aoe: eliminate isbusy message
This message doesn't help users because the circumstance isn't problematic. Signed-off-by: "Ed L. Cashin" <ecashin@coraid.com> Acked-by: Alan Cox <alan@redhat.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@ -20,11 +20,8 @@ aoedev_isbusy(struct aoedev *d)
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f = d->frames;
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e = f + d->nframes;
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do {
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if (f->tag != FREETAG) {
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printk(KERN_DEBUG "aoe: %ld.%ld isbusy\n",
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d->aoemajor, d->aoeminor);
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if (f->tag != FREETAG)
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return 1;
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}
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} while (++f < e);
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return 0;
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