PS3: gelic: Kill the static bounce buffer

As the bounce buffer is allocaetd dynamically, kill the static bounce buffer.

Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
This commit is contained in:
Masakazu Mokuno 2008-05-30 16:27:42 +09:00 committed by John W. Linville
parent 13de15e71d
commit 3df4e2486a
2 changed files with 0 additions and 12 deletions

View File

@ -2472,16 +2472,9 @@ static struct net_device *gelic_wl_alloc(struct gelic_card *card)
BUILD_BUG_ON(PAGE_SIZE <
sizeof(struct gelic_eurus_scan_info) *
GELIC_EURUS_MAX_SCAN);
wl->buf = (void *)get_zeroed_page(GFP_KERNEL);
if (!wl->buf) {
pr_info("%s:buffer allocation failed\n", __func__);
goto fail_getpage;
}
pr_debug("%s:end\n", __func__);
return netdev;
fail_getpage:
destroy_workqueue(wl->event_queue);
fail_event_workqueue:
destroy_workqueue(wl->eurus_cmd_queue);
fail_cmd_workqueue:
@ -2500,8 +2493,6 @@ static void gelic_wl_free(struct gelic_wl_info *wl)
pr_debug("%s: <-\n", __func__);
free_page((unsigned long)wl->buf);
pr_debug("%s: destroy queues\n", __func__);
destroy_workqueue(wl->eurus_cmd_queue);
destroy_workqueue(wl->event_queue);

View File

@ -288,9 +288,6 @@ struct gelic_wl_info {
u8 active_bssid[ETH_ALEN]; /* associated bssid */
unsigned int essid_len;
/* buffer for hypervisor IO */
void *buf;
struct iw_public_data wireless_data;
struct iw_statistics iwstat;
};