viafb: update fix before calculating depth

viafb: update fix before calculating depth

As the depth calculation depends on information in fix it is saner to
do the update first.
No runtime change expected as the value visual in fix used never
changes to MONO.

Signed-off-by: Florian Tobias Schandinat <FlorianSchandinat@gmx.de>
Cc: Joseph Chan <JosephChan@via.com.tw>
This commit is contained in:
Florian Tobias Schandinat 2010-07-13 17:58:06 +00:00
parent 1f84435090
commit 65123c68d1
1 changed files with 1 additions and 1 deletions

View File

@ -234,6 +234,7 @@ static int viafb_set_par(struct fb_info *info)
struct VideoModeTable *vmode_entry, *vmode_entry1 = NULL; struct VideoModeTable *vmode_entry, *vmode_entry1 = NULL;
DEBUG_MSG(KERN_INFO "viafb_set_par!\n"); DEBUG_MSG(KERN_INFO "viafb_set_par!\n");
viafb_update_fix(info);
viapar->depth = fb_get_color_depth(&info->var, &info->fix); viapar->depth = fb_get_color_depth(&info->var, &info->fix);
viafb_update_device_setting(viafbinfo->var.xres, viafbinfo->var.yres, viafb_update_device_setting(viafbinfo->var.xres, viafbinfo->var.yres,
viafbinfo->var.bits_per_pixel, viafb_refresh, 0); viafbinfo->var.bits_per_pixel, viafb_refresh, 0);
@ -257,7 +258,6 @@ static int viafb_set_par(struct fb_info *info)
} }
if (vmode_entry) { if (vmode_entry) {
viafb_update_fix(info);
if (viafb_dual_fb && viapar->iga_path == IGA2) if (viafb_dual_fb && viapar->iga_path == IGA2)
viafb_bpp1 = info->var.bits_per_pixel; viafb_bpp1 = info->var.bits_per_pixel;
else else