Input: sidewinder - mark expected switch fall-throughs

In preparation to enabling -Wimplicit-fallthrough, mark switch cases
where we are expecting to fall through.

Addresses-Coverity-ID: 114763
Addresses-Coverity-ID: 114764
Addresses-Coverity-ID: 114765
Addresses-Coverity-ID: 114766
Signed-off-by: Gustavo A. R. Silva <garsilva@embeddedor.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Gustavo A. R. Silva 2017-11-10 10:23:35 -08:00 committed by Dmitry Torokhov
parent 005161c864
commit 56c78bb32b
1 changed files with 5 additions and 5 deletions

View File

@ -672,16 +672,16 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
switch (i * m) {
case 60:
sw->number++;
sw->number++; /* fall through */
case 45: /* Ambiguous packet length */
if (j <= 40) { /* ID length less or eq 40 -> FSP */
case 43:
sw->type = SW_ID_FSP;
break;
}
sw->number++;
sw->number++; /* fall through */
case 30:
sw->number++;
sw->number++; /* fall through */
case 15:
sw->type = SW_ID_GP;
break;
@ -697,9 +697,9 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
sw->type = SW_ID_PP;
break;
case 66:
sw->bits = 3;
sw->bits = 3; /* fall through */
case 198:
sw->length = 22;
sw->length = 22; /* fall through */
case 64:
sw->type = SW_ID_3DP;
if (j == 160)