drm/vc4: Fix the clear color for the first tile rendered.
Apparently in hardware (as opposed to simulation), the clear colors need to be uploaded before the render config, otherwise they won't take effect. Fixes igt's vc4_wait_bo/used-bo-* subtests. Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -321,15 +321,6 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
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list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
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&exec->unref_list);
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rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
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rcl_u32(setup,
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(setup->color_write ? (setup->color_write->paddr +
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args->color_write.offset) :
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0));
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rcl_u16(setup, args->width);
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rcl_u16(setup, args->height);
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rcl_u16(setup, args->color_write.bits);
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/* The tile buffer gets cleared when the previous tile is stored. If
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* the clear values changed between frames, then the tile buffer has
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* stale clear values in it, so we have to do a store in None mode (no
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@ -349,6 +340,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
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rcl_u32(setup, 0); /* no address, since we're in None mode */
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}
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rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
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rcl_u32(setup,
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(setup->color_write ? (setup->color_write->paddr +
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args->color_write.offset) :
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0));
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rcl_u16(setup, args->width);
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rcl_u16(setup, args->height);
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rcl_u16(setup, args->color_write.bits);
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for (y = min_y_tile; y <= max_y_tile; y++) {
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for (x = min_x_tile; x <= max_x_tile; x++) {
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bool first = (x == min_x_tile && y == min_y_tile);
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