PS3: gelic: Kill the static bounce buffer
As the bounce buffer is allocaetd dynamically, kill the static bounce buffer. Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp> Signed-off-by: John W. Linville <linville@tuxdriver.com>
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@ -2472,16 +2472,9 @@ static struct net_device *gelic_wl_alloc(struct gelic_card *card)
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BUILD_BUG_ON(PAGE_SIZE <
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sizeof(struct gelic_eurus_scan_info) *
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GELIC_EURUS_MAX_SCAN);
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wl->buf = (void *)get_zeroed_page(GFP_KERNEL);
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if (!wl->buf) {
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pr_info("%s:buffer allocation failed\n", __func__);
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goto fail_getpage;
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}
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pr_debug("%s:end\n", __func__);
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return netdev;
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fail_getpage:
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destroy_workqueue(wl->event_queue);
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fail_event_workqueue:
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destroy_workqueue(wl->eurus_cmd_queue);
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fail_cmd_workqueue:
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@ -2500,8 +2493,6 @@ static void gelic_wl_free(struct gelic_wl_info *wl)
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pr_debug("%s: <-\n", __func__);
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free_page((unsigned long)wl->buf);
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pr_debug("%s: destroy queues\n", __func__);
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destroy_workqueue(wl->eurus_cmd_queue);
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destroy_workqueue(wl->event_queue);
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@ -288,9 +288,6 @@ struct gelic_wl_info {
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u8 active_bssid[ETH_ALEN]; /* associated bssid */
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unsigned int essid_len;
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/* buffer for hypervisor IO */
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void *buf;
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struct iw_public_data wireless_data;
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struct iw_statistics iwstat;
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};
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