viafb: update fix before calculating depth
viafb: update fix before calculating depth As the depth calculation depends on information in fix it is saner to do the update first. No runtime change expected as the value visual in fix used never changes to MONO. Signed-off-by: Florian Tobias Schandinat <FlorianSchandinat@gmx.de> Cc: Joseph Chan <JosephChan@via.com.tw>
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@ -234,6 +234,7 @@ static int viafb_set_par(struct fb_info *info)
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struct VideoModeTable *vmode_entry, *vmode_entry1 = NULL;
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struct VideoModeTable *vmode_entry, *vmode_entry1 = NULL;
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DEBUG_MSG(KERN_INFO "viafb_set_par!\n");
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DEBUG_MSG(KERN_INFO "viafb_set_par!\n");
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viafb_update_fix(info);
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viapar->depth = fb_get_color_depth(&info->var, &info->fix);
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viapar->depth = fb_get_color_depth(&info->var, &info->fix);
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viafb_update_device_setting(viafbinfo->var.xres, viafbinfo->var.yres,
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viafb_update_device_setting(viafbinfo->var.xres, viafbinfo->var.yres,
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viafbinfo->var.bits_per_pixel, viafb_refresh, 0);
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viafbinfo->var.bits_per_pixel, viafb_refresh, 0);
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@ -257,7 +258,6 @@ static int viafb_set_par(struct fb_info *info)
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}
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}
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if (vmode_entry) {
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if (vmode_entry) {
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viafb_update_fix(info);
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if (viafb_dual_fb && viapar->iga_path == IGA2)
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if (viafb_dual_fb && viapar->iga_path == IGA2)
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viafb_bpp1 = info->var.bits_per_pixel;
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viafb_bpp1 = info->var.bits_per_pixel;
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else
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else
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