libbpf: Remove BPF_EMBED_OBJ macro from libbpf.h
Drop BPF_EMBED_OBJ and struct bpf_embed_data now that skeleton automatically embeds contents of its source object file. While BPF_EMBED_OBJ is useful independently of skeleton, we are currently don't have any use cases utilizing it, so let's remove them until/if we need it. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Yonghong Song <yhs@fb.com> Link: https://lore.kernel.org/bpf/20191218052552.2915188-3-andriin@fb.com
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@ -600,41 +600,6 @@ bpf_program__bpil_offs_to_addr(struct bpf_prog_info_linear *info_linear);
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*/
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*/
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LIBBPF_API int libbpf_num_possible_cpus(void);
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LIBBPF_API int libbpf_num_possible_cpus(void);
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struct bpf_embed_data {
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void *data;
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size_t size;
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};
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#define BPF_EMBED_OBJ_DECLARE(NAME) \
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extern struct bpf_embed_data NAME##_embed; \
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extern char NAME##_data[]; \
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extern char NAME##_data_end[];
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#define __BPF_EMBED_OBJ(NAME, PATH, SZ, ASM_TYPE) \
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asm ( \
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" .pushsection \".rodata\", \"a\", @progbits \n" \
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" .global "#NAME"_data \n" \
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#NAME"_data: \n" \
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" .incbin \"" PATH "\" \n" \
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" .global "#NAME"_data_end \n" \
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#NAME"_data_end: \n" \
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" .global "#NAME"_embed \n" \
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" .type "#NAME"_embed, @object \n" \
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" .size "#NAME"_size, "#SZ" \n" \
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" .align 8, \n" \
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#NAME"_embed: \n" \
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" "ASM_TYPE" "#NAME"_data \n" \
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" "ASM_TYPE" "#NAME"_data_end - "#NAME"_data \n" \
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" .popsection \n" \
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); \
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BPF_EMBED_OBJ_DECLARE(NAME)
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#if __SIZEOF_POINTER__ == 4
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#define BPF_EMBED_OBJ(NAME, PATH) __BPF_EMBED_OBJ(NAME, PATH, 8, ".long")
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#else
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#define BPF_EMBED_OBJ(NAME, PATH) __BPF_EMBED_OBJ(NAME, PATH, 16, ".quad")
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#endif
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struct bpf_map_skeleton {
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struct bpf_map_skeleton {
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const char *name;
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const char *name;
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struct bpf_map **map;
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struct bpf_map **map;
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