HID: wiimote: add LEGO-wiimote VID
The LEGO-wiimote uses a different VID than the Nintendo ID. The device is technically the same so add the ID. Cc: <stable@vger.kernel.org> # 3.11+ Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -1871,6 +1871,7 @@ static const struct hid_device_id hid_have_special_driver[] = {
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_MICROSOFT, USB_DEVICE_ID_MS_PRESENTER_8K_BT) },
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_WIIMOTE) },
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO2, USB_DEVICE_ID_NINTENDO_WIIMOTE) },
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_WIIMOTE2) },
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{ }
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};
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@ -633,6 +633,7 @@
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#define USB_DEVICE_ID_NEXTWINDOW_TOUCHSCREEN 0x0003
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#define USB_VENDOR_ID_NINTENDO 0x057e
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#define USB_VENDOR_ID_NINTENDO2 0x054c
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#define USB_DEVICE_ID_NINTENDO_WIIMOTE 0x0306
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#define USB_DEVICE_ID_NINTENDO_WIIMOTE2 0x0330
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@ -834,7 +834,8 @@ static void wiimote_init_set_type(struct wiimote_data *wdata,
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goto done;
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}
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if (vendor == USB_VENDOR_ID_NINTENDO) {
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if (vendor == USB_VENDOR_ID_NINTENDO ||
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vendor == USB_VENDOR_ID_NINTENDO2) {
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if (product == USB_DEVICE_ID_NINTENDO_WIIMOTE) {
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devtype = WIIMOTE_DEV_GEN10;
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goto done;
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@ -1855,6 +1856,8 @@ static void wiimote_hid_remove(struct hid_device *hdev)
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static const struct hid_device_id wiimote_hid_devices[] = {
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
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USB_DEVICE_ID_NINTENDO_WIIMOTE) },
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO2,
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USB_DEVICE_ID_NINTENDO_WIIMOTE) },
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{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
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USB_DEVICE_ID_NINTENDO_WIIMOTE2) },
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{ }
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