simplefb: fix unmapping fb during destruction
Unfortunately, fbdev does not create its own "struct device" for framebuffers. Instead, it attaches to the device of the parent layer. This has the side-effect that devm_* managed resources are not cleaned up on framebuffer-destruction but rather during destruction of the parent-device. In case of fbdev this might be too late, though. remove_conflicting_framebuffer() may remove fbdev devices but keep the parent device as it is. Therefore, we now use plain ioremap() and unmap the framebuffer in the fb_destroy() callback. Note that we must not free the device here as this might race with the parent-device removal. Instead, we rely on unregister_framebuffer() as barrier and we're safe. Reported-by: Tom Gundersen <teg@jklm.no> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Acked-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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@ -66,8 +66,15 @@ static int simplefb_setcolreg(u_int regno, u_int red, u_int green, u_int blue,
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return 0;
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}
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static void simplefb_destroy(struct fb_info *info)
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{
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if (info->screen_base)
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iounmap(info->screen_base);
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}
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static struct fb_ops simplefb_ops = {
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.owner = THIS_MODULE,
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.fb_destroy = simplefb_destroy,
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.fb_setcolreg = simplefb_setcolreg,
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.fb_fillrect = cfb_fillrect,
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.fb_copyarea = cfb_copyarea,
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@ -212,8 +219,8 @@ static int simplefb_probe(struct platform_device *pdev)
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info->fbops = &simplefb_ops;
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info->flags = FBINFO_DEFAULT | FBINFO_MISC_FIRMWARE;
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info->screen_base = devm_ioremap(&pdev->dev, info->fix.smem_start,
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info->fix.smem_len);
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info->screen_base = ioremap(info->fix.smem_start,
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info->fix.smem_len);
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if (!info->screen_base) {
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framebuffer_release(info);
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return -ENODEV;
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@ -231,6 +238,7 @@ static int simplefb_probe(struct platform_device *pdev)
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ret = register_framebuffer(info);
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if (ret < 0) {
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dev_err(&pdev->dev, "Unable to register simplefb: %d\n", ret);
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iounmap(info->screen_base);
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framebuffer_release(info);
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return ret;
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}
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