tridentfb: Blade3D clock fixes
This patch fixes following problems: - does not allow the m parameter to reach 0 as it locks the graphics core (power cycle needed) - for the newer chips (with new clock registers) does not allow of n / m ratio below 4 as it gives unstable image on the Blade3D core - extend shift parameter (k) range to 2 for the newer chips to cope with the n /m >= 4 limit at low resolution (bandwidth) modes - prefer modes with higher n / m ratio (higher k values) Signed-off-by: Krzysztof Helt <krzysztof.h1@wp.pl> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -672,15 +672,16 @@ static void set_vclk(struct tridentfb_par *par, unsigned long freq)
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unsigned long fi, d, di;
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unsigned char best_m = 0, best_n = 0, best_k = 0;
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unsigned char hi, lo;
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unsigned char shift = !is_oldclock(par->chip_id) ? 2 : 1;
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d = 20000;
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for (k = 1; k >= 0; k--)
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for (m = 0; m < 32; m++) {
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n = 2 * (m + 2) - 8;
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for (k = shift; k >= 0; k--)
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for (m = 1; m < 32; m++) {
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n = ((m + 2) << shift) - 8;
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for (n = (n < 0 ? 0 : n); n < 122; n++) {
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fi = ((14318l * (n + 8)) / (m + 2)) >> k;
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di = abs(fi - freq);
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if (di <= d) {
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if (di < d || (di == d && k == best_k)) {
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d = di;
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best_n = n;
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best_m = m;
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