PS3: gelic: fix memory leak
This fixes the bug that the I/O buffer is not freed at the driver removal. Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp> Signed-off-by: John W. Linville <linville@tuxdriver.com>
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@ -2474,6 +2474,8 @@ static void gelic_wl_free(struct gelic_wl_info *wl)
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pr_debug("%s: <-\n", __func__);
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free_page((unsigned long)wl->buf);
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pr_debug("%s: destroy queues\n", __func__);
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destroy_workqueue(wl->eurus_cmd_queue);
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destroy_workqueue(wl->event_queue);
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