, think first before
|
||||
you bind it to some other function.
|
||||
|
||||
SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
|
||||
SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
|
||||
|
||||
3.19 Logitech SWIFT devices
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The SWIFT serial protocol is supported by the warrior.c module. It
|
||||
Logitech SWIFT devices
|
||||
----------------------
|
||||
|
||||
The SWIFT serial protocol is supported by the warrior.c module. It
|
||||
currently supports only the:
|
||||
|
||||
* Logitech WingMan Warrior
|
||||
|
||||
but in the future, Logitech CyberMan (the original one, not CM2) could be
|
||||
supported as well. To use the module, you need to run inputattach after you
|
||||
insert/compile the module into your kernel:
|
||||
insert/compile the module into your kernel::
|
||||
|
||||
inputattach --warrior /dev/tts/x &
|
||||
|
||||
/dev/tts/x is the serial port your Warrior is attached to.
|
||||
|
||||
3.20 Magellan / Space Mouse
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
|
||||
Magellan / Space Mouse
|
||||
----------------------
|
||||
|
||||
The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
|
||||
Systems), for many other companies (Logitech, HP, ...) is supported by the
|
||||
joy-magellan module. It currently supports only the:
|
||||
|
||||
|
@ -492,94 +532,99 @@ joy-magellan module. It currently supports only the:
|
|||
|
||||
models, the additional buttons on the 'Plus' versions are not supported yet.
|
||||
|
||||
To use it, you need to attach the serial port to the driver using the
|
||||
To use it, you need to attach the serial port to the driver using the::
|
||||
|
||||
inputattach --magellan /dev/tts/x &
|
||||
|
||||
command. After that the Magellan will be detected, initialized, will beep,
|
||||
and the /dev/input/jsX device should become usable.
|
||||
|
||||
3.21 I-Force devices
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
All I-Force devices are supported by the iforce module. This includes:
|
||||
I-Force devices
|
||||
---------------
|
||||
|
||||
All I-Force devices are supported by the iforce module. This includes:
|
||||
|
||||
* AVB Mag Turbo Force
|
||||
* AVB Top Shot Pegasus
|
||||
* AVB Top Shot Force Feedback Racing Wheel
|
||||
* Logitech WingMan Force
|
||||
* Logitech WingMan Force Wheel
|
||||
* Logitech WingMan Force Wheel
|
||||
* Guillemot Race Leader Force Feedback
|
||||
* Guillemot Force Feedback Racing Wheel
|
||||
* Thrustmaster Motor Sport GT
|
||||
|
||||
To use it, you need to attach the serial port to the driver using the
|
||||
To use it, you need to attach the serial port to the driver using the::
|
||||
|
||||
inputattach --iforce /dev/tts/x &
|
||||
|
||||
command. After that the I-Force device will be detected, and the
|
||||
/dev/input/jsX device should become usable.
|
||||
|
||||
In case you're using the device via the USB port, the inputattach command
|
||||
In case you're using the device via the USB port, the inputattach command
|
||||
isn't needed.
|
||||
|
||||
The I-Force driver now supports force feedback via the event interface.
|
||||
The I-Force driver now supports force feedback via the event interface.
|
||||
|
||||
Please note that Logitech WingMan *3D devices are _not_ supported by this
|
||||
Please note that Logitech WingMan 3D devices are _not_ supported by this
|
||||
module, rather by hid. Force feedback is not supported for those devices.
|
||||
Logitech gamepads are also hid devices.
|
||||
|
||||
3.22 Gravis Stinger gamepad
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The Gravis Stinger serial port gamepad, designed for use with laptop
|
||||
computers, is supported by the stinger.c module. To use it, attach the
|
||||
serial port to the driver using:
|
||||
Gravis Stinger gamepad
|
||||
----------------------
|
||||
|
||||
inputattach --stinger /dev/tty/x &
|
||||
The Gravis Stinger serial port gamepad, designed for use with laptop
|
||||
computers, is supported by the stinger.c module. To use it, attach the
|
||||
serial port to the driver using::
|
||||
|
||||
inputattach --stinger /dev/tty/x &
|
||||
|
||||
where x is the number of the serial port.
|
||||
|
||||
4. Troubleshooting
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
There is quite a high probability that you run into some problems. For
|
||||
Troubleshooting
|
||||
===============
|
||||
|
||||
There is quite a high probability that you run into some problems. For
|
||||
testing whether the driver works, if in doubt, use the jstest utility in
|
||||
some of its modes. The most useful modes are "normal" - for the 1.x
|
||||
interface, and "old" for the "0.x" interface. You run it by typing:
|
||||
interface, and "old" for the "0.x" interface. You run it by typing::
|
||||
|
||||
jstest --normal /dev/input/js0
|
||||
jstest --old /dev/input/js0
|
||||
|
||||
Additionally you can do a test with the evtest utility:
|
||||
Additionally you can do a test with the evtest utility::
|
||||
|
||||
evtest /dev/input/event0
|
||||
|
||||
Oh, and read the FAQ! :)
|
||||
Oh, and read the FAQ! :)
|
||||
|
||||
5. FAQ
|
||||
~~~~~~
|
||||
Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
|
||||
cause?
|
||||
A: The device files don't exist. Create them (see section 2.2).
|
||||
FAQ
|
||||
===
|
||||
|
||||
Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
|
||||
or pad that uses a 9-pin D-type cannon connector to the serial port of my
|
||||
PC?
|
||||
A: Yes, it is possible, but it'll burn your serial port or the pad. It
|
||||
won't work, of course.
|
||||
:Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
|
||||
cause?
|
||||
:A: The device files don't exist. Create them (see section 2.2).
|
||||
|
||||
Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
|
||||
A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
|
||||
for them.
|
||||
:Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
|
||||
or pad that uses a 9-pin D-type cannon connector to the serial port of my
|
||||
PC?
|
||||
:A: Yes, it is possible, but it'll burn your serial port or the pad. It
|
||||
won't work, of course.
|
||||
|
||||
6. Programming Interface
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The 1.0 driver uses a new, event based approach to the joystick driver.
|
||||
:Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
|
||||
:A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
|
||||
for them.
|
||||
|
||||
Programming Interface
|
||||
=====================
|
||||
|
||||
The 1.0 driver uses a new, event based approach to the joystick driver.
|
||||
Instead of the user program polling for the joystick values, the joystick
|
||||
driver now reports only any changes of its state. See joystick-api.txt,
|
||||
joystick.h and jstest.c included in the joystick package for more
|
||||
information. The joystick device can be used in either blocking or
|
||||
nonblocking mode and supports select() calls.
|
||||
|
||||
For backward compatibility the old (v0.x) interface is still included.
|
||||
For backward compatibility the old (v0.x) interface is still included.
|
||||
Any call to the joystick driver using the old interface will return values
|
||||
that are compatible to the old interface. This interface is still limited
|
||||
to 2 axes, and applications using it usually decode only 2 buttons, although
|
||||
|
|
Loading…
Reference in New Issue