s3fb: add sparse annotations
Add sparse annotations and use fb_read/fb_write and family to access the framebuffer. Signed-off-by: Antonino Daplas <adaplas@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -164,7 +164,7 @@ MODULE_PARM_DESC(fasttext, "Enable S3 fast text mode (1=enable, 0=disable, defau
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static void s3fb_settile_fast(struct fb_info *info, struct fb_tilemap *map)
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{
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const u8 *font = map->data;
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u8* fb = (u8 *) info->screen_base;
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u8 __iomem *fb = (u8 __iomem *) info->screen_base;
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int i, c;
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if ((map->width != 8) || (map->height != 16) ||
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@ -177,7 +177,7 @@ static void s3fb_settile_fast(struct fb_info *info, struct fb_tilemap *map)
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fb += 2;
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for (i = 0; i < map->height; i++) {
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for (c = 0; c < map->length; c++) {
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fb[c * 4] = font[c * map->height + i];
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fb_writeb(font[c * map->height + i], fb + c * 4);
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}
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fb += 1024;
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}
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@ -656,7 +656,7 @@ static int s3fb_set_par(struct fb_info *info)
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value = ((value * hmul) / 8) - 5;
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vga_wcrt(NULL, 0x3C, (value + 1) / 2);
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memset((u8*)info->screen_base, 0x00, screen_size);
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memset_io(info->screen_base, 0x00, screen_size);
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/* Device and screen back on */
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svga_wcrt_mask(0x17, 0x80, 0x80);
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svga_wseq_mask(0x01, 0x00, 0x20);
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